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From experience, i noticed a few things that turn people on or off about the game.
1. Having a person in their tourney who is the 'win-it-all'. This is the guy who has the best deck and knows it, is working on 3-4 decks while everyone else has problems with 1, and just wants to win no matter what. NO ONE will go to a store if all the best player does is kill everyone else and take the prize when the rest need it more, you're not helping them by beating them every time. New players need to play with other new players and HAVE FUN, not worry about being massacred.
2. Prizes. Every player loves getting good prizes for winning, that's a fact. Stores need to offer a prize that is proportional to the number of people who enter and the entry fee. If a store charges 2$ an entry and 10 people enter, the prize should be 5 packs at most. It's not fair for 20 people to enter, 4$ entry fee and a prize is 3 packs, that can turn players off to that store in particular.
What we need is to encourage new players to play. Good prizes, fun environment, not everything serious and one player getting everything. The game looks good, it can get better or worse depending on how people treat it.
Well the "win-it-all" syndrome is something that can be said about almost any CCG, not to mention most other games and sports.
There will always be players who are better than others. Some players see this as a challenge, others get frustrated and stop going to tourneys. This isn't unique to VS. in any way.
I agree on the prize distribution though. Thankfully I play at a store where 100% of the entry fees get distributed back out to the players. Though again, this isn't a VS. specific issue at all.
Yeah the fate of the world depends on my next draw attitude is what totaly killed Yu Gi Oh for me.
Go easy on the newbies then when there up to par by all means play no hplds barred. They'll be ready for it and will keep drawing new people to the game. Stomping everyone thier first time out is a hollow victory at best, and isn't good for anyone in particular.
If I'm in a sanctioned tournament, I will do everything that is legal to win. I just don't go about doing that in a dickish way.
I have fun when the games are close. I have more fun when the games are close and I win. Being honest there.
If the opponent is receptive to some tips from me then I give them. Some people don't want to helped, that's why I ask first.
You can make a fun almost competitive deck in this game on a budget. It might not be exactly what you want to play, but it can be competitive. You will have to play it extremely well to win, but it can be done.
You don't have to have 4 S. Beatdowns in your deck. It can and does help. Just play what you want.
Everybody can't win. Somebody has to lose. There are no draws.
Having just started looking into this game, I was surprised to learn that it's actually more expensive to play than Heroclix is. In 'clix, you can get away with not using the most expensive pieces because there's quite a lot of power spread throughout the ranks. You don't always need the 'Uniques' and often you don't need the high end Veterans or Limited Editions either.
But in Vs. I seem to be noticing that every deck (made to win) has around 16-20 rare cards, usually more. With Brotherhood needing the two most expensive cards 4x over (Sabretooth, Beatdown) it can hardly be seen as appealing to a new player. F4 decks need Clobberin' Time, Thing HH and C. Radiation, more expensive cards. Doom needs Boris and a number of rare plot twists. Not sure about the others (I'm going to guess X-Men uses the least Rares because it's kid friendly).
Sure, you can buy maybe 3 boxes of cards for 1 clix case, but I've been told cards like Boris and Beatdown are lucky to appear once per box. Getting 4 of them in order to win racks up the cost a lot.
Kids aren't going to stick around for long if they keep losing with their 'it's all commons' X-Men decks, as they won't have the disposable income to compete. Unless Yugioh operated a similar policy of needing lots of rares to win, I only played it on the GBA where they cost nothing.
I'm interested in starting play (when other people around here bother, that is) but the costs of putting a Doom deck together are a little offputting (and Brotherhood, forget it).
You don't have to have Savage Beatdown. You don't have to have Feral Rage. At least not on most local scenes.
If you don't have the cards, you must outplay your opponents.
In my little local situation I'm 5-0 with a TNB deck that only has 1 Feral Rage and 2 Savage Beatdowns. How you ask? I outplay my opponents. Apologies to them if they read that.
I play with F4 mainly. I do not use CR, have only 1 Beatdown... It's cheaper than clix.
If you don't think so, consider that most of the heavy hitters in Ultimates are unique (Thor, Iron Man, Hulk, Magneto). It wasn't always this way. but with set retirement and such, the game is having some growing pains.
Vs. is just getting out of the gate, and there are new strategies that will be appearing as each new set comes out. Expand the field. Don't play what someone posts as the ultimate (insert team name here) deck. Beatdown is nice, but Flying Kick ain't bad. Work around it. It can be done.
As long as sales are good, then the $$$ to drive the pro tour are there for now. Whether people are buying the game to collect or play, they are buying. The Hobby league will hopefully get people playing, and bring new players into the fold, because over the long haul, UDE can't be blamed for not having a tour if it has no players, even if the game is still selling. Time will tell.
Originally posted by GDE You don't have to have Savage Beatdown. You don't have to have Feral Rage. At least not on most local scenes.
If you don't have the cards, you must outplay your opponents.
In my little local situation I'm 5-0 with a TNB deck that only has 1 Feral Rage and 2 Savage Beatdowns. How you ask? I outplay my opponents. Apologies to them if they read that.
In my local scene if you don't have every necessary card for your deck you will lose. It depends on the atmosphere of the store. At my store we have five qualified players and three more with multiple top 8s. Sabertooths, Savages, Genoshas, Signal Flares, Fantasticars and Sub-Mariners get thrown down in almost every game. You're not going to outplay my store with subpar cards, and you probably won't outplay them with fully loaded decks either.
I will agree with Thunderbolts that FF and TNB need a lot of rares, but there are decks that need less. Lost Brotherhood does need 4 Feral Rages, but other than that and the 7 build Magneto (which are a dime a dozen), there is no agreement on the other rares the deck needs. I'm currently running 2 Relocations and 2 Savage Beatdowns, but no other rares (I don't like Quicksilver in the deck). Yes Feral Rage is expensive, but not as expensive as some of the top cards in other games. Sentinels also can be inexpensive to build and play, while remaining very effective.
I also agree with WarWolf that you do need your deck to be an optimal build or you will get crushed. This isn't unique to VS. I doubt I'd run Affinity without Arcbound Ravagers in Magic, just because they are expensive, and expect to win at the top levels.
This is the nature of CCGs. Some players will get turned off of competitive tournaments due to the fact that tuned decks are often rare heavy. Others won't care and will pay whatever they need to to have the top deck(s).
Actually, I think that UDE has done a pretty good job of making many of the staples common - imagine if Flying Kick was a rare. It'd be easily worth $8+. I'd say that there are very few "throw away" cards in the entire Origins set.
While I said that the game was doing great here in Toronto, last night we had only 7 people show up for our regular tourney, which usually draw 16+ people.
One factor is that little word "regular". Once you know that a tournament is going to happen every week, getting to every one becomes less of an issue. I do suspect that the big events will continue to have large draws, though perhaps not the 50 that showed up the first time.
And to conclude on the "rares" topic, I do hope UDE continues to balance the rares and non-rares, as there is nothing worse that games where the rares are the only cards worth playing with (cough * Decipher * cough).
One last thing... does anyone else think it's funny that the most expensive card in VS. is a late pick common from Mirrodin...?