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There is a link for gamespots review of the game. Talks more in general about the good parts of vs and the bad.
There is a lot of depth to vs and makes it very hard to just jump in and play. If i went online and didnt really know what was going on and got crushed by a short curve bhood deck, that was powering up and using lost city, fliping two new brotherhood, and blowing thru on turn 3. I serious doubt I would ever play this game again. Add in all the simple mistakes that can be made. Even the pros pro will make a game play error now and then. Think how many mistakes someone who has no idea what is going on, will make.
I have learned more about the chain playing this online when it forces you to follow the chain then I ever did just playing it in general.
If they're complaining about Sabretooth, then they didn't play the single player game far enough. When you get to a point where your opponent starts the game with Master Mold in play...
Jesus, thats gotta be a nightmare. Free Army Sentinels every turn and his huge ### from turn 1? Dear God.
You know, I played that thing for like 2 years and I don't think I ever played it correctly. Now that was a game that was fun to play Big Deck format with.
Yes, VS is complicated. I don't think it's hard to get into (I blame new player confusion mostly on terrible teaching by other players), but I do agree there is a steep learning curve. That's not to say it's impossible to learn fully, but VS does require a lot of effort to become truly good at the game. That's actually why I like it so much.
Too many other games are too luck intensive and don't focus enough on skills and strategy like VS does. I'm all for the slowing down of new mechanics and the re-hashing of old ones (I love MTU), but I really don't want to see it dumbed down and diluted to the point where it becomes just another Magic/YuGiOh/Pokemon. Though this may have been discussed more in another thread, these reasons are the same I have for not agreeing with the arguments for cutting the number of teams in VS to a "manageable" number. People who want to deal with their five "colors" and no more can just play Magic. Making VS into a rip-off of Magic, or any other game, is not the way to go.
Too many other games are too luck intensive and don't focus enough on skills and strategy like VS does...I really don't want to see it dumbed down and diluted to the point where it becomes just another Magic/YuGiOh/Pokemon.
I am really tired of seeing this. You can support VS without incorrectly trashing other games. All three of those games have some amount of strategy; they aren't "dumbed down."
The only one I've played extensively is Magic, and I will tell you that Magic has JUST AS MUCH strategy as VS. It's a different kind, but in some ways more amazing. For example, in Magic, you don't get to decide which of my creatures to attack. That's huge for deckbuilding. You have to include answers to my threats, because I can just accept that I'm being hurt and keep my creatures attacking you. In VS, you can't do that. Creature removal is built into combat. Sure, I have the amazing Spider-Man in play, but all you need to do is attack him and he does me no good.
I know this is a VS site, and most of the people left here love or hate VS, but I'm tired of being the only one who appreciates the aspects of ALL games, and look for where one can be improved by imitating another. And Magic, at least, has some areas of play that VS cannot even touch upon.
That doesn't make it "dumber" or "easier" or "worser" than VS.
I am really tired of seeing this. You can support VS without incorrectly trashing other games. All three of those games have some amount of strategy; they aren't "dumbed down."
To clarify, I was not "trashing" other games. I played Magic myself for 4 years or so and actually really liked the game. Magic does involve a lot of skill, but you're right, it's not the same as VS. When I say I don't want VS "dumbed down", I mean that I don't want, as was suggested in several threads, to cut mechanics/teams/steps or anything like that in the name of making the game more accessible. It's one thing to "appreciate the aspects of all games." It's another to make one game "imitate" another to the point where VS becomes Magic but with superheroes.
When people suggest taking marketing, OP or like ideas from other games, that's one thing (and should be encouraged given the higher sales of those games). To say that VS should change its mechanics to more closely resemble other, more popular games, is "diluting" VS, in my opinion.
Cool. I didn't think you were, and wasn't trying to accuse you. Just have noticed it for a long time at this site.
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When I say I don't want VS "dumbed down", I mean that I don't want, as was suggested in several threads, to cut mechanics/teams/steps or anything like that in the name of making the game more accessible. It's one thing to "appreciate the aspects of all games." It's another to make one game "imitate" another to the point where VS becomes Magic but with superheroes.
It shouldn't imitate Magic to the point of becoming the same game. But the infinite teams thing IS a problem, I believe. Cutting mechanics and steps isn't a solution for anything other than to "dumb down" VS, which isn't necessary. Cutting the new teams introduced in each set will help (and I think UDE is leaning towards that option based on recent sets, but we'll see how long it lasts).
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To say that VS should change its mechanics to more closely resemble other, more popular games, is "diluting" VS, in my opinion.
Again, it's not the mechanics of the game that need changing, but more than the OP. The game needs changing on a philosophical level. The near-infinite supply of source material (as Magic has) threatens to overwhelm the game and the players.
I think the big difference between magic and vs, and why people think vs is that much more complicated comes down to two reasons
Reason 1 is board control, both equally important but more so in Vs, to me in magic you can not have board control but if you are playing say like a burn deck you might still burn them out, or if you have a creature that they cant deal with, they might have the board but you are still going to win cause you are ahead on life. Teaching someone the importance of board control in Vs to me is the key to getting someone to truly understand VS.
Reason 2 I feel like Vs makes you concentrate on your play so much more, cause one goof up, one mistake and you are wrecked for the rest of the game. Where as in Magic you can make a mistake, and still be rewarded with outs or top decks
The Vs. system is a decent system that does force some strategizing and can't be played blindly. But no matter how clever you might be selecting your attack order and using plot twists, the battle is generally decided by the quality of your deck and the luck of the draw. It also helps if you toss some of the unbalanced characters into your deck. While most characters have appropriate power levels to match their cost value, there are several, such as a mid-level version of Sabretooth, who have unjustified attack and defense rating. In the tabletop game, this can be addressed with house rules, but any unloved cards can't be pulled from Marvel Trading Card Game's virtual deck.
Didn't that paragraph just throw all the reviewer's credibility out the window?
Is there any good card gamer who thinks luck is more important than skill?
When was the last time Sabretooth was broken?
Who the hell plays with house rules?
Let's just file this under 'Moronic' and move on with our lives.