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one thing i loved to do with gk was team them up with fantastic four...both teams love equipment so the team up together just seemed obvious..especially with your 3 drop netting you cards everytime you stun a character your opponet controls..it really got interesting once 5 drop mr fantastic hit the board...sending out lots of fantasticars and framistats..having utlity belt on the creeper is always nice..lots of card drawing everytime you equip using ff's locations was nice aswell...usually made for a beefy tdk on 7..of course this deck never did too hot in a real competitive enviroment, but it was a lot of fun to play none the less.
If only there was a PT or something that based it's effect (ee rather good effect, IE not IG) on the number of cards you have... a little bit like Batshido suggested
Custom made with some of my personal flavor favorites :)
try out something like this if you want to have fun with a winning gk curve build.
rely on team attacking up the curve when possible, with a duo when possible. I put in the alfreds that a lot of people will argue that should be in there, even though I generally don't use him that much, and i am very happy with my over all results from the deck.
try it on octagon first if you don't already have the cards.
late game, the batplane salvage thing is nifty as it refills your hand, and it get's liabilities off the field.
play very conservative. Use a defensive pump to avoid stuns, and fizzles and detectives to prevent further pumps.
Any other questions, feel free to ask. Hope this helps :)
gcpd officersx 2
alfred x4
Commissioner gordon x3
Spoiler <> evasion x2
tim drake 2 drop x 1
Creeper x4
huntress 3 drop x 1
Dinah lance 3 drop x1
huntress 4 drop x 3
dinah lance 4 drop x1
night wing 4 drop x1
dinah lance 5 drop x 3
lady shiva x1
Nightwing x3
Azrael 6 drop x1
Batman TDK x2
batman sotb x1
Superman x1
the demon etrigan x1
Characters total=36
batsignal x4
detective work x3
cover fire x2
fizzle x4
war of attrition x2
system failure x 2
rise from the grave x1
dynamic duo x2
salvage x1
unmasked x1
I've done very well against the people I play with my Gotham deck. The meta (especially as of late) has been very diverse, and the only decks I have problems with are Avengers Reservist and Morlocks.
I haven't been able find the proper rhythm against those decks, yet.
Alfred x 4
Spoiler Robin x 2
Commish x 2
Creeper x 4
Jason Todd x 2
Cassandra Cain x 4
Dick Grayson 4 drop x 1
Lady Shiva x 4
Dick Grayson 6 drop x 3
Azrael 6 drop x 1
Azrael 7 drop x 1
Batman TDK x 1
Superman BBBS x 1
Fizzle x 4
Detective Work x 4
Null Time Zone x 3
Acrobatic Dodge x 4
Combat Reflexes x 4
War of Attrition x 3
Blood in the Dark x 1
Unmasked x 1
Bat Signal x 4
Utility Belt x 2
here is a good list of gk. iahd done well with it in a pcq
4x alfred
2x spoiler robin
3x spoiler from starter
4x creeper
2x barbera gorden from starter
4x cassie
1x ragman
1x dick grayson
4x lady shiva
1x batman
3x dick grayson
1x azreal 6 drop
Anyone who makes a GK deck without Bats as a mainstay should be beaten. with a bat. a baseball bat.
i have 2 gk decks that make use of bat. My almost rareless gk, and the Darkseid of Gotham.
The DoG deck is hella fun. 5 drop bats with a Beta club is very, very painful. Throw in Bernadeth, Desaad, Apokoliptian hospitality and DD, and you can do 25 damage on turn 5 if your opponent drops a 5 drop.
And i still prefer huntress to creeper. i can slap arond 3 drop Lex without havin to save counters for power siphon.
I used to play huntress as my primary 3, but I love cover fire as a defensive pump, and huntress 4 was my first choice, since I intend to play dinah on 5.
GK Mono Curve is hard to pull off because the characters have very plain effects. I think Jason Todds and the 2 Nightwings are the best characters, besides Alfred of course.
If you play GK Curve I think that Entangled works really well, especially with Jason Todd on the field, poor Jason is always getting beat on.
My FAVORITE way to play GK's is The Brave and the Bold. It is strong and can be flexible enough for a good part of the metagame although Chomin and Squad are challenging for it. The biggest problem is that its biggest downfall is inconsistency. B&B has a bad habit of throwing up all over the table some times.
Originally posted by Setzer Kail Anyone who makes a GK deck without Bats as a mainstay should be beaten. with a bat. a baseball bat.
i have 2 gk decks that make use of bat. My almost rareless gk, and the Darkseid of Gotham.
The DoG deck is hella fun. 5 drop bats with a Beta club is very, very painful. Throw in Bernadeth, Desaad, Apokoliptian hospitality and DD, and you can do 25 damage on turn 5 if your opponent drops a 5 drop.
And i still prefer huntress to creeper. i can slap arond 3 drop Lex without havin to save counters for power siphon.
sorry but bat man ain`t all that. any deck with bat as a main drop except big bag sucks and without creeper you have no card draw at all by tunr five u have no hand.
I've tried my hardest at a GK Mono deck it just cannot win consistantly. I run Fatbat and either i'm set for the win by turn 4, or I lose. Maybe i Should try milton's build and see if it works any better.
Originally posted by BeastBoy123 here is a good list of gk. iahd done well with it in a pcq
4x alfred
2x spoiler robin
3x spoiler from starter
4x creeper
2x barbera gorden from starter
4x cassie
1x ragman
1x dick grayson
4x lady shiva
1x batman
3x dick grayson
1x azreal 6 drop
Why are you running Foiled/Ka-Boom over HaB? It seems like the greater utility + the fact that it doesn't stunt your mana development + the fact that it saves you slots seem like it might be super helpful.
Which Bats is the Bats in your list? I am assuming 5, if it is, where's your seven?
Your list looks really close to what I would play for a GK deck, so I'm just curious.
Originally posted by BeastBoy123 sorry but bat man ain`t all that. any deck with bat as a main drop except big bag sucks and without creeper you have no card draw at all by tunr five u have no hand.
Huntess gives me control that creeper cant. pluss she has a bigger behind. For card cycling, i use Base of op, clocktower and gotham city. its been pretty consistent. Bats serves as an offensive drop for drops 5-7, defensive for 3 and 4. Avalon and slaughter swamp make sure that i dont lose too many characters to Cassie.
Does anyone out there think it is possible to make a viable GK without Alfreds or Fizzles ? I love the concept of the Knights, but my budget restricts me from buying any of the money rares ( no Beatdowns for me, only a health diet of Flying Kicks :P ) . I would love the make a budget My Beloved deck - anyone have any thoughts on where I should start ?