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When you play COTH, your opponent gets a chance to respond before you even get to pick Tribe, but assuming your opponent doesn't respond to you playing COTH and you pick Tribe. THe chain ends and a new one starts. You choose to activate his effect. Now your opponent can respond again. They could respond with Torrential since the last thing to happen was it's summon and you used priority to activate. So the whole situation is needed to try and give a ruling.
Oh? If you do something the opposing player always has priority to respond?
If I'm turn player and I activate Call of the Haunted and special summon TIV you do not get to respond before I use priority to activate it's effect should I so choose.
We've never seen addressed what happens if the chain ends on the part of the non-turn player. When I've asked Mr. Tewart about this the only answer I've recieved is, "I'll let you know as soon as my essay is okayed by Konami"....in other words, it's still up in the air. Never the less, I'd like to at least have a working ruling at this point so all judges are ruling it the same until such time as there is an official ruling.
You gotta remember something really important here: the only possible way for your scenario to work is for the turn player to pass their priority to the opponent ON AN EMPTY CHAIN so that they can summon the monster, which does not happen a lot. This infers that the turn player has priority before the opponent to place things on an empty chain.
I feel (now this is opinion here) that since a certain player is in control of the current turn, that they have the priority to place things on an empty chain before the opponent can ONLY because it is their turn.
It depends on what you are talking about. Once you enter the main phase the turn player gets first chance to do anything so not even opponent's traps can be played unless the turn player passes priority. But once you start, then I don't think it matters who does something on a chain or starts something new. Not sure though. I guess you would have to ask who has priority a lot if it comes up. Good wuestion though and good info once we get the answer. Won't come up a lot, but you never know.
When you play COTH, your opponent gets a chance to respond before you even get to pick Tribe, but assuming your opponent doesn't respond to you playing COTH and you pick Tribe. THe chain ends and a new one starts. You choose to activate his effect. Now your opponent can respond again. They could respond with Torrential since the last thing to happen was it's summon and you used priority to activate. So the whole situation is needed to try and give a ruling.
Correct, as I stated the special summon with COTH was successful.
What you stated, however, is that whenever something is done the opposing player gets to respond before the other player can activate anything. I think the wording between us is just getting confused. When you said, "When something is done" I assumed you to mean even a summon, which we know, of course, doesn't give the oppossing player priority to respond immediately (unless they wish to activate Horn of Heave or Solemn Judgement) As I said, we're in agreement it appears on those issues.
The scenario...
Turn player enters main phase 1 and sets a monster. He then states he's entering battle phase.
Non-Turn player stops the turn player and states he wishes to activate a trap card before non-turn player's main phase 1 ends and does so activating COTH targeting his Gemini Elf.
Turn player chains his own COTH and targets his TIV in his graveyard.
The chain resolves and TIV is special summoned followed by non-turn player's Gemini Elf (thereby ending the chain with a summon on the part of the non-turn player)
This is where the question comes in, since the chain ended with a summon from the non-turn player would non-turn player have priority to activate a previously set Ring of Destruction before turn player could activate TIV's effect?.....or does the summon of a monster at the end of the chain on either side of the field result in the turn player resuming priority?
Correct, as I stated the special summon with COTH was successful.
What you stated, however, is that whenever something is done the opposing player gets to respond before the other player can activate anything. I think the wording between us is just getting confused. When you said, "When something is done" I assumed you to mean even a summon, which we know, of course, doesn't give the oppossing player priority to respond immediately (unless they wish to activate Horn of Heave or Solemn Judgement) As I said, we're in agreement it appears on those issues.
The scenario...
Turn player enters main phase 1 and sets a monster. He then states he's entering battle phase.
Non-Turn player stops the turn player and states he wishes to activate a trap card before non-turn player's main phase 1 ends and does so activating COTH targeting his Gemini Elf.
Turn player chains his own COTH and targets his TIV in his graveyard.
The chain resolves and TIV is special summoned followed by non-turn player's Gemini Elf (thereby ending the chain with a summon on the part of the non-turn player)
This is where the question comes in, since the chain ended with a summon from the non-turn player would non-turn player have priority to activate a previously set Ring of Destruction before turn player could activate TIV's effect?.....or does the summon of a monster at the end of the chain on either side of the field result in the turn player resuming priority?
Like I said in my previous post, the turn player has priority to place things on an empty chain before the opponent does.
I agree with Magnus in this scenario. Tribe could call priority and activate, then Ring could be chained and could target Tribe. Not sure if his effect goes through, but I believe it still would.
has anyone asked the Judge Group on this? I've never seen this come up before. And it’s a good question. Should the Non Turn player successfully Special Summon a monster on his opponents turn, does he or she have a chance to use priority?
Hhmmm To me Priority has always been about the turn player. I might be wrong but The turn player, being the turn player would always get the chance to activate an effect and place it in chain link 1. And when deciding how a chain would resolve, Turn player's effect would be placed in Chain link 1. For example both players have Sangan on the field and Turn Player has a Tribe Infecting Virus and He discards a card and calls out fiend. Both Sangans die at the same time, but Turn Players Sangan would be placed on the chain link as chain link 1 because He is turn player.
:ermm: I really wish he had something concrete to work with...
john, let me give yoiu my take on this scenario (with the chain ending with the non turn players summon/effect/etc.)
now i'm not an expert on priority, but it seems that i had a pretty firm grasp of it a long time ago, and throughout all the facts that came out since then, my understanding has matched completely.
the statement
Quote
whenever something is done the opposing player gets to respond before the other player can activate anything
is false. the fact is that whenever something is done (this is different than activating something) the TURN PLAYER always (ALWAYS) gets the first chance to respond.
keep in mind that responding is NOT chaining in any way shape or form. chains are completly made up of effects that have spell speed. RESPOND is what you do when something without a spell speed occurs, such as a summon or set.
now the only thing the non turn player can do is activate effects. there are no speedless actions that you can perform unless done by an effect.
now when an effect is activated, it starts a chain. and the player that does not control the effect gets first chance to chain to it (this is not responding, this is chaining)
priority determines who gets to start a chain, and always gives that right to the turn player unless he passes that right to the opponent. chains determine who gets to add the next link to the chain, and always looks to the person who didn't place the last link, unless he passes that right to the other player.
so more directly to your example of the opponent using call of the haunted to summon somthing. it doesn't matter. plain and simple, it doesn't matter is call was chained to another effect, or if something is chained to call, it doesn't matter who started the chain or who ended the chain, or whose effect resolved first/last. when the chain finishes resolving, (assuming no effects were triggered to automatically start the next chain) priority gives the turn player the opportunity to respond to the ending of the chain.
this is assuming that i'm right about being able to respond to the ending of a chain (whitch given prior rulings that involved responding to certain effects that occured in a chain, i believe it is correct.) if kevin's essay reveals that you cannot respond to the end of a chain, then you would go directly to "dead time" with nothing being considered to have "just happend" and therefore nothing to respond to. the turn player would still get priority to either activate an effect, or take a speedless action (summon, set, etc.) as if it was the start of the phase. either way, priority ALWAYS goes to the turn player first. unless triggered effects rob the oportunity of priority (which is still a grey area and won't be cleared up until the essay is appoved).