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I have mentioned 8000 million times already. Errata Empath to once per turn. The same should probably go to all Hellions with similar effects just in case. No harm is done. The cards continue functioning as intended.
As far as Devil's Due goes, I am in agreement with Thug in that, if you play Moloids correctly, disruption is so minimal it completly comes down to whether or not Moloids has drawn what they need to kill you and your board is irrelevant. Devil's Due has been an infamous enabler for so many cheesy combo decks. Its restriction on future design is incredibly high as well. I personally believe VS should depend highly on interaction between the two players. Both of these things negate that heavily and should be fixed.
Quickie is Quickie. I'm still on the fence with him.
Empath can be beat. Quick Fate can be beat. Moloids can be beat. Just beat them.
Why do you hate America? or... uh... Speed Queen. What does Ego do that is so bad, other than draw one, possibly two cards a turn?
You know Is better than making GOLDEN AGE less broken? Abandoning it as a serious format. Yes, Degenerate. and we can showcase how broken it is at a side event at gencon or worlds or whatever UDE settles on as the big enchilada. A 'Hurrrr, all sets are legal' format is destined to reach a point when it becomes too saturated with stupid interractions. Either Tear it down and start again, or Start making cut offs. IE: Silver, Modern, et al.
Fear of persecution alone isn't a reason to say everything is fine...(It is, imo... but that alone isn't enough. See...In My Opinion. Yay,Opinions)
Ego Gem enables the "draw your deck by 5" deck to exceed. Also, if you've tested a lot for Silver or some in Modern, you can see how it can be problematic to be able to infinitely do that. Ego Gem+The Order+Cosmic Radiation+Harvey Bullock+Mind Gem+Fate Artifacts=holy crap.
Quicksilver isn't a degenerate deck, it's fine. It can be beaten by teching some cards. It's not like Ivy League, TDC Stall (V 2.5), or Light Show where it's either tech heavily against it or play it. When several CC's have all Quicksilver top 4's, then we can try and find a problem, so far, I'm seeing much more diversity than that. So, for right now, we're cool.
Quickfate is a very focused deck that relies heavily on ONE character doing multiple combat oriented tricks. It has little to no noncombat answers to anything, and folds to well timed Level 12s/Deadshots/Mad hatters. Believe it or not, they dont always get quickie with all 3 artifacts on turn 2.
"Infinite" or arbitrarily large combos that occur after turn 4 are not a problem, as most people can disrupt a strategy that slow. Light show (though, when it was legal, it was'nt very consistant because of crappy tutors) was a turn too fast for sanity.
Oh, and overload should be unbanned. Having it legal in golden would curb flamethrower wielders and random quicksilvers, and I highly, highly doubt anyone will run Beatdown/Overload simply because its too clunky and hardly worth it. Overload is an outdated card for a metagame past that simply has no bearing on todays golden age.
Oh, and overload should be unbanned. Having it legal in golden would curb flamethrower wielders and random quicksilvers, and I highly, highly doubt anyone will run Beatdown/Overload simply because its too clunky and hardly worth it. Overload is an outdated card for a metagame past that simply has no bearing on todays golden age.
How would overload not be a 4 of in most decks? and if you think SNO was too clunky i must ask how long have you played VS?
Quickfate is a very focused deck that relies heavily on ONE character doing multiple combat oriented tricks. It has little to no noncombat answers to anything, and folds to well timed Level 12s/Deadshots/Mad hatters. Believe it or not, they dont always get quickie with all 3 artifacts on turn 2.
"Infinite" or arbitrarily large combos that occur after turn 4 are not a problem, as most people can disrupt a strategy that slow. Light show (though, when it was legal, it was'nt very consistant because of crappy tutors) was a turn too fast for sanity.
Oh, and overload should be unbanned. Having it legal in golden would curb flamethrower wielders and random quicksilvers, and I highly, highly doubt anyone will run Beatdown/Overload simply because its too clunky and hardly worth it. Overload is an outdated card for a metagame past that simply has no bearing on todays golden age.
I say turn 5 because the deck can nearly 100% of the time draw it's deck by turn 5. The game is usually won on 4, maybe even 3. The deck is enabled by 3. The problem is, the deck could be at as low as possible and still win. Just stay alive and the deck will prevail.
Oh, I've been playing vs since Marvel Origins. The only reason SNO was banned back then was because it was THE best "noncombat" removal, end of story. But now its severely outclassed in control builds, and aggro builds will not run it because savage beatdown and nasty surprise both suck on their own and overload might make the cut. Curve sentinels will not make a comeback, save god draws with multiple hate cards for the appropriate matches.
Overload is about as powerful as betrayal right now in golden- runnable in decks with extra spaces, but not good enough to fit into tight decks.