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Colors is the best way in TCG IMO... really liked it in MTG.
But I also like that the races have a story and a play style.
So the combination seems like the best way to go!
Agree but I think its important and cool that the races span multiple colours really helps to add flavour - the shin'hare with their blood troops - Love it evil bunnies. :laugh:
Colors is the best way in TCG IMO... really liked it in MTG.
But I also like that the races have a story and a play style.
So the combination seems like the best way to go!
Colors are definitely good to have for the purpose of having bounds to your deck. It wouldn't be much of a challenge to build a deck if you could choose any colors.
However, I do think that making it possible to use a large number of colors is good if it involves a certain amount of risk. It gives a balance of freedom(which usually makes better decks) and risk of not getting the colors you need. I think hex just moves a bit more towards the freedom side of the balance by using thresholds the way they do. MTG is a great game, but I like this resource use just a bit more.
Colors are definitely good to have for the purpose of having bounds to your deck. It wouldn't be much of a challenge to build a deck if you could choose any colors.
However, I do think that making it possible to use a large number of colors is good if it involves a certain amount of risk. It gives a balance of freedom(which usually makes better decks) and risk of not getting the colors you need. I think hex just moves a bit more towards the freedom side of the balance by using thresholds the way they do. MTG is a great game, but I like this resource use just a bit more.
It really hinges on the nature of non-basic shards/resources. In set 1 with just basic shard resources deck construction will have to run 24-26 shards to be able to consistently play the 2 threshold cards that are key to so many decks.
It really hinges on the nature of non-basic shards/resources. In set 1 with just basic shard resources deck construction will have to run 24-26 shards to be able to consistently play the 2 threshold cards that are key to so many decks.
Of one color? I think statistics would disagree with that.
For two colors:
Chance to draw a resource (26/60)
Chance for that resource to be a specific color (1/2)
Starting hand: 7 cards
Cards drawn to turn 3-4 (when most dual threshold will start to matter): 3 cards
Chance to get exactly two resources of the specific color by turn 4 =
(7+3) * (26/60)(1/2) * (26/60)(1/2) = 46.94%
Chance to get exactly three resources of the specified color by turn 4 =
(7+3) * (26/60)(1/2) * (26/60)(1/2) * (26/60)(1/2) = 10.17%
Chance to get exactly four resources of the specified color by turn 4=
(7+3) * (26/60)(1/2) * (26/60)(1/2) * (26/60)(1/2) * (26/60)(1/2) = 2.20%
Chance of getting more than 4 is negligible.
Chance to get at least two resources of the desired color= 47%+10%+2% = 59%
Definitely not an exact number, but you get the idea. This doesn't even include the option for a redraw (significant boost) or any additional draws. There is always risk involved, but it can be mitigated by a well-balanced deck.
I wonder if there will be some constant at some point that turns all of your colored threshold into a generic version of threshold so colors don't mean anything - could be an interesting deck concept if you could make it work.
I wonder if there will be some constant at some point that turns all of your colored threshold into a generic version of threshold so colors don't mean anything - could be an interesting deck concept if you could make it work.
Hm... interesting idea, but also hard to balance. I think there would need to be a detrimental effect to the constant if they were going to even attempt to make it a balanced card.