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Titans and MDF's (but not siege equip.) sorely need proficiencies. Titans/MDF's except siege should be able to strike soaring figures in cc by basing the flight cup (or the line drawn straight down from any edge of the base of a mounted soarer). Titans/mdf's should do 2 shake-off from any figure in base when they break away.
Castles should be able to double-range against Titans and MDF's but not the other way around (some change is needed because a castle cannot withstand any assault from titans/mdfs).
Woohoo I guess I am not a moron after all!!!Could they repost them allowing capture now too? I t really doesn't slow the game down as it used to...
Thanks Sig!
Originally posted by Jeneki Thanks for the update on conquest rules. Some feedback:
"Conquest deployment areas extend at least 4″ into the battlefield. The far edge of each player’s deployment area must be at least 30″ apart."
"The playing surface is 3′ by 6′."
Three feet is not 38 inches. Is this a mistake or am I missing something here?
Is there a reason why the gangup damage bonus was removed? I don't understand this decision at all, but if there was a good reason please let me know.
Unless it was a typo in the rules, the 3' x 6' playing area being 36 inches across implies that they actually want us to play on the far side, which is absolutley terrible. That alone makes BoL and Bonestaff's power magnified by 2x. Also, provided no BoL or any unlimited range relic is played, starting on the far edge has always been horrible, it normally took the game just to meet up with eachother and maybe about 20 mins worth of fighting before time was up.
the "standard game" apparently didn't update the dimensions. The table on the first page shows the smallest board should be 4' x 6' :)
I'm not completely sure why the gang-up damage bonus was removed, though I suspect it's just because it was too much, considering that gang-up is "free".
So yeah, why does WK keep on penalizing 1.0 figures? Why can't there be a ranged attack formation with Magic BLast or Shockwave? I'd really like to see an answer to Werebob's question, those are important ones...
Also, why can't the design guys come down here and take a little time to explain some of the decisions they make?
You know, clarity is a strong selling point, and so far, most gaming companies understood this, except Wizkids obviously.