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I agree with all that.. which is part of the reason I believe the game still has a chance in the market. At least locally, we have brought a lot of players back thanks to the level of fun involved with MTU. It's great for limited; great for constructed; and people will no longer laugh at you for trying to build Spiderman and Underworld decks :).
With the advent of hyper-card drawing and weenie strategies, VS has even gotten rid of most of the luck-factor involved with missing curve in limited. While great for us veterans, it sadly doesn't leave much room for newer players to "put their foot in the door".
I don't even think it's great for veterans.
The hyper-card drawing and tutoring and recursion make VS games essentially solitaire. A deck is hands-down better than another and will win, as long as you don't screw it up.
And that is a bad game design, which VS suffers from entirely too much, I'm afraid.
When I ask some of the guys at my store why they stopped playing, their answer is nothing but a simple shrug and "It's just not fun anymore." I believe it was making sets like legionares and heralds, teams no one really knows nothing about, in my opinion, if people play the game, it's obvious they're going to want to play the people they read in the comics, Batman, Spider Man, Avengers, Superman, etc etc. I'm trying to get a good friend of mine into the game and he immediately tells me "I want to play X men" That's fine but he's going to throw his hands up and want to quit when his X men deck gets smashed by something like QuickFate.
I also think a big part of it is just the people, some people lose, and just quit, others, lose and see it as a way to learn. I personally don't know, the players that have been quitting at the store I work at were very good ones, one of them ranked in the top ten in Texas. So i really don't know.
1. VS is too complex for the casual crowd or average comic book fan:
I know that the 23 of you who always post on this board will disagree but there is probably over a hundred thousand who don't. This is not an easy game for casual players to play. I know players who have been playing for 3 years AND have played in PCs and they still don't know how the chain works. Unless they modify the engine, the barrier of entry into this game will always be high. UDE agrees and you want proof? Check out the WoW game engine.
Have any of you ever bought Back issues for comics???
It is a pain!!!! & is downright costly.
How many of you have picked a comic book title over another just because it just started & skiped a better title just because there were too many pricey back issues???
My point is that if a new player was going to get started in Tcg's he would probably pick wow just becuase they only have 1 set out right now. Versus has so many sets out that it would overwelm i new player just as it would overwelm someone buying comic backissues.
Luckily for comics there are trade paper backs!!!!
However there are no trade paper backs for versus!!!!
the soultion then is to make something like a trade paper back for versus.
The ones i saw quit the most were the ones tired of losing with their favorite decks. They would build something like superman or batman and just constantly get crushed by something better like squad or checkmate.
How do you fix this? Well from what i understand UD has already recognized this as a major problem which is why the next few sets are going to be inherantly easier to play and with more mainstream characters.
Thats good.
What about untill then though? Thats going to take place over the next year and how many players could be lost (or not gained) before then?
I suggest 2 things...
1. BAN! Eratta! BAN! Eratta! Start banning the cards you see people complaining about. Everyone clearly wants quicksilver fixed and UD would have to be blind to have not noticed that by now. I would like to see EoE gone as well to restore teams back to the metagame like the old days.
2. I check in on yugioh from time to time and i notice they are CONSTANTLY releasing stuff in between sets. They always have a new starter or some other kind of pack thingy keeping interest. They recognize people have a short attention span and just keep feeding them with newer and newer cards. We get EAs of cards we already have but in order to get NEW cards we have to wait for sets. Starter deck cards have all been worthless thus far except for a teaching aid. (i'm beginning to think that most people no longer care about EAs and would rather have more legacy cards)
I'm trying to get a good friend of mine into the game and he immediately tells me "I want to play X men" That's fine but he's going to throw his hands up and want to quit when his X men deck gets smashed by something like QuickFate.
When Superman came out I playtested team supes for over 6 months. I tried every conceivable build possible. THe decks to beat then were titans, curve sents & x stall.
After an overwhelming amount of testing I found that no supes deck or any team up supes deck could consistently beat those 3 decks.
I almost quit versus right then and there.
I agree with you shadman! the fact that your friend cannot just play x-men kinda sucks & i know how it feels. X-men mental isn't a bad deck though. However it doesn't allow you to play wolvie!!!
