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So, yes, while I think some of the changes are potentially for the better, especially if properly implemented from here on, I see a great number of issues underlying them that heavily impact the game structure as a whole, especially the structure of pieces and elements created prior to this upcoming design philosophy.
It's the "properly implemented" that I don't believe the current design team is capable of. If they properly implemented figures based on the rules, we wouldn't need a rules overhaul four years after the last one.
Even if we were willing to go along with this, what motivation do we have to buy any new figures before the point cost difference has been factored in.
So we just either take a bath or skip the next what three four sets?
......Damn, did they have to do this right before Wonder Woman finally gets her own set.
They could have either waited or pushed her back so the figures would be appropriately costed.
I believe my attitude at this moment could be best described as sick, disappointed and very, very, angry.
"I may not see the road I ride for the witch-fire lamps that gleam;"But phantoms glide at my bridle-side, and I follow a nameless Dream." R.E. Howard
I do ask you all this: When's the last time you liked a changed Wizkids made? From the voice of a once new player, I ask you all to give this change a chance.
I liked several changes so far, including but not limited to:
Special powers/traits
Oreo dials
Pink powes
PAC: Outwit, Perplex, Prob, regeneration, battle fury, quake and others.
getting rid of ultra light/heavy objects
Improved Movement/Targeting
shorter but more effective dials and their costs
Elevation levels
Black cards format
Shifting focus
Equip objects
switch clix
I'm sure there are others but this was off the top of my head.
I'll say this, I'm always willing to give changes a chance, it's just hard to understand the impact based on seeing one of the changes without understanding the rest.
i've said it before, and I'll say it now. If WK wanted a new game, they should have just canned HeroClix and made a new game. Or, just made a new game with what it appears they want. But they wanted the established player base to keep up, so they hijacked it.
I was all for 2017 rules. i thought we had a good balance, it felt easier. I was getting so many new players. Before march 2020, i was averaging up to 10 players on any given week. We had a blast all the time.
Sure everyone wishes any random figure had Willpower. But i have NEVER had anyone wish for a change like this. And Colossals? Get ready for them to just run rampant.
Contrary to popular belief, I do know what I'm doing
I'll give you these two, but until we see the other changes, I'm not sure Incap and Leadership will be neutered or bolstered.
Effectively: Incap could work the exact same way: give them a 2nd token or 1 penetrating damage if they already have 2. Or it could be changed to something like when this character hits, the target gains immobile. who knows.
Leadership could also remain the same giving +1 action total and removing tokens, which is still useful. However what if they tweek leadership to work in some different fashion?
We just have to wait and see before we can decide if it's good or bad.
i've said it before, and I'll say it now. If WK wanted a new game, they should have just canned HeroClix and made a new game. Or, just made a new game with what it appears they want. But they wanted the established player base to keep up, so they hijacked it.
I was all for 2017 rules. i thought we had a good balance, it felt easier. I was getting so many new players. Before march 2020, i was averaging up to 10 players on any given week. We had a blast all the time.
Sure everyone wishes any random figure had Willpower. But i have NEVER had anyone wish for a change like this. And Colossals? Get ready for them to just run rampant.
Have some more rep
"Our mother has been absent ever since we founded Rome; but there's gonna be a party when the wolf comes home."
I cautiously LIKE some of the changes on the surface. However, being someone who's used to digging DEEP in understanding the inner workings of game rules, classroom management, research, and the like, I see very many obvious ways that this breaks or invalidates a great many figures and dial designs in the game, both current (Professor X and Magneto team up that gives Colossal symbol, which included Colossal Stamina) to past (many figures were designed with the idea of pushing from an "activation click" or from a more offensive first click to a more defensive second click, such as Morph of the Exiles).
Shoot. With that said, I might not even run Morph again now, ever. That piece went from mildly playable on a lark to "now unable to fulfill his ideal tie-up role seen on click 2, as he will get knocked past it every time."
