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I got lucky with Colossus. Otherwise, those Grand Entrances would have been the nail in the coffin for this team.
1) Wolverine will break away for Side Step
Roll(1d6)+0:
5,+0
Total:5
The panting Wolverine will move to G-11
2)Triple H cannot have a snowball thrown at him this turn so Iceman will use Hypersonic:
Move to J10 (5/9 movement)
Take a swing at Triple H
10Atk - 16DEF +2 (Combat reflexes) for 3Dam
Roll(2d6)+0:
5,3,+0
Total:8
That will just hit. I believe that Bat-mite can see him so it will be PCed
Roll(2d6)+0:
4,6,+0
Total:10
That will hit and Triple H will leave the ring to wipe the snow off his face.
Wolverine will PC any successful attacks against him. SW and Pixie will PC any successful attacks they can see. QW and Colossus will TTPC any successful attacks made against them.
WWE Meets the DC Universe
1) WWE001 The Rock 100 pts (6/9) I8 @@
2) WWE013 Undertaker 100 pts (3/9) N11
3) WWE104 Triple H 70 pts KOKOKO
4) WWE106 Shawn Michaels 75 pts KOKOKO
5) WKD-010 Bat-Mite 65 pts (1/4) P7 @
BAD LUCK HEXES: Probability Control. For all characters with this power, if an opposing character's attack roll was re-rolled or a die in it was replaced, the final result is decreased by -1.
BAD LUCK HEXES: Probability Control. For all characters with this power, if an opposing character's attack roll was re-rolled or a die in it was replaced, the final result is decreased by -1.
Is this regardless of range and line of sight?
Yes, that would be regardless of range/line of sight IMO. I'll get my next turn up soon.
"You're not alone, you know. What you were, and what you are to become, will always be with you."
1) Undertaker tries to pick on Pixie. 10 on 18...5+3 for an 8. Pixie will PC first...2+5 for a 7. Bat-Mite will try and PC that...6+4 for a 10. Scarlet Witch will try and stop the attack...1+2 for a 3.
Rock and Bat-Mite both clear.
WWE Meets the DC Universe
1) WWE001 The Rock 100 pts (6/9) I8
2) WWE013 Undertaker 100 pts (3/9) K14 @
3) WWE104 Triple H 70 pts KOKOKO
4) WWE106 Shawn Michaels 75 pts KOKOKO
5) WKD-010 Bat-Mite 65 pts (1/4) P7
Wolverine will PC any successful attacks against him. SW and Pixie will PC any successful attacks they can see. QW and Colossus will TTPC any successful attacks made against them.
WWE Meets the DC Universe
1) WWE001 The Rock 100 pts (8/9) I8
2) WWE013 Undertaker 100 pts (3/9) K14 @
3) WWE104 Triple H 70 pts KOKOKO
4) WWE106 Shawn Michaels 75 pts KOKOKO
5) WKD-010 Bat-Mite 65 pts (4/4) P7 -1ATK (Smokecloud)
1) The Rock is going to pull out the Spinebuster on Wolverine! Slingshot first, 10 on 16...5+6 for an 11. Wolverine will rewind that, making The Rock go again...5+1 for a 6. Scarlet Witch will try and save Wolverine...4+2 for a 6. Wolverine gets grabbed and smacked for no damage after Toughness.
The Rock goes for a dramatic grab and flings I10. But why?
AND HERE COMES THE UNDERTAKER! HE'S LOOKED VERY ANGRY, FOLKS!
Free) Undertaker Sidesteps to J12.
2) Undertaker goes for the TOMBSTONE PILEDRIVER. +1 attack and damage for Wolverine's action token. He goes for the big swing, 11 on 16...6+1 for a 7. Pixie's going to try and save Wolverine...6+2 for an 8. Wolverine takes 2 after Toughness.
DOWN GOES THE WOLVERINE! IT TOOK ALL MATCH BUT...HE'S STILL ALIVE!
Free) Bat-Mite Outwits Scarlet Witch's Bad Luck Hexes.
Wolverine will PC any successful attacks against him. SW and Pixie will PC any successful attacks they can see. QW and Colossus will TTPC any successful attacks made against them.
WWE Meets the DC Universe
1) WWE001 The Rock 100 pts (8/9) I8 @
2) WWE013 Undertaker 100 pts (3/9) K14 @@
3) WWE104 Triple H 70 pts KOKOKO
4) WWE106 Shawn Michaels 75 pts KOKOKO
5) WKD-010 Bat-Mite 65 pts (4/4) P7 -1ATK (Smokecloud)
I think Wolverine might still be alive. This is he's defense ability:
RITUAL BATTLE:: Toughness. When Wolverine is hit with an attack, the maximum damage opposing characters can deal to Wolverine is their printed damage value. Protected: Pulse Wave.
If I am understanding this correct the max that Undertaker could have done to Wolvey was 3, and with the Toughness he would only take 2 damage. I believe he should be on 6/7.
I think Wolverine might still be alive. This is he's defense ability:
RITUAL BATTLE:: Toughness. When Wolverine is hit with an attack, the maximum damage opposing characters can deal to Wolverine is their printed damage value. Protected: Pulse Wave.
