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I would think Bait Doll would work very well to counter other traps in addition to Return From the Different Dimension, because it doesn't just destroy the card, it forces the activation which means, in the case of Return, they lose their card and are forced to pay half their life points for nothing.
Bait Doll would be preferable to Nobleman of Extermination for hitting Return from the Different Dimension.
NoE is for cards like Mirror Force, Widespread Ruin, and Sakuretsu Armor: traps with activation conditions that cant chain to the removal card. Bait Doll does just that: bait out those cards which can chain.
For RftDD, its only effective when activated during the owner's turn (barring exceptions like Wildheart). So another option is to use something like Cold Wave that will take away the option of activating it during their turn. Its only a 1 turn stall, but enough to allow you to push with monsters for the kill before the combo comes for you.
The biggest flaw I see with the deck is that Trooper hits 3 cards off the deck. It has Dekoichi, Cyber Phoenix, reinforcement of the army, and even Nobleman of Extermination to thin the deck out, in 42 cards or under. Use 1 or 2 Needle Worms, and a Morphing Jar. You're opponent will deckout before they realize it.
The funny thing about the needle worms and morphing jar is that while they do get the opponent to deck out, they also get more fuel for skull lair and bazoo, makingthe deck faster and getting the win condition quicker.
the best way to go against this deck is to side deck or main deck burn. Use clock tower, messenger, gravity bind, and LLAB, and just hope they dont have a way to plow through it all.
Kycoo = Bad bad solution. Let's get one thing straight: Kycoo will die by either battle (Card Trooper - 3 cards, Cyber Dragon, etc) or any of the removal they have.
I haven't really faced the menace, so I can't really judge. Waboku and Threatnig Roar could also prove efficient. If you are rich, you could go for Burial of the Different Dimension and send his Jinzo + 2 other beaters back to the G-yard, then Force/TT the monsters.
Btw, Metalz, we should play again some time. 'Tis have been lonely nights, yes?
Mj#2 is a okay solution buts thats more for diamond dude turbo decks i think.
ojama trio works
i've been thinking D.D dynamite but i dont know.
Xav can u answer this. can i chain The Transmigration Prophecy to bazoo's effect or does bazoo still remove first cause i think this might be a good tech. card trooper dumps u put the stuff back in the deck. sounds good.
Bazoo would remove the monsters before you have a chance to chain anything since removing monsters is a cost for Bazoo's effect, and costs are always paid right at activation. This is the closest ruling to that that I found on netrep:
Removing Monster Cards from the Graveyard is a cost of "Bazoo the Soul-Eater"'s effect, so if your opponent chains to the activation of this effect with "Call of the Haunted", to Special Summon "Kycoo the Ghost Destroyer", the effect of "Bazoo the Soul-Eater" is not negated since the Monster Cards were already removed.
Here's a way to deal with it. If they like pumping up the monsters so much, make them pay for it with Reverse Trap: All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated.
They think they increase their monsters attack when really they decrease it.
Here's a way to deal with it. If they like pumping up the monsters so much, make them pay for it with Reverse Trap: All increases and decreases to ATK and DEF are reversed for the turn in which this card is activated.
They think they increase their monsters attack when really they decrease it.
But you can't make them pay for it, because you can't activate it in the damage step. So basically all you are doing is buying time until they return a bunch of monsters.
Just be a pain and deck a couple of Gravekeeper's Servant. Now they have to really think hard about boosting and attacking with Trooper because they are eating 4 cards off their deck. Even if they activate RftDD or Bazoo, they are eating their deck.
But, are people really using the first effect of Trooper all that much? Its the 2nd effect which seems more likely to make a difference. It basically allows them a set stall card and means for doing 2 things at once: buying time for the combo & digging into the deck for the core effects.
I just dont see it being wise to activate the 1st effect of Trooper unless you already have the RftDD/DF in hand. So unless you are maxing out on those copies, you have to have some guts or luck to be using Trooper's boost effect all that often.
thats the reason why netdeckers have a hard time with the deck and against it. i played a good duliest using it and he used troopers effect wildly threw out all three of his returns and dimension fusion. u have to play smart yet aggresive. its a hard deck to use and understand.
Ok, except for the fact that they use card trooper and bazoo effect in main phase one. Meaning, battlestep, activate reverse trap, they can't take back the attack, # of monsters hasn't changed. Even if they activate shrink on your monster in the damage step, they just increased his attack instead.