1. Above examples about figures that intentionally got better or shifted abilities from one click to the second.
2. Colossal Retaliators did not need any assistance to be good. Now they are getting the ability to very likely strip off their own tokens consistently, too?
3. Many figures in recent sets were given Colossal Stamina despite not actually being colossals. How do those even play, now?
4. Assuming Indomitable cost points until this upcoming Future Foundation set, we now have a great many figures who might be slightly or significantly overcosted due to the complete loss of an ability. This came up when WK took away Hypersonic Speed Option 2, and there was talk then about going back and adjusting their points values by 1-5 points, but that never happened then, so it won't happen now.
5. What about Bystanders, especially ones that don't cost points?
6. What about non-standard characters? Is the definition of "standard character" going to incorporate this inability to push, whereas non-standard characters do not? That is extremely unlikely, but it could be a wrinkle we haven't seen.
7. The change to Masters of Evil is particularly problematic. It enforces melee-oriented play, but giving the team a melee-centered variant on the Police team (really just a fixed version of the original Morlocks TA) does very little for much of the keyword, especially when it is combined with Thunderbolts as it commonly is.
8. Certain characters and game elements lose considerable functionality due to their explicitly referencing pushing damage. The 2015 Wolfsbane OP figure--THE best Wolfsbane available--loses the ability to safely change clicks when pushing, as pushing does not occur, now. The Telephone Booth does absolutely nothing as printed, now.
9. With pushing damage not existing, Incapacitate is effectively nerfed hard. Now, at this time of this message, we don't know if Incapacitate is being altered to compensate, but if it isn't, then its use is now substantially less beneficial.
10. The very act of giving every character in the game the inability to push does not work from a thematic perspective (this puts Artie and Leech on the same level of gumption as your average Captain America) nor from a storytelling, comics perspective (heroes often are forced to overexert themselves, risking injury to pull off heroic stunts; see the MANY times Power Man dislocated a shoulder in the 1970s).
So, yes, while I think some of the changes are potentially for the better, especially if properly implemented from here on, I see a great number of issues underlying them that heavily impact the game structure as a whole, especially the structure of pieces and elements created prior to this upcoming design philosophy.
Am I the only one not concerned by rule changes? My concern is Wizkids implements the changes with no real play testing, leaving that exciting task to the players. But even when the players report problems, Wizkids ignores the problems until they see them being exploited at the big tournaments.
Am I the only one not concerned by rule changes? My concern is Wizkids implements the changes with no real play testing, leaving that exciting task to the players. But even when the players report problems, Wizkids ignores the problems until they see them being exploited at the big tournaments.
There was a LOT of playtesting with the new rules.
In 20 years of playing this ####ing game Ive never not been able to recruit a player or lost one because they had to make the occasional decision to take a pushing damage.
You wanna make it easier for noobs? Allow them to outwit a stealth adjacent character and address rules that trip them up.
I did lose players over visible dials...not gain them. That was supposed to help with the pushing/I dont know what my figure can do issue. I was ok with that, you should know what your figure can do but why does your opponent have to? That's where they started to lose me. It infuriates me and a it bubbles up inside every time somebody wants to look at the back of my card now because the figure just never survives it.
Its a top dial game now, and you cant even push to a something else you may need like regen, outwit etc. YOUR OPPONENT completely dictates what you can play on that figure now. RIDICULOUS
If I want to play a game that never changed Id play stupid Star Wars minis and we all see how that game ended up. Always attacking, top stats or death...thats it.
There needs to be a safety valve that allows you to take damage on your own figure if you want to.
"Strike first, strike fast, strike hard."
WWTX 08 KOTH Champ 12-2, 2011 KOTH Champ 27-6
GenCon 2012 17-4 in BR - 2013 22-6 in BR
WKO-San Diego 2014 2nd Place of 78
2015 SLCC Regional Champion of 56
2016 Team Worlds 2nd Place, 14-3 in BR
2017-20 WKO Champ x6, Team Nats 3rd Place, B2B ROC State Champ 19,20