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surprisingly..I have only played arnis two times. First time he owned me..I guess...second time...I was lucky and alpha striked him...and...that says it for itself..bye bye mr drummond ^_^
I shall be at a tourny tomorrow or in the next week and I know everyone loves to play with the stupid chargemonkey there...lets see how he does up against Clyde ;)
that guys field clyde and i field arnis *i sheldom charge with arnis unless i have to*
i park arnis outside his fireing arc
then at his turn he charge arnis ................................
and said take that 7 click of dmg ....... aperently someone teach him to charge and charge with clyde
he isnt that hard to kill all you have to do is hold him wiht a fa shih then pog the hell outta him who cares if the fa shih dies just so arnis dies with him
Originally posted by Deadboy So what's it like in Bizarroworld, Lt. BeAtDown? 'Cause your logic is not our earth logic.
I've tried to tell people that arnis isn't that dominant- and this is typical for the kind of response I've netted. All I can say is there must be venues out there where nobody fields defense, or there must be venues where the people playing Arnis never roll low.
Any Mech with high defense, or Agility is going to give Arnis problems- likewise armies that are VTOL or infantry heavy present the same problem for him, nothing to charge.
I think the people that have the biggest problem with arnis are the people who play arty/swarm armies a lot, going after arty seems to be the job Arnis is best at.
wow...am i the only person around here who doesn't like to charge with arnis? what ever happened to running behind or beside someone and not taking the unneccessary click of damage or heat? energy weapons are VERY good, very useful, and with a movement like that (ESPECIALLY with evade) it's only a matter of time before you have them not only in range, but in rear arc.
oh...wait...i've been playing SC for a long time, i'm not a bandwagon chargymonkeyman!
Originally posted by Sarphus ~snip~
DF DI Schmitt dropped out of a DF maxim. I know several people will try to say "but he'll just try to charge your maxim". Well you are overlooking 2 things.
1. 5 clicks doesn't kill the DF maxim.
2. 5 clicks knocks the DF maxim into salvage, which gives the maxim a free unload. if you don't have something to base the tank, you just lined your self up to get nailed next round.
Which is EXACTLY why I run a SS Balac with my arnis. SS balac shoots, Arnis charges. You're minus 140 plus points.
As for mechs with high defense... You're paying for that high defense.. .and probably that hardened armor too. That's where an arnis' superior army composition will victimize you.
Finally, other mechs with agility usually don't have the ability to push like Arnis does. Arnis will get in the rear arc time and time again.
I have arnis, and I've played vs Arnis a LOT of times. Its a very very very very good mech (enphasis on the very), but very beatable.
Main problem is that 70% of the time, he operates alone. He's so maddeningly fast, hes already gone when he gets there. Meaning your army is waaaaay over there, and your arnis is here.
And Arnis players tend to look at the battlefield with one word in mind: CHARGEEEE
So lay a trap: Put your relativly inexpensive mech (pref. with jumpjets), is an apparent good but vulnerable position. Leave a Schmitt-drop 18'' away from your mech (so it looks as if the schmitt-drop is threatening something else). Leave a VTOL likewise, preferable near the schmitt-drop.
Now, if arnis charges your mech, break (you'd better choose a mech that has 5 clicks of JJs), and schmitt-drop him. Next turn, Vtol hit him, and schmitt him again (If he stayed there). If he charges the schmittdrop, maxim salvages, schmitt unloads. Your turn, break with maxim, shoot with schmitt, shoot with vtol. Next turn, charge with your mech. Dead arnis.
Another way (this was done to me, in a n infuriating manner, by the Porguese Nat. Champion - which showed exactly why hes Champ) is to bring infiltrating infantry.
He brought some trikes and guila suits.
I could charge his Danni Haag, because he placed his infantry in such a way that wherever I went, I kept being based by his infantry. Wherever I could go, however, I was either within 12'' of Danni, or 20'' from a schmitt-drop.
