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Originally posted by kairos10 They suck, and were never played anyway (barring one I can't think of with a ridiculous effect).
Why would you want UDE to make useless cards?
RANDOM PLAYER: Oo! Oo! UDE is making new sets too powerful! What we need are crappy characters thrown back into the mix!
The problem with a lot of the talk on this thread is that players aren't looking at the averages, just the outliers.
You may be right, in the fact that 3/3 3 drops were generally bad. but a stat of 5 in the earlier sets for a 3 drop were unheard of, unless it had a ridiculous drawback, like not causing breakthrough.
Non-random player: Oo! Oo! you'd be stupid, because the power creep renders these cards that are thrown back into the mix useless.
You've actually proven the point. The power creep has made a lot of cards useless, and the only way to stay competitve is to keep the creep.
i stand corrected, however, I don't think we're going to pick one character, and say that this is the rule and not the exception. Wolverine at 6/6 had a drawback, which now would seem unnecessary in today's game.
Originally posted by krazykilroy Non-random player: Oo! Oo! you'd be stupid, because the power creep renders these cards that are thrown back into the mix useless.
You've actually proven the point. The power creep has made a lot of cards useless, and the only way to stay competitve is to keep the creep.
I guess this is a difference of interpretation.
The way I see it, the cards who were on the low end of the curve in the Origins block (such as 3/3 three drops) were ALREADY useless, so by printing characters who were not so terrible it may give the appearence of power creep ("How come there are no more 3/3 three drops? Power creep!"), but in reality it was UDE reacting to the meta, and realizing that if a character's stats are drastically below average they were unplayable.
Originally posted by kairos10 I guess this is a difference of interpretation.
but in reality it was UDE reacting to the meta, and realizing that if a character's stats are drastically below average they were unplayable.
sounds like a power creep to me. reacting to a Meta sounds like another way of saying it, that's all.
You had Quicksilver and mystique at 3/4 and 4/3. you had every other team character with an attk of no more than 4, and even 4/4 earned you a rare.
Five drops of a Def of 8 were not totally bad before. now it's almost guaranteed to be stunned up the curve without an effect.
And to isolate this to only the 'playable' cards would still be bad, as the playable cards basically are guilty of said power creep. and the cards that are responsible for future card development, which then continues the power creep cycle.
Now, don't get me wrong, UDE has done a wonderful job with this game. However this doesn't erase the fact that this game has issues with continual dead cards, and dead teams. fine, some cards are only for limited games anyway, but sitll.....
Originally posted by i3ullseye Even the AGL swarms... playing them is easy, and your opponent may KO your characters anyway, so losing them is not as severe as never having been able to recruit them in the first place.
If this is true, then how come I never heard of AGL swarm dominating the meta until Chomin was printed? I mean, by the "size matters" argument most power-creep proponents are putting forward, Xallarap should have been dominating GA since DGL was released.