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No i cant stress how bad those cards are. i tried those cards and lv up and they became dead on arrival. believe it or not the deck is fast, it won't need that support. trust me if u have king dragun alone your opponent is screw.
both of u guys are using tomato and masked dragons how are those working for u guys? im just using masked dragons with expolder dragon and 2 divine dragon. i fixed my build alittle from the one i posted above and exploder dragons are great.
ryu take out my body and put in mirror force or ring.
Masked Dragon is pretty good. Troop Dragon... *sighs* It's been less than efficient. Even they make a quick pull from Masked. Masked helpst. It either pulls out my single Divine Dragon for Dragon's Mirror, Twin-Headed Behemoth for Tribute fodder, or another Mask. I might drop the count to two. Tomato is a player. It's not that rare to fetch Hex, then summon Lord of D./ Divine Dragon for an instant Dragun. Or summon a Lord of D. then Hex. It's rather nice. Fetching Sangan and Newdoria also works out.
The Pot of Avarice has been...interesting. I'm thinking of dropping 1 Mirror, just so they won't hurt each other much. Right now, I'm gonna go for
-Troop x2
-Masked
-Mirror
+Scapegoat
+Morphing Jar
+Book of Moon
+Consfication
I'll let you know how it goes. I've also been considering dropping the Masked all together for more Tomato Box aspect.
guys this is the build im taking to reginals on the 15
monsters 20
1x horus lv 8
3x horus lv 6
1x jinzo
3x cyber dragon
3x masked dragons
2x exploder dragon
2x divine dragon ragnarok
1x spirit reaper
1x the dark hex-sealed fusion
1x sangan
1x lord of d
1x morphing jar
spell 15
1x future fusion
1x heavy storm
1x book of moon
3x enemy controller
1x confiscation
2x brain control
1x premature
1x snatch steal
1x mst
2x dragon's mirror
1x swords of revealing light
traps 5
3x royal decree
1x mirror force
1x call of the haunted
this is my final build. i tried the tomato's like u guys but i found out the hard way that they could still brain control them. So by keeping the dragon's i could special summon them with king dragun and they would be safe. this is very cool with exploder dragon. opponent knows that whatever is face up is going to get destroyed. an as a bonus i can still summon! lets see if i can pilot this to a win the 15th.
funniest thing happened today i horus lv 8 and king dragon on the field. my opponent tributes his only monster for zaborg. i laugh and tell him he loses he says why. i reply u have to target your zaborg. he then reads king dragun. soon after he scoops and does not want to play my horus deck again. lol he was not a a** but it was funny.
Masked Dragon is pretty good. Troop Dragon... *sighs* It's been less than efficient. Even they make a quick pull from Masked. Masked helpst. It either pulls out my single Divine Dragon for Dragon's Mirror, Twin-Headed Behemoth for Tribute fodder, or another Mask. I might drop the count to two. Tomato is a player. It's not that rare to fetch Hex, then summon Lord of D./ Divine Dragon for an instant Dragun. Or summon a Lord of D. then Hex. It's rather nice. Fetching Sangan and Newdoria also works out.
The Pot of Avarice has been...interesting. I'm thinking of dropping 1 Mirror, just so they won't hurt each other much. Right now, I'm gonna go for
-Troop x2
-Masked
-Mirror
+Scapegoat
+Morphing Jar
+Book of Moon
+Consfication
I'll let you know how it goes. I've also been considering dropping the Masked all together for more Tomato Box aspect.
I already run goats, book and confiscation and all 3 of them are necessary. Goats buy you time to set up. Book has tons of different uses and confiscation can very often remove the one card in hand they had capable of breaking your lock.
