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My question on Endgame in Silver: Why don't you rock Dark Kryptonian and Darkseid, Dark God now for a 7 drop Endgame AWC win?
Even if you play Kryptonian you still have to wait til you get nine resources in play. That's why doom, spidey, freeze, and surfer works so well together. You tap them down, freeze them and then on seven just attack once, or tap their seven too so you can endgame. I played Endgame five times for the win during the swiss rounds, by using this method. I still think even in Silver surfer would be better than kryptonian, for the aforementioned reason that it only adds a resource for you and not your opponent. Oh also if you went kryptonian you could play darkseid one turn early, but you can't endgame cause you only would have eight resources and you need nine.
Also if anyone was wondering the megaweekend coverage is up on vssystem.com it has decklists and meta breakdown.
That is a sick, cruel thing to do. Sending us to a link which ends up being broken.
You Sir, are worse that Walt Disney!
Try it again I just tried it and it worked, or maybe I have a magic computer loll...... no I'm going through great lengths for you guys not to see the decklists I used in silver and modern lmao.
The thing about a 7 turn win: Dark Superboy gives you 7 resources on 6, drop your resource on 7, drop Dark God, then your first attack should involve Dark Superboy into them for the last resource allowing you to exhaust Darkseid to clear the board. I agree, though, consistent breakthrough could be a problem.
The thing about a 7 turn win: Dark Superboy gives you 7 resources on 6, drop your resource on 7, drop Dark God, then your first attack should involve Dark Superboy into them for the last resource allowing you to exhaust Darkseid to clear the board. I agree, though, consistent breakthrough could be a problem.
Thats what I'm saying they can stop the breakthrough and having to add blindside type cards waters down what the deck wants to do in my humble opinion. Surfer can't be stopped that's what makes the deck work consistently. We hadbeen testing and tweaking this deck for about a month leading up to the megaweekend, and trust me it went through a lot of different changes
Thx Brainy I appreciate the Props, but to be honest if it wasn't for our Team, Ludin, Patrick, Daisuke (sp?),Erick, and Jimboliyah the deck wouldn't have been as tuned as it was. IT was a total Edgeworld effort.
Woot Master Plan! I think that was the only thing I added... =(
Quote : Originally Posted by erick
It had Legend tech in there... running Wolvie-6. An unstunnable 6-drop running into your dudes multiple times tends to win games.
Unless you got 3 Standoffs then it's like "Berserker Rage..." "I takes 6 you take 6" "Flying Kick" "I take 3 you take 6" "Ready and attack; Berserker Rage.." "You take 6...". That was the actually reason why I won game 1 and 2, because I stacked my Standoffs. Standoff rocks!
Woot Master Plan! I think that was the only thing I added... =(
Unless you got 3 Standoffs then it's like "Berserker Rage..." "I takes 6 you take 6" "Flying Kick" "I take 3 you take 6" "Ready and attack; Berserker Rage.." "You take 6...". That was the actually reason why I won game 1 and 2, because I stacked my Standoffs. Standoff rocks!
The thing about a 7 turn win: Dark Superboy gives you 7 resources on 6, drop your resource on 7, drop Dark God, then your first attack should involve Dark Superboy into them for the last resource allowing you to exhaust Darkseid to clear the board. I agree, though, consistent breakthrough could be a problem.
As I've said elsewhere, theory vs practice... practice always wins because you take the "mental" out of mental vs and play real games. That's normally how you tune a deck to perfection.