If the game is fun, then people will play. It really is just that simple. Yugioh has terrible OP support and it still outsells every other TCG on the market (even magic if you count world wide sales). Even magic OP is less than steller and it is still as strong as ever.
Yugioh still has Regionals/Nationals/Worlds... it's not just about the money... it's about the competition aspect.
And MtG has THE PRO TOUR (and other money events).
Even The Spoils, Pokemon and Naruto have better mid-level support right now.
Quote : Originally Posted by Goop
The problem is we are not asking the right question.
The question we need to be asking ourselves is..... why is VS no longer fun? What happened to drive people away from the game? Ask 10 ex VS players why they left and see what they say. I dont think think the reason is going to be OP support since many were bailing ship before this announcement last month.
Uh... this is probably because like I said... VS it too complex. I enjoy Chess... but many people don't think it's fun.
Quote : Originally Posted by Goop
(personally i believe that the creation of EOE and the last 3 sets of unpopular teams and characters hurt it more than anything.... thats just my opinion though)
Bad IP is one thing... blaming a good toolbox search card is another. One of the biggest problems before were people complaining that you couldn't run team-up decks (remember when Sents and Titans were vogue?). So they print Enemy which helps this... and now people are complaining that mono-teams aren't viable. Finicky!
Quote : Originally Posted by Goop
Perhaps the cost of VS has gotten too high, maybe UD should take a lesson from the page of yugioh and start reprinting some of the more popular/powerful rares as commons for starters. How about an xmen mental structure deck? or a marvel knights structure deck? One that is actually GOOD and tournament worthy so newer players can get into the game a lot cheaper.
If the game was much cheaper to take up... wouldn't that increase new players at least? Instead of 2 boxes you buy a "Structure" deck and a few rares online and you are good to go at a 10k?
Sure... but what tournaments are you going to play these Structure decks in?
I don't think EomE needs to be necessarily banned, but I do think UDE should focus on making teams viable on thier own, I know it's a hard thing to do with so many cards out already, but that is where the focus should go, when they make a character they need to take a good look and try to figure out whether it can be "broken" when used with anything else, but again, that's quite a mountain to climb.
See, I believe the easy access card drawing is the way the game NEEDS to go if it wants to have skill. Even I didn't have fun at PC Australia, where I (and all my opponents) searched somewhere in the neighborhood of 3-5 times a turn.
I think card drawing lets you eliminate the luck factor (which in my mind is a "good thing", even if it does create a small barrier to newer players), without degenerating the game into 10-minute "search turns" and making hyper-consistant combo decks. I don't like Ego Gem; but the inclusion of solid card drawers on all major teams for MTU was a great step forward.
And I really do believe making certain all "A" level teams are playable is a huge step. Hell, there are a ton of Arkham-wannabe players biting at the chomp, hoping and praying that one of the best SuperVillian teams ever assembled becomes playable next set the way Spiderman became playable this set.
I don't think EomE needs to be necessarily banned, but I do think UDE should focus on making teams viable on thier own
I dont want to go off on another tangent of why eoe should be banned or not. I just wanted to clarify that i dont think the card is overly powerful, but it does provide a very stale, uninteresting, lack luster metagame of teams with random characters splashed from everywhere. It's no fun which is the problem at hand.
And yes, obviously people need places to play. However i think if UD allowed a City Championship at each store ONCE A MONTH. That would compensate for having a PCQ every 3 months. Especially if prizes can stay on a decent scale.
(something other than EAs, they just aren't worth anything anymore)
I dont want to go off on another tangent of why eoe should be banned or not. I just wanted to clarify that i dont think the card is overly powerful, but it does provide a very stale, uninteresting, lack luster metagame of teams with random characters splashed from everywhere. It's no fun which is the problem at hand.
Ah ok, yeah I see what you mean, EomE is I suppose one of the sources behind the multi-team decks, which is a big thing that certain people hate.
Hell, there are a ton of Arkham-wannabe players biting at the chomp, hoping and praying that one of the best SuperVillian teams ever assembled becomes playable next set the way Spiderman became playable this set.
OH didn't you hear? Apparently their theme for next set is DISCARDING RANDOMLY FROM YOUR OWN HAND! Obviously an expert only team next time around. How about Team Superman you have to play blind folded? Or maybe Gotham Knights you need to open a vein each time you want to attack.