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Quite a few Decks can actually be fairly easily sided against, I think. Problem there is that sometimes to do so would require using cards people wouldn't want to use for some reason.
Quite a few Decks can actually be fairly easily sided against, I think. Problem there is that sometimes to do so would require using cards people wouldn't want to use for some reason.
The reason is usually depletion of resources your can't afford to lose. Which technically makes those decks hard to side against. Take a deck like Gravekeeper's. Its pretty hard to consistently side against.
Eh, not all the time. Then again, I'm more of an optimist when it comes to some cards. Like with Dragunity, Cursed Seal of the Forbidden Spell is very hurtful to Gravekeeper's. Hit Necrovalley and there goes their primary ATK strength + more one-sided Graveyard blockage for instance. Divine Wrath hits 99% of monsters used in Decks these days and will usually even out.
Sometimes it just seems hard because people can make them out to be that way. Sometimes it can depend on the Decktypes used against them. It's why I've found removal to, again, be pretty effective against quite a few Decktypes because of being so Graveyard-reliant again.
Sadly, the SD seems to be the last thing Dragunity will get for a while as there hasn't been anything for them since then in DT or Packs unless they decide to go in reverse for DT with Exceeds.
But with gravekeepers being your biggest and usually hardest matchup, it would be a very, very useless card most of the time. Also consider the few decks where it has limited usability. Against samurais its devastating ... provided you can hit kagemusha at before a second is pulled from the deck. An increasingly hard feat.
What we are debating here is a risk/reward scenario. Is it more risky to run something like Chain Disappearance in the main deck for Dragunity and risk it being soley fodder for Ravine if you are playing against something like Gravekeepers, or does the advantage that Chain Disappearance gives you in other match ups trump it's weakness against Gravekeepers?
I don't know the answer right now. I think it's worth experimenting with and thinking about because of the flexibility that Ravine gives you. If I had to make a decision right now I'd lean towards main decking Chain Disappearance or some other tech as Zaq is proposing.
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Dragunity only suffers from one thing : they are too easily sideboarded against. Rivalry of warlords, grave of the super ancient organism, cursed seal of the forbidden spell, dust tornado, a lot of which see sideboard play regardless of dragunities.
Which in turn makes it really easy for Dragunity decks to build their side decks since they know what people are going to bring in against them. Since the deck can generate so many pluses it can easily run Dark Bribe or switch to a Royal Decree based Trap line up to pre-emptively shut down your opponent's side decked cards.
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Dragunities are currently being built very precise and focused. problem is that makes them a one-trick pony. Shut that part of their game down and they die a slow and agonizing death. The key to survival for this archetype is making it broader.
I also don't agree that Dragunity are a one trick pony. Yes the deck likes to get Stardust Dragon out, but if it can't it can still abuse Legionnaire and play a control game or swarm the field with Arma Mistletainn.
But hey if I'm wrong that means there's a great chance that I won't have to deal with cards from one of my favorite decks being limited or banned come September.
Yeah, it's why I'm GLAD some of my favorite things aren't exactly considered "top tier" material and/or used very often, like E. Hero, lol. Outside of Airman, nothing really E. Hero-related is hit.
What we are debating here is a risk/reward scenario. Is it more risky to run something like Chain Disappearance in the main deck for Dragunity and risk it being soley fodder for Ravine if you are playing against something like Gravekeepers, or does the advantage that Chain Disappearance gives you in other match ups trump it's weakness against Gravekeepers?
Which is why I took care to use the words "hardest matchup". As in the one matchup you'll see most and can't afford to have dead cards against, because when necrovally bumps your ravine, what are you going to ditch it to ? And like I said, its not THAT great against other decks. Second biggest matchup is sams, but you know how those work, past that turn one kageki into kagemusha, odds are you'll never hit all three kagemushas to make it worth maining.
Any sideboard card worth siding so much is always worth testing as tech main. Chain D just doesn't cut it though.