Hes great, just not invincible. When playing him, remember that as soon as he gets vulnerable (on that yellow shutdown roll), your opponent will shoot everything, including the kitchen sink, at Arnis. And he costs 160 points. You have 160points sunk into 5 clicks of 'Mech. He must not get damaged.
. 5 clicks knocks the DF maxim into salvage, which gives the maxim a free unload. if you don't have something to base the tank, you just lined your self up to get nailed next round.
Actually, this does not work if the Maxim has a counter on it.
Originally posted by Marduk I've tried to tell people that arnis isn't that dominant- and this is typical for the kind of response I've netted. All I can say is there must be venues out there where nobody fields defense, or there must be venues where the people playing Arnis never roll low.
I think the people that have the biggest problem with arnis are the people who play arty/swarm armies a lot, going after arty seems to be the job Arnis is best at.
My response was meant mainly as a joke, because I always think it's silly when people post "I can beat this unit easy!" type of posts, cause it means nothing to the rest of us unless we know exactly what sort of competition the player is facing. If the player is brilliant at the game -- that must be taken into account -- if his competition is terrible, that also must be taken into account, and we all have no way of knowing for sure. (I knew I should have put some sort of smiley in my comment -- oh well.)
Actually, I'm an Arnis player. My biggest problem with Arnis is I have a hard time justifying the use of any mech in my army other than him... Hmmm... I can take this mech and I'll have to watch out for this, this and this... Or I can just take Arnis. And so it goes.
Most problems people mention that Arnis has -- ways people mention to beat Arnis -- are things ALL mechs are weak to. No, Arnis isn't unbeatable. Arnis isn't an indestructable unit, and MW, while currently unbalanced, isn't so completely broken that it has any actually unbeatable units.
Arnis IS quite simply the most point-efficient and powerful mech out there, so much so that he makes most other mechs a waste of points, especially low-defense w/o agility mechs.
The problem with Arnis is that his dial exploits every trick in the book to make him as cheap as possible while making him as powerful as possible.
Comparing Arnis to Bo (160 to 157) we discover that...
They charge at the same damage. They attack at the same damage.
Bo has a 14 inch ballistic to Arnis' 8 inch energy. But Bo has a 3' minimum to Arnis' 0. Arnis also has 3 targets to Bo's 2. Bo's ability to strike out to 14 and smack infantry is nullified by Bo's reliance on hand to hand when based.
Bo has 10 move with Jump Jets, Arnis has 12 move with Evade, effectively 24. This also gives Arnis a more effective charge, as he automatically takes one less click of heat to do so than Bo would.
They both have 10 attack but Arnis keeps his after a click of damage (read: charge) and Bo drops to 9.
They both have a base defense of 20, but Arnis has, effectively, a 22, since the 20 only applied to close combat and close combat is ineffective against the agility.
Bo has 8 non-salvage clicks and 11 total, Arnis has 10 and 13. But Bo repairs better.
Arnis's heat dial has 2 shutdown rolls, Bo has 2 ammo explosions and a shutdown.
So for 3 points more you trade 6 inches of max range and ballistic damage for 14 more move, a 0 minimum range, a longer dial, more stable stats, 2 points of defense and a non-destructive heat dial. Oh, and you have a 0 damage secondary which means absolutely nothing.
If every mech designed before Arnis had used the same tricks, Arnis wouldn't be as annoying as he is. The designers, basically, cheated with him, making him the uber he is. While, technically, that isn't broken, it's also not fair to any other mech designed using the 'old style', which is to say nearly everyone except Skariah.
there are other mechs with similar abilities as arnis --chuck oles(less movement--good energy ranged attack--1 pt. more--same attack)--Mavis morgan(more move-less range--46 pts less-lower attack)---you can play both at the same time and still have room for a repair unit(161 + 114 +25) or arnis and a 26 pt repair(HL or SS j-37 ) chuck and mavis with no repair markers make a good tag team even on a big mech like Clyde Joyce --agility and evade on any mech is a good combo.