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There is 1 Combat Phase, and the Combat phase has an attack step. I'm not sure where you get 4 subphase(I assume you mean step as there is no subphase in VS)
Originally posted by cdaniel There is 1 Combat Phase, and the Combat phase has an attack step. I'm not sure where you get 4 subphase(I assume you mean step as there is no subphase in VS)
By 4 I think he meant each person (in a two player game) gets an attack step and an attack sub-step. But yes, there are no "sub-phases."
In case this got lost, this is how to keep Roy from stunning your Mr. Fantastic.
Your opponent pumps Roy. It resolves.
Pump Roy (resolves)
Pump Roy (resolves)
Pump Roy (resolves)
Pump Roy (resolves)
Roy is now a 14/3 and your opponent has one more ready character. He activates that character to pump Roy. In response to this pump, you use Mystical Paralysis, targeting Roy.
Now your opponent is stuck. If he doesn't activate Roy in response to Paralysis, Roy will get exhausted. But he can't stun Mr. Fantastic unless Roy's a 16. If he activates Roy now, when Roy's effect resolves (with Paralysis and Roy's last pump still on the chain waiting to resolve), Roy won't stun Mr. Fantastic.
Originally posted by WarWolf If he activates Roy now, when Roy's effect resolves (with Paralysis and Roy's last pump still on the chain waiting to resolve), Roy won't stun Mr. Fantastic.
Note that unless Roy's ATK is greater than Mr. Fatastic at the time of activation, Roy can not target Mr. Fantastic. Targets are checked upon playing the effect as well as resolution of the effect.
Originally posted by Locke Note that unless Roy's ATK is greater than Mr. Fatastic at the time of activation, Roy can not target Mr. Fantastic. Targets are checked upon playing the effect as well as resolution of the effect.
Oops. Anyway, the point still holds: if you do it this way they can't stun Mr. F.
going back to the "the stack is the same as the chain" thing several people said on p2: actually there is one somewhat major difference between magic's stack and VS's chain rules:
in magic, after you put a spell or ability on the stack, your opponent gets priority
in VS, the player with priority may put effects on the chain until he passes priority
in many cases these differences aren't huge, and in vs you could just pass priority after each effect you put on the chain to see if your opponent will "jump"
Originally posted by bryan2m4 in magic, after you put a spell or ability on the stack, your opponent gets priority
That is incorrect.
Quote
408.1c The active player gets priority at the beginning of most phases and steps, after any game actions are dealt with and abilities that trigger at the beginning of that phase or step go on the stack. No player gets priority during the untap step and players usually don’t get priority during the cleanup step (see rule 314.3). The player with priority may either play a spell or ability, take a special action, or pass. If he or she plays a spell or ability, or takes a special action, the player again receives priority; otherwise, his or her opponent receives priority. If both players pass in succession (that is, if both players pass without taking any actions in between passing), the top object on the stack resolves, then the active player receives priority. If the stack is empty when both players pass in succession, the phase or step ends and the next one begins.
How many games do you follow in terms of the rules? Just pulling quotes out like it was nothing. lol I used to track HC, but I kinda got sidetracked with this game.
I think the only answer to negating Roy's effect is to use a card that specifically negates a character's activated ability. I think there are few characters that can do this in WOS. I can't remember which ones (if any) do it in DC and Marvel Origins.
Originally posted by WebDev I think the only answer to negating Roy's effect is to use a card that specifically negates a character's activated ability. I think there are few characters that can do this in WOS. I can't remember which ones (if any) do it in DC and Marvel Origins.
Nice Try, Fun and Games or even Utility Belt from DC.
As for the stack vs chain thing... I get that a lot from MtG players. The common misconception is that when a player puts an effect on the stack, the next player gets a chance to "respond" when in fact the primary player still has an opportunity to put more effects on the stack.
I keep telling them that it's the same but since I've never read the CR in MtG I can now thank Zaxx for pointing out that section.
The biggest complication is that Magic used to have many timing issues, with the difference between "instants" and "interrupts" being drastic.
The common thing to do was to say "in responce to that" so much that, for everyone who played around us, the common thing to do was to let each effect resolve individually anyway (once 6th edition updated the rules).