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I guess it sounds like the people who play WoW spend alot of money on cards, but not alot of quality time with friends.
Here's hoping the pendulum swings back to us when they get tired of the card game and go back to raiding online all the time instead.
I think it might, and I know one thing. We will still be here if it does.
Well, I don't know every WoW TCG player, but I do know quite a few (maybe 50ish?).
An informal poll of those guys and girls says that the reason they don't go online for "community" is because of a "Why bother?" attitude. They have each other, they like playing with each other and entering tournaments with each other, so there's no reason to talk about the card game online.
My hypothesis would be that you'd find VS to be the anomoly. Most card games aren't discussed online by their players, because those players have people to play with.
I would think that even if you have a strong local group, there would still be that global community to talk about things that maybe the local group misses or even for rivalries (West Coast vs. East Coast, Team vs. Team).
Or is the meta so narrow that there aren't that many things to discuss? The meta coverage seemed to indicate there were a good number of different decks, but I'm not familiar enough with the game to know if many of those deck types are viable or overlaps.
Its the lack of a secondary commodity to the game, we can go on and on about Batman vs. Captain America, and why the guy I love gets the shaft, but folks just don't have much to say about Hoydridt the Goat Herder or the Shaft of Almighty Guilt, they just don't have the history or emotional ties that bind them as a community, while we all hold images in our head about what our idols should be like. I mean in a game like that once you cover the rules questions and deck design choices whats left?
While we want X-men playable, they don't care if Baron the Screamer ever makes it into a playable deck because well, who the hell is he?
VS is a good game. People discuss it because it's fun.
WoW is a bad game. People play it because it's supported. They don't discuss it because it's boring.
Seems fairly straightforward to me.
Bullocks. Vs is a strategic and very skill-based game, making it very fun in a high strung tournament setting. Casually, I think it's terrible because it takes far too long just to finish one game.
WoW is a very fun game that has some flaws at a competitive level but still manages to provide some skill, while maintaining a fun factor at a casual level and has only improved as new sets have been released to expand upon the game's starting out as somewhat lackluster.
Bigspooky, I actually saw a different side of things at the Worlds tournament. I think I only met two players whom I found to be dicking it up, both were from out of country. The rest of the players were all very classy, including my German, British, French opponents, etc.
Showtime!- I'd argue this point, but...it's true. I spent more time playing wow online than the wow tcg in preparation for worlds.
Bullocks. Vs is a strategic and very skill-based game, making it very fun in a high strung tournament setting. Casually, I think it's terrible because it takes far too long just to finish one game.
WoW is a very fun game that has some flaws at a competitive level but still manages to provide some skill, while maintaining a fun factor at a casual level and has only improved as new sets have been released to expand upon the game's starting out as somewhat lackluster.
Sounds like you're on the wrong forum, mate.
Also, it's spelled "bollocks". As in, those matching danglies betwixt your legs.
It's ironic that you started this thread, Rian, because I was planning on posting something remarkably similar.
I spent the past four days in San Diego at WoW Worlds. While I didn't play in the world championships, I did my fair share of WoW playing. While it doesn't hold the appeal for me the Vs. System does, WoW is still fun. However, it didn't appear to be a lot of fun for many of the people who were playing in the event. I think that it's a pretty telling portrait of how "fun" an event is when the organizers have to set up a big screen TV, X-Box, and the game "Rock Band" in the players' lounge to keep the players entertained.
Obviously, there's going to be a certain level of seriousness for any high-level competitive event. But what shocked me the most was that this attitude flowed down to EVERY event being held that weekend. Even in the Wrath of the Lich King Beta Pass tournament, there was an unbelievable amount of "dickery" among the participants - snide remarks, complaining about overused decks, refusing to shake hands at the end of the match, etc. On the other hand, there appeared to be very few people who were playing WoW just because they enjoyed the game.
I'm not sure why the environment for WoW is so much different than I've found for Vs. System. Maybe it has to do with the lack of format diversity in WoW from Vs. Because there are so many viable deck combinations in Vs. System, you can quite literally play a different deck every game and never run out of possibilities. WoW, on the other hand, is extremely limited in the number of playable decks available. Sure... there are guys like Keebler Powell who have found "outside-of-the-box" decks to play in WoW. However, Keeb is certainly the exception rather than the rule.
I suppose that this criticism has a lot to do with the age of the game. After all, WoW is just over a year old. At this point in the Vs. System, we were suffering from the same lack of diversity. Remember Curve Sentinels? Still, that doesn't explain the lack of community among WoW players. Maybe the fact that WoW isn't as fun as Vs. drives the players who would otherwise comprise the casual community away. After that, you're pretty much left with players who are only interested in building the most competitive and powerful decks; and not so much concerned with getting the most fun out of the game.
To emphasize this point, I was told by a well known WoW pro this weekend that the most fun he had during the entire event was the hour he spent playing against the Galactus Giant Sized Vs. System deck.
In the end, I think the message is apparent: Because of its name-brand recognition and competitive splendor; WoW is better at attracting players. However, because of its superior mechanics design and enjoyment factor, Vs. System is better at KEEPING players.
There's a post on the UDE WoW site about how great the event was so you may have been misinterpreting some people's feelings on that subject. And the "fun factor" is all subjective. At a 10k, I had a PC champ tell me the best place to finish was 9th because you still got the 10 PC points but didn't have to play any extra rounds. So what you consider fun, not everyone else does and vice versa. What I don't get is why the VS community always has to attack other games that are faring better than it is.
Also, it's spelled "bollocks". As in, those matching danglies betwixt your legs.
My avatar is of Batman. I'm on the vs forums. You figure it out.
BTW, I stopped reading here in general unless someone points a thread out to me like this one. Reason why? Because I can't stand people like you who drive everyone not sharing your opinion away. Have fun building a community like that.
Aside from that, I didn't say in my post that I hated Vs. I hate what vs is now because the competition and drive is gone, and that is what made the game fun for me in the first place. I needed people to play against that proved to me that I sucked at Vs, and when they all quit, my interest was killed.
Feel free to twist that statement around to your liking. Because we both know that's what you are going to do anyway. You're quite good at it from what I noticed.
What I don't get is why the VS community always has to attack other games that are faring better than it is.
With Wow TCG, I think there are bashers because of how blatantly UDE has pushed WoW down the throats of consumers while not giving equal support to VS. And just before WoW's release, UDE really drove VS into the ground. So there is a little bit of red headed step child feeling.
Also, I think a lot of people believe WoW's successes have more to do with things outside the game than the actual card game itself.
I hate what vs is now because the competition and drive is gone, and that is what made the game fun for me in the first place. I needed people to play against that proved to me that I sucked at Vs, and when they all quit, my interest was killed.
Right, which means what I said in the first bit you quoted was true.
You never cared about VS. You cared about "A Game I Can Play Competitively". If UDE was supporting a My Little Pony game with 5-minute wins and a 6-page rulebook, but gave out millions of dollars in prizes for playing it, you'd meander over to it because it's "where the pros are".
VS is a superior game. It's complex, it's fun, it has enough depth to apply to casuals (weird mechanics) and to pros (power archetypes).
WoW is a watered-down MtG/VS test tube baby designed to milk a franchise. It's a horrifically boring game that throws its thematics out the window (the MMO is designed to be soloed almost the entire way through, and NPCs almost *never* participate in combat. Which is, yaknow, the diametric opposite of how the CCG works) to make the game more palatable to the important 12-year-old demographic.
I stand by my comment. VS is a good game with no support. WoW is an awful game with cash prizes. The casuals and "for-fun" players flock to one, the cash #####s flock to the other.