You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Originally posted by Wodan_BR Just one doubt...
Shouldn't this faq be the one which would change the rules about flyers and about not being given an action after being carried?
As of....whenever Indy becomes official...the rules will applt to all HC games, including Marvel and DC, so a FAQ on that will be unnessesary.......
Originally posted by shin-goji So why not write one FAQ?
That's what the main FAQ is for. WK cannot (probably due to contractual obligations) mix universe specific content. Since there are universe specific abilities such as JLA, Avengers, or Danger Girl the official FAQ's for them must be seperated.
WK doesn't have all of the internals for this figured out perfectly so some of the powers that should be identical have subtle differences (e.g Mystics and CrossGen.)
Ok, I just read through all the FAQs and here are some questions that I wrote down as I was reading:
1) Hypersonic Speed - I remember in the old FAQ you couldn't carry a friendly figure when making the move and attack (option #1) action. There is no mention of this in the new FAQ. So can LE Superman or Amazo now fly in, drop someone off, attack, then keep moving?
2) Hypersonic Speed - "To end a Hypersonic Speed power action attack using knockback, a minimum
of 1 damage must be taken (resulting in a minimum knockback of 1)."
To me, this seems to be saying you HAVE to do at least 1 damage when you cause knockback for the HSS attack to end.
So here's an example: If you do the HSS attack against someone with toughness and on the first roll you get a 10 (double 5s) which is enough for your attack to hit. Since the toughness reduces the damage by 1 and therefore no damage is dealt, therefore no knockback, does that mean you can continue rolling your HSS attack to hopefully do damage against the character with toughness even though you've already rolled doubles?
3) Mastermind - "If knockback occurs, and the damage is dealt to another character, that character would take the both the damage and the knockback."
My question here is what direction does the character that takes the masterminded damage + knockback go and who decides what direction? Is it supposed to be a straight line from the attacker to the now new target that took the mastermind damage OR is it a straight line from the mastermind character to the new target that takes the mm damage?
4) SHIELD Team Ability
I just thought this should be pointed out since there's no mention of it in the new FAQ, but can you still use the SHIELD ability with RCE? Since it's not a power but a TA?
NOTE
I also noticed 2 changes in powers that are specific to this new FAQ and not listed anywhere else in the rules.
1) BARRIER/SMOKE CLOUD - you now you need line of fire for the first square of barrier and sc.
2) ENERGY EXPLOSION/ENHANCEMENT - the example under EE explains how this is now handled differently than before. It's hard to explain, but if you read the example, under the old rules character B would have taken 4 damage total (2 from A and 2 from C) Now character B just takes 3 damage total because enhancement only adds 1 damage to the total damage delt from the splash.
It's hard to be sure but I don't think that anywhere in the above does it say that you play Marvel HeroClix using the IndyClix rulebook. And I don't think that they can say that legally because it would break their licensing contract.
I was expecting the new Marvel FAQ to provide updates to the Marvel rulebook to bring it into line with the IndyClix rulebook but that is not what's been done.
I expect that judges will bridge the gap using common sense, as usual. After all, there still no tournament rules for DC HeroClix and the Marvel tournament rules say that you can only use Infinity Challenge. We get by ...
Actually, at the very beginning of the General FAQ, under Rulebook Corrections, it says that all page references are Indy HeroClix rulebook references.
If Marvel and DC should be played with their own rules, the Rulebook Corrections would have been in the Indy FAQ, I believe.
Nice FAQ! I also noticed another new subtle change. Forgive me if this is already well known.
Under Mind Control now, if you use the target to Outwit or Perplex (or any other Free Action), that ends the Mind Control. No more MC'ing Doc Samson to perplex his own damage and attack.
1) Under Knockback - "Damage dealt from Knockback and damage dealt from an attack are considered separate sources of damage for powers such as toughness, invulnerability, and impervious."
Does this mean that if you hit a figure with toughness doing enough damage to deal knockback, you resolve that damage first before applying any knockback damage. If the knockback results in damage, assuming the figure still had toughness, would this damage be reduced also?
