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Wyngarde Leadership 1. Mags and the Prof could roll, but it wouldn't help anything.
Prof X Will just take an action to give Juggernaut an Influence token.
Wyngarde to MC Juggernaut, AV11 on DV18. Gets 9. Onslaught makes it 7.
Juggernaut does his full move/quake thing. To L/M10/11. Gets 5. That'll hit those pesky Kleinstocks. Harlan and Sven for 1 each after Toughness and 1 to Mags but misses Sinister.
Magneto Sides to E12 on Juggernaut. AV11 on DV18. Gets 5.
Mojo on Juggs. Perplexes his Damage to 4. AV11 on DV18. Gets 8. 2 to him after Invincible.
Belladonna for my replacement, moves to D8
Summary: 1 each to Harlan, Sven and Magneto, 2 to Juggernaut.
Onslaught on Wyngarde, Magneto, Prof who should be in E13 based on your post a few turns back. Wyngarde sc is 6. Prof sc is 3. Mojo then. Rolls 7. 4 to Xavier.
Bob has to go for Belladonna. Needs 7, rolls 9. SS is 3. 3 to her.
Harlan pushes on the Astral. Needs 8, rolls 8. SS is 6. KOs Harlan.
Sven tries his luck. Break to side? 2. Needs 8, gets 2. Hmmmmm.....I'll save my pc and I'll push my last Brother to a ko, too.
Eric tries to psi-blast Eugene. Needs 7, rolls 9. 1 to him, kos Eric.
I've played the Brothers wrong...not paying attention to the bonuses they give each other.
Onslaught tries to incap Xavier, Jason, Mojo. SC for Jason: 1. Rolls 9. Xavier ss: 1. Jason gets a token. Prof X is koed. Mojo takes a token and click.
Magneto rs to E13 blocking Prof and pulsing. Gets 4. Onslaught makes it 9. Everyone but Belladonna and your Astral take 1.
I need to replace the brothers. FF Gambit replaces the one in I7. RS to I8 psi-blasting Eugene and Mojo. Gets 4. Scanner can't help.
Sinister outwits Mojo's perplex.
Damage recap: Professor X is koed and directly replaced. Belladonna takes 3. Mojo takes 2 and a token. Jason gets 1 and a token. 1 to Eugene, Callisto, Magneto, Jean.
I'm less impressed with this Professor than I thought I would be.
Mojo Perplexes your Magneto's DV to 16
Not my driving reason for taking them but I guess it's nice to play the Assassin's Guild with Belladonna - while she's still in. Booth, Guiteau and Oswald.
Booth Charges to D12 on Mags, AV10 on DV16. Gets 12. Which is irrelevant, as he still only takes 1. KB to F14
Sidestep Slab to F15. CCE on Magneto, all rto AV so 12 on DV17. Gets 7. That one Onslaught can redo. A 5 still does it. KOs Magneto
Callisto on Astral Scanner, AV10 on DV18. Gets 7.
Magneto on Juggernaut AV10 on DV18. Gets 9. Only does 1, and I push Magneto thinking he had Indom. He doesn't.
Oswald to F14, blocks your Magneto.
Eugene Sides to F/G7/8
Astral Scanner to MC Juggernaut. AV9 on DV17, gets 3.
Magneto Sides in place, dropping Booth in F12.
Assassins only need to be adjacent to Hindering to get blocked LOF
I don't know if I'll get to use Wolverine for long after this turn but I did draft him for a reason. Nathaniel tks him to H12.
Pin on him, now. However, he destealths Callisto, Oswald (Guiteau should not show as stealthed).
Blob vs. Bella. Needs 7, rolls 9. KOs her.
Onslaught attacks Jason, Sasquatch, Oswald. Jason sc is 5, darn it. Gateau then. Rolls 11. 2 to Sasquatch, I guess. Follows up trying to incap the same three. Rolls 8. My goodness. A token to all three but a ko to Giteau.
Wolverine to break? 3. Has to go for Cal, then. Needs 7 with her cr, rolls 6.
