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Mine was more of the one Beyonder used. Beyonder made him up twice as powerful as he was. When this guy can beat down Beta Ray Bill and Thor he is powerful. =)
U Kurse
Points 297
Team: No Affiliation
Range: 0
Keywords: Asgardian, Mystical, Herald
10
12
19
5
10
12
18
5
8
11
18
5
8
11
18
4
9
11
17
4
9
11
17
4
9
10
17
4
9
10
16
3
9
9
16
3
8
9
16
4
8
9
15
4
KO
KO
KO
KO
Attack - Unending Attack: Kurse attacks can not be reduced below 1 and he has Quake power. Damage - Power of the Gods: Kurse can use Exploit Weakness and Power Cosmic Team Ability
Hammer of Thor Curse
#060 E Kurse
Team: No Affiliation
Range: 0
Points: 118
Keywords: Brute, Warrior
8
11
18
4
8
10
17
4
8
10
17
3
7
9
17
3
6
9
16
3
6
9
16
2
7
8
16
2
7
8
15
2
6
7
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Speed - Relentless: Kurse can use Leap/Climb. If at the end of a move action Kurse is within two squares of an opposing character that he has line of sight to, you may move him two more squares so that he is adjacent to that character.
any version of Kurse is more powerful then Thor without the OF.
Kurse had also showed immunity to the casket of ancient winters.
it took both Thor and Beta Ray Bill channeling their combined hammers though Energizer and blasting Kurse at the same time to even hurt him,,,and then all it did was cause him to have a flash back,that it was Malekith and not Thor who dropped him in the lava pit.and then after being distracted Thor and Bill both blind sided Kurse with 2 hay makers going all out to even momentarily knock him out,,he later revived in Hel and caused enough chaos that Hela kicked him out cause he was destroying her kingdom.
so in truth Kurse should have been a 300 point character.
Mine was more of the one Beyonder used. Beyonder made him up twice as powerful as he was. When this guy can beat down Beta Ray Bill and Thor he is powerful. =)
U Kurse
Points 297
Team: No Affiliation
Range: 0
Keywords: Asgardian, Mystical, Herald
10
12
19
5
10
12
18
5
8
11
18
5
8
11
18
4
9
11
17
4
9
11
17
4
9
10
17
4
9
10
16
3
9
9
16
3
8
9
16
4
8
9
15
4
KO
KO
KO
KO
Attack - Unending Attack: Kurse attacks can not be reduced below 1 and he has Quake power. Damage - Power of the Gods: Kurse can use Exploit Weakness and Power Cosmic Team Ability
Hammer of Thor Curse
#060 E Kurse
Team: No Affiliation
Range: 0
Points: 118
Keywords: Brute, Warrior
8
11
18
4
8
10
17
4
8
10
17
3
7
9
17
3
6
9
16
3
6
9
16
2
7
8
16
2
7
8
15
2
6
7
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Speed - Relentless: Kurse can use Leap/Climb. If at the end of a move action Kurse is within two squares of an opposing character that he has line of sight to, you may move him two more squares so that he is adjacent to that character.
I like your Kurse,,been cool if you could of worked hes Relentless power from HOT onto hes dial.
I consider that power a useless power. Its almost the same thing as giving them 10 move and Leap and climb. Except if you can't see a target (Thats within 2 squares) you don't get to move.
I consider that power a useless power. Its almost the same thing as giving them 10 move and Leap and climb. Except if you can't see a target (Thats within 2 squares) you don't get to move.
I agree, very unnecessary SP, it adds virtually nothing to gameplay.
With the word 'has' he would loose whatever powers were in that spot that the power should occupy.
'Can use' let's you have more then one power in that spot.
Yes, WK is that anal about rules interpretations, because many players are that anal.
Not true.
Crosswinds gives flying figures Earthbound, but it does not cause them to lose whatever speed power they might have.
To me, it's quite simple: the phrase used on official WK figures is "can use", therefore fanmade dials should use the same phrasing.
I was going though some of my Click building a team to use at the house,,when i came up on one of my favorite characters magog,,,,so i thought i would design a version of Kurse,,,to be a 200 point bruiser Just like Magog was,,but affordable to filed just like Magog.
so heres what i came up with,,,point total is just the same as Magog's,,but i left out a team ability to save on points,and cut the dial down to 9 clicks,,and reduced the opening and ending attacks stats,,but slightly increased the defense.and since he has no range it helped cut back on the cost.
look and see what you think.
U Kurse
Team: No Affiliation
Range: 0
Points: 209
Keywords: Brute,Warrior,Asgardian
10
12
18
5
10
12
17
4
10
12
17
4
10
11
17
4
8
11
16
4
8
11
16
3
7
11
16
3
7
10
15
3
6
10
15
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Speed - Kursed Earth: Kurse can use Charge. after the resolution of a move action were Kurse used Charge,he can use Quake as a free action,damage dealt from the use of Quake cannot be reduced lower then 1. Attack - The Beyonders Gift to Thor: Kurse can use Super Strength.Any attack roll of doubles made by Kurse (other then double 6s or double 1s) is considered to be double 5s. Trait-Relentless: Once per turn, if Kurse KOs an opposing Character with a close combat attack, he may IMMEDIATELY move up to halve of his speed value and make one close combat attack as a free action,modify hes Attack - 2 until the resolution of the attack.
hes Relentless power represents hes well relentless rage that he uses,,although he has it as a trait,,it does come with a weakness,,hes attack value is decreased by -2 when he uses it.
You know Gentlegamer I was trying to figure out what you meant by that. It just didn't sink in till when I read it this time.
U Kurse
Points 297
Team: No Affiliation
Range: 0
Keywords: Asgardian, Mystical, Herald
10
12
19
5
10
12
18
5
8
11
18
5
8
11
18
4
9
11
17
4
9
11
17
4
9
10
17
4
9
10
16
3
9
9
16
3
8
9
16
4
8
9
15
4
KO
KO
KO
KO
Attack - Unending Attack: Kurse attacks can not be reduced below 1 and he has Quake power. Damage - Power of the Gods: Kurse can use Exploit Weakness and Power Cosmic Team Ability
I still like my curse better. I think its more accurate then HoT. =)