If I am understanding this correct the max that Undertaker could have done to Wolvey was 3, and with the Toughness he would only take 2 damage. I believe he should be on 6/7.
Noted! Turn is fixed.
Time to make bank, Bat.
"You're not alone, you know. What you were, and what you are to become, will always be with you."
No worries! There is so many abilities going on that I get it. I have been second-guessing if I have been missing something with Bat-mite this ENTIRE game, lol.
Smoke cloud will clear
1) Wolverine is PISSED. "How could a non-mutant be able to put up such a fight!?!?" Wolverine takes a swing at The Rock, hoping to stall long enough to heal a little (steal energy)
10atk - 16 +2 (combat reflexes) for 3 and a KO
Roll(2d6)+0:
2,4,+0
Total:6
That would miss, but Wolvey will push his luck (PC)
Roll(2d6)+0:
2,3,+0
Total:5
offffff, things are starting to look ruff for Wolverine. SW will try her full power to help (TTPC)
Roll(2d6)+0:
4,5,+0
Total:9
SW falls to the ground exhausted as Wolverine lands the hit, heals 1, and the Rock goes down.
2) Iceman has had enough of the pint-size fan club. He Hypersonics 7/9 movement to L12 and takes a swing at Bat-mite
10atk - 16def for 3Dam and a KO (if Super Senses are missed)
Roll(2d6)+0:
2,2,+0
Total:4
Pixie will try to PC it
Iceman will get blinded by the bright lights and will miss. He will trey to break away for the rest of his movement.
Roll(1d6)+0:
1,+0
Total:1
Iceman is starting to have a bad day and will stay where he is.
Wolverine will PC any successful attacks against him. SW and Pixie will PC any successful attacks they can see. QW and Colossus will TTPC any successful attacks made against them.
WWE Meets the DC Universe
1) WWE001 The Rock 100 pts KOKOKO
2) WWE013 Undertaker 100 pts (3/9) K14 @@
3) WWE104 Triple H 70 pts KOKOKO
4) WWE106 Shawn Michaels 75 pts KOKOKO
5) WKD-010 Bat-Mite 65 pts (4/4) P7
1) Bat-Mite tries to Incap Iceman. 7 on 17...6+2 for an 8. PC from Scarlet Witch...2+1 for a 3. Bat-Mite tries to talk Bobby's ear off about the X-Men's continuity issues in comics, but no go.
I have to clear on Undetaker.
WWE Meets the DC Universe
1) WWE001 The Rock 100 pts KOKOKO
2) WWE013 Undertaker 100 pts (3/9) K14
3) WWE104 Triple H 70 pts KOKOKO
4) WWE106 Shawn Michaels 75 pts KOKOKO
5) WKD-010 Bat-Mite 65 pts (4/4) P7
Bobby, fed up with Bat-mite, will try to throw a snowball in his face and walk away.
10atk - 16def for 3dam for a KO if not dodged
Roll(2d6)+0:
5,2,+0
Total:7
Bat-mite will try to dodge
Roll(1d6)+0:
6,+0
Total:6
Bat-mite dodges at the last moment. He sticks his tongue out as Iceman flips off Bat-mite as he walks to D20. He will sulk and take 1 pushing since Outwit is still in effect.
2) QS winks at Iceman and say "I got you bo". He Hypersonics 9/13 of his movement to take a swing at Bat-mite
11atk to 16Def for 3dam and possible KO
Roll(2d6)+0:
1,2,+0
Total:3
off Bat-mite is really lucky today. Luckily Pixie is here to try to safe the day (PC)
Roll(2d6)+0:
2,6,+0
Total:8
Can Bat-mite stay lucky for another roll?
Roll(1d6)+0:
4,+0
Total:4
Bat-mite was just not a fast as QS and takes the hit. Luckily Bat-mite was able to retreat to the DC Universe before the hit lands. QS will end his movement in O15
3) Pixie knows that there is not much he can do against The Undertaker. But, she wants to help her friends. She will take a shot at Undertaker (which I think she can do since he is not on a blue click).
9atk- 17def for 1dam after toughness
Roll(2d6)+0:
4,6,+0
Total:10
That will hit and Undertaker will take one damage.
4) Wolverine does not like the look in UT's eyes. He will side step to I11 and try to steal some of that energy. The recaps has UT in K14, but when I look at the map he is at J12. If I need to redo this part of my turn I would be more than happy too
10atk - 17def for 3, but the stop clix will be hit
Roll(2d6)+0:
5,6,+0
Total:11
That will hit and Wolvy will heal 1. The undertaker will stop taking damage on clix 6, but handing Wolverine to H10
Wolverine will PC any successful attacks against him. SW and Pixie will PC any successful attacks they can see. Colossus will TTPC any successful attacks made against them.
WWE Meets the DC Universe
1) WWE001 The Rock 100 pts KOKOKO
2) WWE013 Undertaker 100 pts (6/9) K14
3) WWE104 Triple H 70 pts KOKOKO
4) WWE106 Shawn Michaels 75 pts KOKOKO
5) WKD-010 Bat-Mite 65 pts (4/4) KOKOKO