Morphing jar is a great idea, I havent tried him yet but I see him fitting the bill nicely. I'll play my deck a bit and see if I can think of something to drop for him. I do run 3 masked dragon so one of them can likely be cut for a jar.
hotfire: The tomatoes work wonders. The thing that makes the deck playable is that all your monster pieces are searchable. masked gets divine dragon, tomato gets lord of d and dark hex, sangan getsa ll of the above. So you usually will have some combo to get king dragun out. I personally couldnt imaginbe running this deck without the tomatoes.
for anyone interested in how good the deck is i went x-2 and reginonals today. played and beat the best decks this format(machine beatdown, pc, t-hero) only lost 2 because of toolbox very hard to beat. i'll post my decklist later. horus can hold it's own in this format and hopefully come sept it might rise a tier.
for anyone interested in how good the deck is i went x-2 and reginonals today. played and beat the best decks this format(machine beatdown, pc, t-hero) only lost 2 because of toolbox very hard to beat. i'll post my decklist later. horus can hold it's own in this format and hopefully come sept it might rise a tier.
what was x?
Just curious how many rounds your regionals were.
I do agree though, like you I have been testing the deck and I have been pleased with its success. it can handle machine beatdown and t-hero very well.
It can also stand head up with monarchs, but raiza is extremely devastating to this deck. Obv, dragun protects him but you wont always have both of them out.
Nonetheless, I think this deck does have strong potential this format. of course who knows what the list will look like in september so its impossible to predict how horus will be. Still I cant imagine the game getting much faster, so if they slow it down a bit horus will have an even greater chance at success. (especially if they limit dustshoot, which I see as a strong possibility)
2.) King Dragun will lay the smack down on anyone. Hands down. I got owned with King Dragun ssing into a Blue Eyes. I LOST TO A BLUE EYES!!! </3
3.) Card Trooper is ballsack more often than not. Unless you are running some deck that NEEDS to rape itself, I dont see the point of leaving a gaping hole in your defense just for one more card.
Horus 4 is actually very good, particularly in this meta. He can run over just about every single commonly played monster (non trib of course) in the format, then at the end of the turn you get to thin your deck by a card and get a nice 2300 attack monster whos unaffected by magics(no brain control yay!!)
i went 6-2 that was my final record. Bad tie breakers screwed me from going into top 8. the funny thing was i was not the only one playing horus that did well. Two other people played horus/king dragun. But they played dragon return with dragon's mirror. both also finished 6-2 proving my 6-2 record was no fluke. After viewing their decks i figured i will also side into dragon return. the combos are sick. returning dark hex with lord of d. to get king dragun then the removed horus lv 6 attacks and lv up, really cool stuff.
during the tourny i do not just play machine beat down/ t-hero all day. i played all kinds of decks. i played magical explosion, DDT, Demise, Gadgets, harpie deck, T-hero, machine beat down, warrior toolbox. i played both t-hero and machine beatdown at the same time! the guy sided t-hero from machine beatdown. Beacuse i could land the lock on all of these decks it kinda proves horus is not slow for this meta like everyone states. If three people can get 6-2 record that has to mean something. even more so when all three builds are different.
Horus 4 is too soft. You really wanna keep them from preparing and drop the nukes on their face by dropping 6, smashing something and then going to 8. : O
Horus 4 is too soft. You really wanna keep them from preparing and drop the nukes on their face by dropping 6, smashing something and then going to 8. : O
Other way around gives em time to prepare.
I agree that dropping horus 6 and going right into 8 is the ideal play, but even running 3 you will not always draw lv 6. Running lv 4 in 2's gives you 2 more opportunities to get horus out on the field, even if it is a touch slower.
That touch would mean your opponents know to start preparing ... saving their traps and stuff for Horus 8. They become far more careful and leaving less openings.
Horus 6 on its own protects itself and such. Horus 4 clogs draws, is fragile and explains the deck's gameplan one step too early. You dont want your opponent to know exactly what you are going to do.
Even if it takes you a couple turns longer to get it going ... at least they wont be expecting that lock. As opposed to you dropping a Horus 4, getting it run over by Cybder Dragon, Trooper or whatnot AND the opponent starts setting up countermeasures for Horus 8/Decree lock. Now they aren't wasting Exiled on your random faccedowns .... keeping that Raiza back in preparation for 8 and such. You really wanna bait out their plays and let them rush in carelessly then drop the lock.
