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If you're accusing me of netdecking your build, you are mistaken. I've had my origional build for this deck back in late 2004 and improved on it when I was able to get my Injection Fairy Lily that winter. My origional deck was able to place high in local tournaments, but has never been able to win at regionals due to some horribly miscalculated last minute changes.
Rather than being hostile and stating that my deck "fails"; how about offering some actual advice in making it better.
How many enemies have you made from this deck from being simply annoying? I must admit, I really like the strategy of this deck!!!!!! I would say to run wildheart because he is searchable with Giant Rat and is unaffected by traps and run a Gaia Power to boost him to 2,000 ATK. Take out a fissure and run a smashing groundin my own opinion or run some bottomless trap holes or sakuretsu armors. I ran a card in a deck that was similar to this deck way back when except for the enraged muka muka is a black tyrano cause that card is fun to run cause you can bypass monsters in defense position and hit the lp directly with an ATK of 2.600!!!! That is my opinion from a deck i had, but do what you like. It is your deck, hace fun with it.
If you're accusing me of netdecking your build, you are mistaken. I've had my origional build for this deck back in late 2004 and improved on it when I was able to get my Injection Fairy Lily that winter. My origional deck was able to place high in local tournaments, but has never been able to win at regionals due to some horribly miscalculated last minute changes.
Rather than being hostile and stating that my deck "fails"; how about offering some actual advice in making it better.
Enraged Muka Muka is a horrible card. Enough said.
I didn't accuse you of netdecking my build, because my build looks nothing like this. However, I'm said that it's fun to see someone try to build the ratb0x, but they can't make it work like the original. I've had the original version since Febuary 04. I added the heroes and all the new stuff upon release, then set it free on the internet. Turns out it spread, not like wildfire, but to like 20 different forums. I've seem people say it was their build, when it was not. And I always confront people when I see this deck because I know I put it on the web.
I wasn't bieng hostile, I was merely saying the truth. Enraged Muka Muka is overdoing the originality twist. Drop those and put in Airknight[s]. Run Dust Tornadoes and Elemental Hero Wildhearts. No golem sentry either. :/
i had a ratbox myself not too long ago, grrr i had to give those DD warriors tho! any way i don't see much in need of fixing except those Enraged Muka Mukas.....lol jus kidding, i ran a similiar design when Mirage was still around so i know how mean they can become.
have you thought about grrrr whats its name......the earth dino that bounces back the monsters it battles with?
you def lack s/t removal, maybe try cutting the Ancient Gear, for Mobius or Jinzo, since you run a low trap count. i too think you should have a MSLV2, i can see how 4 comes thru but Lv2 just has more synergy here, so maybe go 1 and 1.
Some more S/T distruction shall be added. I do have one of those bouncing dinos, I'll try and see if they are worth using (or atleast side decking). Some changes will be made and a new deck will be posted sometime soon.
Spells:17
Creature Swap-2
Nobleman of Crossout-2
Fissure-2
Messenger of Peace-2
Scapegoat-1
Swords of Revealing Light-1
Pot of Averice-1
Graceful Charity-1
Mystical Space Typhoon-1
Premature Burial-1
Heavy Storm-1
Last Will-1
Snatch Steal-1
Traps:5
Spiritual Earth Art-Kurogane-2
Call of The Haunted-1
Torrential Tribute-1
Mirror Force-1
Side deck:15
Jinzo-1
Ancient Gear Beast-1
Mystic Swordsman LV4-1
Mystic Swordsman LV2-1
Gaurdian Sphinx-1
Amazoness Chain Master-1
Cat's Ear Tribe-1
Kinetic Soldier-1
Swarm of Locust-2
Dark Coffin-2
Giant Trunade-1
Lightning Vortex-1
Hyper Hammerhead-1
Made a few minor changes to the deck and built a side deck. I'm still accepting any fixes and comments. I am taking this deck to a tournament tomarrow.
The only thing I could see that was worth fixing. I don't really like Enraged Muka Muka for it's potential of being a completely awful topdeck. Nimble also acts as another line of defence and fuels those 3 gigantes.
Thanks for looking, guys. I would attempt to make some of those changes, but alas, I have no Smashing Grounds nor Momongas (well, I have one Momonga). I am not going to remove the Muka Mukas anytime soon. There has never been a problem with them as bad topdecks, I either have already special summoned them to the field via Giant Rat or they were in my opening hand.
Any other fixes. I have untill about 10:30 to make any more changes before I leave for a tournament.
I finished the tournament. My record wasn't that great (1-3), but the deck ran very well.
The first match was pretty easy. It was a fairy counter deck, not very well constructed. I sided in Jinzo and the two locusts for the second game.
The second was against a cookie. It was a reasonably fair match. I learned that Des Lacooda and Medusa worm aren't that great against chaos.
The third was against a light deck. That was a great match. I lost 2-1 against the guy, but it was still a fair fight. Muka Muka saved me from many situations where I was about to be slaughterd by large monsters. I jus brought him out and put up a nice wall that was ready to strike the next turn. I lost the match by a slight misplay involving me NOT summoning Enraged Muka Muka.
The fourth round was a joke. I was against like a nine year old running a cookie. I did not lose becaus he was better or was lucky. He played extreamly slow, spent his precious time chewing some skittles bubblegum and looking at his cards. Atleast five minutes were wasted by him asking the judge what happens if Golem Sentry is flipped and he has no monsters, the kid looked at the card, I said what happens, and the judge found no rulings on the situation. An easy solution is READ THE CARD. Atleast three times he asked how much time in the round was left, more time wasted. And the third game came. There was little time left, so we went into sudden death: after we each take two turns, whoever has the most life wins. Snatch Steal and Ohka was lucksacked on his third turn. If it was a real game, I would have won; I had Gigantes in my hand, my Amazoness Chainmaster was killed, and I held a Mobius.
I'm thinking of swapping out the following cards for something else:Des Lacooda(1), Medusa Worm(1), Messenger of Peace (2). The first two are probably going to be side decked while the Messenger of Peace my be cut out totally. Hyper Hammerhead is going to be tested out in the main deck, and I need ideas for what the other three cards to be replaced with.