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Starfire ports to A12, hss to A15 on Boom. Needs 8, rolls 8. 4 to her. She ends in A7.
Raven tries to heal Brainiac. Needs 6, rolls 5. Then 7. Brainiac is fully healed.
Brainiac to D7, free phasing. I guess he'll attack Blazing so you have to waste another figure to block Gurndy next turn when you ko him. Needs 5, rolls 2. Ugh.
Nightwing and Raven perplex Star and Brainiac's dvs.
Rachel sides to C8.
RE Starfire (Soul Gem) @ A7
RE Nightwing (stealthed) D7
RE020 Terra D3
RE Raven @ E6
JLU Ultrahumanite B3
JLU Solomon Grundy (Blue dial, second life-2) (Society) C17
JLU Brainiac (1) @ D7
HQ Mercenary (Rachel) C8
ID card
Compiling my to play list, I got a funny trend. It didn't seem like I was ready to commit to an X-Men theme big time, but I had a lot of their B- and C-list supporting cast and villains on there. So Roulette will be my new PC piece
Captain Universe Perplexes Brainiac's DV-1
Eclipso takes the Contingency from Howard for +3AV, targets Brainiac, AV11 +3 on DV17 +2 -1, gets 5. And here I was debating whether I really needed to go that far. I know my dice though. So yeah, KOs Brainiac.
Second replacement is Icarus, moves to block
XXS041 Chamber A19 (1)
SI035 Howard the Duck (Contingency Plan +1) D24
AVAS067 Rick Jones (Bystanders -3) C22
-Blazing Skull C17
AVAS036 Captain Universe (Nerkkod's Hammer) C18 (3)
SMWW055 Eclipso @ A21 (Stealth)
GSX Roulette B23
XXS Icarus @ D18
One ID Card
895
"Brainiac. It was my understanding that you were powerful and highly intelligent," Eclipso said. "It seems I was wrong on both counts." He blasted the artificial life form.
"I am powerful, do you hear?" Brainiac ranted defiantly.
"Yeah, tell it to the judge," Icarus said, flying up and punching him out.
Rachel ports to C20, committing suicide no doubt, attacks Cap U. RCE needing 7, rolls 10. Roulette: 10. 2 to him.
Enter JLU Black Manta. Wish I had some watery terrain but he can make due.
Nightwing makes an ID card of himself. The original makes his av 12. Raven and Manta makes his range 6. ID card charges to B12 on Icarus. Needs 6, rolls 8. SS is 2. 3 to Icarus. He outwits his perplex.
RE Starfire (Soul Gem) C3
RE Nightwing (stealthed) @ D7
RE020 Terra D3
RE Raven E6
JLU Ultrahumanite B3
UL048 Killer Frost C10
JLU Black Manta E3
HQ Mercenary (Rachel) @ C20
RE Nightwing ID card @ B12
UH, IJL. 6. I guess I'll screw with your cont-plan and give Howard the token. He takes a click.
Jericho arrives. So glad he was remade. UH tks him to I10. Perplexes his range to 9. Tries to mc Chamber. Needs 6, rolls 10. Remember now all figures on my team have sc 4-6 for a turn.
I'm in a tough spot. I would normally bring him to me but there's too much figures blocking him. He has to try for an attack. He'll try pb on Cap U. Needs 7, rolls 9. LOF is blocked Eclipso for Rou. That's a ko.
Jericho sides to A8.
I'll dig out the old Shadow Thief. Moves to A10.
Nightwing boosts his dv, Raven boosts Star's. Manta boosts Jericho's.
Remember again, all my figures get sc 4-6 this turn.
RE Starfire (Soul Gem) C3
RE Nightwing (stealthed) D7
RE020 Terra D3
RE Raven E6
JLU Ultrahumanite B3
RE018 Jericho @ A8
JLU Black Manta E3
OR026 Shadow Thief @ A10