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And she has some fun map control elements, even better!
You May Not Ever Touch Me!, in completely non-canon use she is going to best friends with Mera and her oh so useful TK. Mera can plop her down where she's needed most and Faira can Sidestep through them and set them up for a beat down by the rest of your forces.
I also appreciate her range which is probably going to get her some effective shots in off players that don't bother to look beyond her sculpt and assume she's strictly a melee piece.
"I may not see the road I ride for the witch-fire lamps that gleam;"But phantoms glide at my bridle-side, and I follow a nameless Dream." R.E. Howard
My first glance at the dial had me puzzled, but all became clear on reading the text. Simple and effective while not being overpowered and maintaining Speedball's random feel, that takes talent.
That's the kind of dial you want to run for the pure fun of it, Robbie bouncing everywhere and effectively working the "Wrastlin" powers into a non-wrestler dial.
Knock-back is in the center ring on this dial and it makes me want to run Robbie on a map with a lot of walls and blacking and let the chaos commence!
Yes! Ladeez and geminin, Robbie Baldwin is flying into the map
Early on in the research phase of the wrestling mechanics, a lot of these struck me as great tools for speedball. I mean, bounce alone! So I figured let's put him in here and play with these tools. Marvel boy was already going to be here, rage's mask is asking for it and suddenly I was working on a new warriors subtheme that I wasn't fighting against but came up with more room to flesh out
When i started working on this dial, I looked at all the new speed powers that would work for him (pretty much all of the wwe pac) so that's when I figured making him a mega combo piece (and the necessary prime ring warranted by it) could be the solution. The key that makes it all work is that proviso in his that prevents him from targeting the same character more than once per turn. No silly dogpiling that would be very unfun, but instead he'll be flying all over the map to slap as many people as possible. And the non-attack options in the become much more viable as he'll need the extra movement to get into position for yet another target. Murder against mobs (soft ones, in particular) but oh so meh against oma helps to balance out his specialty
Seriously, wwe rules and powers are such a gift to speedball, bouncing boy, puck and the like
And she has some fun map control elements, even better!
You May Not Ever Touch Me!, in completely non-canon use she is going to best friends with Mera and her oh so useful TK. Mera can plop her down where she's needed most and Faira can Sidestep through them and set them up for a beat down by the rest of your forces.
I also appreciate her range which is probably going to get her some effective shots in off players that don't bother to look beyond her sculpt and assume she's strictly a melee piece.
Faira was such a dead ringer (too soon?) for namorita that speedball kept insisting she was her, much to the (check her flurry flavor) chagrin of faira. The story tried to keep it ambiguous as much as possible, even going so far as to imply faira was an unreliable source due to the spiritual hitchhiker that came with her. But they canonically cleared it up in the wrap up of the series. It's a shame that vol 5 didn't take off, because it was a surprisingly fun read. I really recommend it. Had old school vibes in its quality and it managed to make a very diverse roster appealing by not being anvilicious about it (something the vol 6 we were mercifully spared appeared to be tripping over itself to not avoid ). Instead we get a plot-driven reason that a mutant, inhuman, human, atlantean, etc get together to save the day that genuinely makes sense and they did a pretty darn good job of it. Pick it up if you get the chance.
As for water snake, her sp is of her flipping behind an enemy to strike them (that ol chestnut), but her big opg is weaponizing her water markers to effectively hurl them each at targets for light dmg. Soft targets beware. Because it's an unmodifiable 1 and she can only do it the once, I hope I can be forgiven for letting her make 6 attacks in a turn. Hurl them at 1 unfortunate soul, spread the love, or plink someone to death then use the rest in the next poor sap. Jump right in, the water's deadly
[center]Unlimited Class Wrestling Federation
UCWF rules will be WWE rules but with the acceptably licensed materials affixed in order to keep the lawyers at bay. the starter will include the UCWF PAC which, again, is the WWE PAC but with the right acronyms for marvel's purposes
for those unfamiliar with the added rules, here are the extra terms you'll be seeing in this set:
Bounce - This character treats printed hindering and printed blocking terrain as Ropes. (You can bounce enemies off them and fully use Flying Leap if adjacent to 2+ of them.)
Pin - FREE: Choose an adjacent opposing character that’s on a blue click # and that this character hit with their Signature Move this turn. You both roll a d6, and if your result is higher, deal that character 1 penetrating damage and repeat this process. If your opponent rolls a 6 (Kick Out), that character heals 1 click.
Grand Entrance - During your first turn, if this character is in your starting area, they have “FREE: Move”
UCWF Rules - This character can’t be the target of range attacks or Outwit if: they’re on click #1, they’re on a click with a blue click #, -or- they’ve already been targeted by a range attack this turn. Protected: Pulse Wave.
Quote : Originally Posted by Baron Impossible
UCWF: Bounce, Pin. // In Multiverse Games (Any player has a game element on their starting force or Sideline that costs points from another Franchise), Bounce, Pin, UCWF Rules, Grand Entrance. Uncopyable.
These are my own simplified but expanded rules for multiverse game to give it more relevance outside of wwe's sole perspective
Outstanding job on integrating the wwe rules into the mainstream game. I especially love bringing in the blue click mechanic.
Are the UCWF Rules yours or from the wwe rulebook? It's a perfect rule to bring out the brutes.
Sunday punch! Yes! So fun. Great name for his signature move. But what I most love about this dial is that kickout effect. Talk about turning it up to 11! I mean that is a brilliant play, taking advantage of the blue clicks mechanic. I mean its a great trade off even if you're giving up 3 to 1.