Juggy charges to FG11,12 (I'm thinking he can ignore characters en route due to size, if I'm wrong this will change his turn somewhat). Can he attack Jason? 4. Needs 6, rolls 6. KOs him. If I'm wrong, he has to stop in HI10,11 and attack Sasquatch. I'll make a second attack just in case---to move things along--needs 6, rolls 5. Onslaught makes it 3).
Sinister outwits Sasquatch's outwit.
Gambit sides to K5.
Damage total: KOs for Bella and Oswald, potentially Wyngarde if I'm right about Juggy, 2 to Sasquatch.
And here I was all set to say "but Wyngarde could Mastermind" until I realized no, that's not a power he gets until later in his dial. You skipped right over that to the KO.
Okay. I have two replacements, a lot of guys cleared and Juggernaut's on my half of the map. If I can't KO him this turn, it's time for me to turn in my dice.
First I will take one replacement, and go out of set to get myself some PC before I start on this. FFDXF Domino.
Slab Sidesteps to G12 on Juggernaut. CCE for +1/+1. AV11 on DV17. Gets 9. Onslaught makes it 4. Domino makes it 3. Sure am glad I brought in that PCer.
Magneto on Juggernaut, av11 ON dv17. Gets 11. Only does him 1.
Cyclops for my other replacement. Shoots Juggs, AV11 on DV17. Gets 4.
Okay, maybe I won't be KOing Juggernaut.
Callisto CCE on Wolverine for +1/+1. AV11 on DV18. Gets 11. He'll take 2 after that.
Sasquatch on Wolverine, AV10 on DV17. Gets 7. Scanner's too far to PC that. KOs Wolverine.
Eugene Charges to I/J6/7 to Quake with AV10. Gets 7. Scanner can use PC this time, makes it 6.
Domino can shoot at Juggernaut, AV11 on DV17. Gets 5.
Domino was not a good use of my points.
I forgot to use Jean and Scott's modifier Trait. I'll give them both +1DV
"Come on, X-Men. It's time to take down the Juggernaut!" Cyclops said.
"You musta heard my catchphrase by now. Nothing stops the Juggernaut!" Marko said, shrugging off attacks from Cyclops, Slab and Domino.
"Spoken like a man who believes his own PR," Magneto said, hitting Juggernaut solidly in the chest with a blast.
"Juggernaut may be strong and brutal," Sasquatch told Wolverine, slamming into him with a gigantic fist, "but in my book, you're far more dangerous."
"Ya ain't wrong, Langkowski," Wolverine said.
"Which is why we must deal with you swiftly," Callisto said, stunning Wolverine.
"He'll recover from that quickly enough," Sasquatch said, scooping up the X-Man, "but it will take him a while to come back from this." Using all his strength he hurled Wolverine, such that he came back down at least a mile or two away.
First off, in response to your pm, neither of us should feel pressure on keeping up with the games. I'm sure it's become a regular part of both of our routines lo' these many years and I sure do look forward to the posts. But we have lives and they get in the way of gaming. We have to be flexible no need to apologize for delayed play.
Is that it? A KO to Wolvie and 1 to Juggy. Wow.
Start with Onslaught who is 125 points of deadly in my book. Eug, Squatch, Magneto are targeted. Rolls 8. Imperv is 5 so Squatch is safe. I guess the nice thing to do is ko Eugene. He'll follow up by trying to incap Mags, Squatch and Slab. Rolls 4. Scanner makes it 10. KOs Slab, token/click to Magneto and Sasquatch.
Gambit rs to I6, blocking Eugene and going for Sasquatch. Needs 6, rolls 8. 1 to Sasquatch.
Sinister outwits Sasquatch's perplex.
Looks like I get a direct replacement for Wolverine. Colossus comes in. A good dial but that Traitor trait drops him to a bottom 5. Still, he's a good ID call in piece. I assume after he goes to you he comes back to me once last time, right? Attacks Callisto. Needs 8, rolls 3. Onslaught: 10. KOs her before we got to see what she can do.
Astral to H13 to block.
Damage recap: Slab, Callisto, Eugene are koed. Sasquatch gets a token and 2 clicks.