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Sigma is better than Bladewing...I prefer triple breaking the shields then 2 at a time. I have Sigma and 2 creatures rather than 2 double breakers that can attack this turn. Also Sigma has power to take down blockers. Bladewing doesnt power up anything so they can still be chump blocked.
hmmm he probably doesn't fit into this build but Brigade Shell Q (JDC Promo) could be nice for these colors decent price and can generate a somewhat ok card advantage considering half the deck is Survivors but losing a Shot or Pit or Death or Snare would suck maybe if he read "you may reveal" instead of "you have to reveal" he could be playable in this already tight build.
Civ: Nature
Cost: 3
Power: 1000
Survivor/Colony Beetle
Ability: Whenever this creature attacks, reveal the top card of deck. If its a survivor, put it in your hand. Otherwise, put it in your graveyard.
Of course I realized this when I went to Japan and thus included these. Instead of 3 blazosaur I might add, but to compensate I had 3 of the snares replaced with red kill, or rather never aquired the needed japanese snares. It definitely works decent, but it DOES mess up the drop sequence a bit. Using the 2-3-4 drop contributes to the speed of Sigma, and is necessary if you want to use Sigma as a quick striker. However without Blazosaur in numbers I went more control (which the deck is in many ways) just wanting to get gamma and then summon survivor after survivor and quad break for the win.
The original build is made to win quick, just slower than the rush deck and thus STs are added to make a win for a rush deck impossible. Brigade Shell contributes to a control mentality. The big difference in metagames is that my opponents didnt meta against me exclusively. Tho the annoying Skeleton Vice did indeed trouble me with discard they refrained from using Searing Wave. If you can kill my creatures, and then wave me just when I revive them it could be a problem.
Of course thats why Smash Horn exists. :) In any case, my current Japanese version uses 3 Brigades so its definitely a good card. Whether you choose to use Blazosaur over Brigade tho is personal perference, or take out some removal for them.
DEATH SENTENCE
Spell
Dark / 4 / 1
Shield Trigger (When this card is returned to your hand from the Shield Zone, you may use it without paying its Cost.)
Your opponent chooses 1 of his or her Creatures in the Battle
Zone and puts it in its owner's Graveyard.
58/110 (Uncommon)
In set 6 it will be known as Proclamation of Death, tho I think calling it "Death Sentence" is much cooler. It is a stupidly good spell one that lone evo's fear. With all the weenie kill in my deck I can reduce their field to one creature, and when they evo it this can kill it at only 4 mana and it triggers.
In the beginning yes, but after that one bit of acceleration it usually becomes mana'd because its better to summon a survivor or multiple survivors/removal. However it's quite helpful as an ST/turn 2 play and its nice to have something not too important to mana.
Sometimes the extra mana boost late game is useful but usually its not worth putting a potentially useful survivor/removal in the mana zone to boost on turn 5 from 6 to 7. Usually it is best to just play survivor after survivor along with removal. However, Fairy Life is great simply because if you have a spare mana you can play it and accelerate, but this relies on the hand to be full. Casting this and not playing a mana same turn is silly so watch out for that.
Overall, turn 2 I cast it and to get 6 mana(Pit, Sigma) or 8 mana (Blazosaur+Sigma).
Ryoma how does the deck do against mono-light with all the blockers and Alcadiaz. Especially since most people I see with light is a strategy like 1st turn blocker second blocker 3rd screaming sunburst attack 4th turn Dia nork 5th aeris 6th Alcadiaz. And most of the blockers are 3000 or more and to use alot of the spells if they dont get hit as a trigger u have to wait till turm 6 to play from your hand. I think wat Im really trying to ask is how does it do against control period.
Zeta Tureito, its not bad if you want to try something different, its for a ultra control version of survivors, lol. Alcadies is not a problem because of the removal available to hit the angel command. Indeed sunburst is a problem but no matter the method, the survivors revive, and light has no direct removal. If I use death sentence while only aeris is on the field, or one of my other removals.
Your light deck example is a terrible example of "control" because mono-light control is very different. Mainly I just have to stop their threats, they summon a fatty and I kill it. Simple. I have so much removal this is easily possible. For these times the Dimension Gate survivor takes control of the game, and in this build Sigma owns light. Only Aeris (and Alci which it evolves too) can stop it and I have 8 (12 counting Death Sentence) which can kill it, and the same time Aeris comes on field.
This deck while speedy can play like a control deck, killing opposing creatures and gathering survivors until your win is just a formality, Five-Breaking their shields.
Sorry lol. I just couldnt think of anything else to put it up against. I looked at it I said Rush useless, Merolk I have no idea because Ive never played against a good merfolk deck, green combos to many lone evos, Mono-dark might work, Light has annoying tapp and the lord of spirits is y I asked, and last mono blue this deck simply over powers it and with burst shots thats like guranteed victory. I was thinkin about this and Im like wow thats crazy! Discard(ouch), Mana accel, Crew breakers, MADD DESTRUCTION, Reanimation(sort of), and survivors in one deck!? Its enough to give you a headache. I dont think theirs anything you can do to beat this with the cards we have now or in the next set, and while the sets progress so will this deck. If your strategy is agressive you lose. If you take it slow you lose.........That's insane. You have created a monolith. Well I'm stumped lol. Tell us if someone even comes close to beating this. Im out.