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I don't know the answer right now. I think it's worth experimenting with and thinking about because of the flexibility that Ravine gives you. If I had to make a decision right now I'd lean towards main decking Chain Disappearance or some other tech as Zaq is proposing.
Some other tech, sure, if that tech is defined and more of an asset that it is a liability. You can give up your main deck strength against some other decks if it helps you beat sams and GK's, but not vice versa.
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Which in turn makes it really easy for Dragunity decks to build their side decks since they know what people are going to bring in against them. Since the deck can generate so many pluses it can easily run Dark Bribe or switch to a Royal Decree based Trap line up to pre-emptively shut down your opponent's side decked cards.
I was just stating stuff that I have in my side anyway. I didn't even mention stuff that most people like to side deck like crow, d-fissure, or the few people who actually side specifically against Dragunities. The point I was making is just that there is so much standard hate in sideboards that works against dragunities as well. Back row destruction, removal, synchro hate, it all works.
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I also don't agree that Dragunity are a one trick pony. Yes the deck likes to get Stardust Dragon out, but if it can't it can still abuse Legionnaire and play a control game or swarm the field with Arma Mistletainn.
And what do all those cards have in come ? they equip dragons from the graveyard, and they are dragunities fetched by ravine. Basically shutting down the ravine or anything stopping them from retrieving dragons from the grave and equipping them kills. MST's, dust tornados, whatever. Works on ravine, works on equip cards too. Graveyard removal ? No equips, no pot of avarice. Synchro stoppage, your stuck with legionnaire against stuff like solemn warning and book of moon.
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But hey if I'm wrong that means there's a great chance that I won't have to deal with cards from one of my favorite decks being limited or banned come September.
I'd say you are pretty safe. I think dragunities will be a decent tier 2 or 3 deck for quite some time to come. The good thing is, if you enjoy playing them, you won't have to worry about the deck getting hit.The bad thing is, barring some innovation, they won't win you any serious tournaments either.
Look at OCG, they never made waves there either. And those guys's worst matchups are graveyard black feather and sams.
It's really the preferred builds that are so Graveyard-reliant overall (as usual). Perhaps Konami should try to get things back to a more balanced state of hand, Deck, Extra Deck, and Graveyard like before...everything seems to be about the Graveyard for so long...~_~
I think it was in the recent YCS deck lists but I saw someone was main decking Mind Crush which I think is a great idea here. Between all of the searching and Pot of Dualities that are seeing play there is a great chance that you are going to know a card in your opponent's hand. Crush also gives you an answer to D.D. Crow if it's threatening your in grave Phalanx.
I think it was in the recent YCS deck lists but I saw someone was main decking Mind Crush which I think is a great idea here. Between all of the searching and Pot of Dualities that are seeing play there is a great chance that you are going to know a card in your opponent's hand. Crush also gives you an answer to D.D. Crow if it's threatening your in grave Phalanx.
I have had a love-hate thing with that card the last few formats. In theory its not just a great choice, its an AMAZING choice. But in practice it just always seems to come up short ...
Not sure if anyone will respond to this cause I don't know how many Dragunity fans we have here on Realms. I started updating my deck for the new ban list and was intrigued by the Japanese National Deck that ran Malefic Stardust Dragon. I'm trying to decide if it makes more sense to run Malefic Stardust Dragon, since the Extra Deck already runs though it does rely on it quite a bit, or Malefic Cyber End Dragon, which would force me to run Cyber End Dragon and take up space in my Extra Deck.
Both have their pros and cons, though right now I'm leaning towards Cyber End Dragon for the extra attack power.
Yeah, both have their good sides, but Sin Stardust seems to have a tad more versatility with its Field Magic Card destruction protection effect while still being a reasonable 2500 ATK beatstick while Sin Cyber End is just a beatstick.
Holy crap I completely missed the "Field Spell Cards cannot be destroyed by effects" on Malefic Stardust Dragon. I think that's definitely the way to go. Now I just need to grab a pair of them.