Turn 2, then you can swing around and go aggro on their conservative / defensive play and rush into the lock.
That touch would mean your opponents know to start preparing ... saving their traps and stuff for Horus 8. They become far more careful and leaving less openings.
Horus 6 on its own protects itself and such. Horus 4 clogs draws, is fragile and explains the deck's gameplan one step too early. You dont want your opponent to know exactly what you are going to do.
Even if it takes you a couple turns longer to get it going ... at least they wont be expecting that lock. As opposed to you dropping a Horus 4, getting it run over by Cybder Dragon, Trooper or whatnot AND the opponent starts setting up countermeasures for Horus 8/Decree lock. Now they aren't wasting Exiled on your random faccedowns .... keeping that Raiza back in preparation for 8 and such. You really wanna bait out their plays and let them rush in carelessly then drop the lock.
Turn 2, then you can swing around and go aggro on their conservative / defensive play and rush into the lock.
I half agree with you.
I do agree that horus 4 makes people start planning for horus 8, and as a result leaves him more vunerable. Sometimes it doesnt matter but sometimes it could mean the difference between your opponent holdong onto a card for horus or playing it a turn earlier. In that sense he is bad.
However i can honestly say I've been playing with this deck for prob about 2 weeks now and my horus lv 4 has never been run over by a cyber dragon, or a monarch, or any other monster with more than 1600 attack. Why? because I dont drop him onto the field until their is someone for him to kill and then by the end of the turn hes gone and horus 6 is there in his place.
Of course, I will 100% agree that dropping horus 6 and going right into 8 is a superior play, but that simply wont always happen, I think its better to keep your options open as lv 4 allows another way to get horus out.
personally I used to agree with you, I used to think horus 4 was garbage but after playing with him a bit I've grown quite fond of the little chicken.
I do agree that horus 4 makes people start planning for horus 8, and as a result leaves him more vunerable. Sometimes it doesnt matter but sometimes it could mean the difference between your opponent holdong onto a card for horus or playing it a turn earlier. In that sense he is bad.
However i can honestly say I've been playing with this deck for prob about 2 weeks now and my horus lv 4 has never been run over by a cyber dragon, or a monarch, or any other monster with more than 1600 attack. Why? because I dont drop him onto the field until their is someone for him to kill and then by the end of the turn hes gone and horus 6 is there in his place.
Of course, I will 100% agree that dropping horus 6 and going right into 8 is a superior play, but that simply wont always happen, I think its better to keep your options open as lv 4 allows another way to get horus out.
personally I used to agree with you, I used to think horus 4 was garbage but after playing with him a bit I've grown quite fond of the little chicken.
Well, 3 months ago I would have said Horus 4 was a wasted card. Now, even if he doesn't turn into horus 6 he's not a bad card. At the very least he won't get brained or snatched and turn into an opposing monarch.
No ... he'll just end up gettin run over by one. You forget you arent exactlyh packing an abundance of defensive traps. Or spells even. Dropping a vulnerable 6er means he will just be on the raw end of a Monarch effect or attack, wasting more resources and bringing you so close (but yet now ... so far) away from a lv8.
You are now 1 lv6 short and nowhere near closer to getting an 8 than you were before lv4 showed up.
No ... he'll just end up gettin run over by one. You forget you arent exactlyh packing an abundance of defensive traps. Or spells even. Dropping a vulnerable 6er means he will just be on the raw end of a Monarch effect or attack, wasting more resources and bringing you so close (but yet now ... so far) away from a lv8.
You are now 1 lv6 short and nowhere near closer to getting an 8 than you were before lv4 showed up.
How do you figure ? You summon 4, attack something, and turn it to 6. Since the opponent was banking on the brain / soul / snatch play to drop a monarch, he now has to summon something else. Since you don't see many GAFs or 2300+ defenders these days, that means they are forced to provide the food for your LV8 or take the hit.
Even if he doesn't level to 6, if you cleared the opponents field, brain, snatch etc are useless, so they have to find a monster that is 1700 or better to get rid of 4, or they are giving you a free 6.