For example, a figure with toughness gets nailed with doubles, suffers two clixs of damage and is knocked back into a wall. Would he take one net clix of damage only from the attack and his toughness would absorb the damage from hitting the wall; or would the figure take two clixs of damage -- 2 (from attack) + 1 (hitting wall) - 1 (toughness) = 2?
2) Hypersonic Speed - "Powers and abilities that allow characters to evade attacks such as super senses must be rolled after all atack rolls for the power action option of hypersonic speed."
I take this to mean that you roll once, after all the entire portion of the Power action option of Hyp Spd has taken place. Is this correct?
In the new General HeroClix FAQ, it includes the following:
"Compatibility
All HeroClix game lines are compatible with all other HeroClix game lines. HeroClix is a single game system with a single set of rules."
So, as of Oct 15, you can toss your Marvel/DC rule books, as the IndyClix rules will become the "single set of rules".
Good Traders Thread:
http://www.hcrealms.com/forum/showthread.php?s=&threadid=43407
Originally posted by Renokhan Nice FAQ's. I like the format.
A couple of questions from the General FAQ.
1) Under Knockback - "Damage dealt from Knockback and damage dealt from an attack are considered separate sources of damage for powers such as toughness, invulnerability, and impervious."
Does this mean that if you hit a figure with toughness doing enough damage to deal knockback, you resolve that damage first before applying any knockback damage. If the knockback results in damage, assuming the figure still had toughness, would this damage be reduced also?
For example, a figure with toughness gets nailed with doubles, suffers two clixs of damage and is knocked back into a wall. Would he take one net clix of damage only from the attack and his toughness would absorb the damage from hitting the wall; or would the figure take two clixs of damage -- 2 (from attack) + 1 (hitting wall) - 1 (toughness) = 2?
Damage from the attack and damage from hitting the wall is considered to be 2 different sources. In your example, the target fig would take 1 net damage from the attack and 0 from hitting the wall if he still has Toughness.
2) Hypersonic Speed - "Powers and abilities that allow characters to evade attacks such as super senses must be rolled after all atack rolls for the power action option of hypersonic speed."
I take this to mean that you roll once, after all the entire portion of the Power action option of Hyp Spd has taken place. Is this correct?Yep.
Still a few things missing from the FAQ...such as explanations of some of the maps (is the fountain in the mall hindering terrain or water...common sense says water, but it keeps getting officially declared as hindering? And the construction yard could use a whole FAQ on its own!)
A few typos didn't get fixed (Such as you still can't shoot between two characters no matter how far apart they are )
I agree that the Enhance explanation actually made things less clear. Right now in the FAQ it really does make it sound like you get to add 1 damage per target hit then divide up that damage.
Does anyone else understand the rule about terrain not changing during an action? Which of the following are true:
1) A model moves forward and picks up an object. In then wants to move over the square the object was in, but will have to stop moving since that square still counts as hindering terrain.
2) OWAW Supes moves with Hyperspeed and knocks down a wall, but cannot go through the gap since it still counts as blocking.
3) OWAW Supes moves with Hyperspeed and knocks down a wall, but he CAN go through since the attack action was a different action from the move.
Last thing that confused me, for now, was the comment about you could a 'free-move' ability after failing breakaway to not make it take one of your actions for the turn. Does this mean you don't have to decide whether or not to use it before you move? What about other move powers?
Well, 16 pages is better than the old FAQ (I'm not counting the one blank page on the IndyClix FAQ) but still worse than it should be after a brand new rulebook.
The next Indy expansion needs...SLUG MAN! With arch-enemy Paige-O-Tron, of course. And why not Captain Napalm as well?
Originally posted by StormKnight
Well, 16 pages is better than the old FAQ (I'm not counting the one blank page on the IndyClix FAQ) but still worse than it should be after a brand new rulebook.
SOrry but I dont Count the Infomation from Marvel or DC. Since they did not get any added info.
Most of the FAQ is reduntent infomation. THere's only about 6 pages of real info in the FAQ's. Which makes it a Page more then I expected.