What makes this dial so great is that it plays equally as well in the ring or with the FF. He was always pulling 'restling moves on fools (including Galactus's Cat). Anyway, Reversal is a more useful power than Super Strength after the rules update. (though in my house we still add extra damage for heavy objects and always will!)
Speaking of things they could do to Super Strength to make up for its major nerfing, I like that dab of slingshot on that Click #11. If SS not going to increase your damage output at all, maybe it should at least allow you to knock back characters with Charge and CR.
Love the flavor text (the original rocky got a chuckle out of me). Great start to the set.
#ucwf017 Sun Girl
Real Name: Selah Burke
Team: Spider-Man
Range: 6
Points: 50
Keywords: New Warriors, Spider-Man Family, Armor
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That's It?! All I Had To Do Was Break The Thing?!: DOUBLE POWER: Once per game, remove an object (including an equipped object) within range and line of fire from the game. Hey, Ball Guy! Eat Light!: When Sun Girl makes an attack, after resolutions give an action token to any hit targets whose defense value was exceeded by the attack total by 2+.
What Would A Super Hero Do?
ZARK! ZARK! ZARK!
Offensive Lasers
My Dad, He's An Inventor. I'm… Borrowing Them From Him.
All Right… This…*KAF* This Is Your Last Chance Before I Start Actually *KAF!* Fighting For Real Here
Light-Generating Technology
Outstanding job on integrating the wwe rules into the mainstream game. I especially love bringing in the blue click mechanic.
Are the UCWF Rules yours or from the wwe rulebook? It's a perfect rule to bring out the brutes.
thank you. i figured this would be uncharted territory for many if not most, it certainly was for me up until after i started the project . so a quick crib notes on the rules adds on the front page seemed in order.
nothing on that post is my own, save rewording wwe rules to ucwf rules. it's never spelled out other than what's on the PAC so those extra tools are what they are. i found them to be very useful and you'll see many of those named mechanics as well as some of the additional powers turn up from time to time in the non-ucwf material within powerbomb, too. why not, right? if it works, it works.
the only caveat to all that is that i do tweak the "multiverse games" label in my set. in the wwe pac it's defined as including non-wwe material into a game with wwe. that doesn't work too great as a definition with this set moving forward, so i opened it up to "another franchise" so as to have a more universal appeal . as a heads up, i'll be playing with that a little in here, especially with all the alternate dimension material in the subthemes i'm including
Quote : Originally Posted by Renokhan
Sunday punch! Yes! So fun. Great name for his signature move. But what I most love about this dial is that kickout effect. Talk about turning it up to 11! I mean that is a brilliant play, taking advantage of the blue clicks mechanic. I mean its a great trade off even if you're giving up 3 to 1.
What makes this dial so great is that it plays equally as well in the ring or with the FF. He was always pulling 'restling moves on fools (including Galactus's Cat). Anyway, Reversal is a more useful power than Super Strength after the rules update. (though in my house we still add extra damage for heavy objects and always will!)
Speaking of things they could do to Super Strength to make up for its major nerfing, I like that dab of slingshot on that Click #11. If SS not going to increase your damage output at all, maybe it should at least allow you to knock back characters with Charge and CR.
Love the flavor text (the original rocky got a chuckle out of me). Great start to the set.
what a great front-runner for a super-wrestlers concept, eh? benjy gone solo and he becomes a pro wrestler? that's just fun fun fun. it also gets us the black unitard that hasn't been clixed so that's fun for me, too. i went with that crouch pose to imply dynamic potential about to be unleashed, and it's got a nice wrestling feel to it while showing off the uni.
there were so many great lines in that '80s solo series. i had no trouble at all coming up with flavor text by the bushels for ben. original rocky was his billing when he first came to the ring that couldn't be left out. but all the weisen-heimers and no shinola were just a lot of fun. grouchy dad chatter that we could all use more of in our lives
speaking of that '80s solo series, the first is the name of his letters page. man, do you remember letters pages? that takes me back. when your words could be printed by marvel or dc and your opinions heard? the internet came around and ruined that something fierce but it was always better and more connected somehow even with the 30 day delay. anyway, enough "get off my lawn" musings, the gives a modest boost to pin roll but any advantage in that roll off is big and having an increased chance to kick out makes the hulkster mode on click 11 more possible. that click is meant to be super solid from the stats alone. but the added blue click protections and the slingshot/reversal combo are extra ucwf-brand add-ons to make it even stronger. with the free attack from reversal combined with the kb (in a direction of your choice) from slingshot you can set up the free attack from slingshot on top of normal business so he can do some work. all that and pc, too!
but if you got full-bore with him, the gets even better. i like giving costed add-ons to plus the dial beyond the addition of the clix. while subtle, going from 1d6 to 2d6-choose-1 is a big ol' biggity big deal, especially on a wrestling dial. sure, his breakaways will be nice, he'll also be better at leadership and his impervious roll on click 11, but now his pin rolls (when pining or being pinned) becomes a whopping 2d6-choose-one +1 and that's how you win a match after a sunday punch
ben's signature sunday punch was always going to be his, well, signature move. some folks made it easy for me to figure out, others required a little more creativity to come up with one. either way, i decided to include bonus art of the signature move to help clarify things and let y'all know what i'm pulling from. anyway, back to ben. f4036 did a really good job of covering the move in his sp which required me to do something other than obvious with it here. so i went for a simple tweak on the cce. especially with his good dmg values (you'll note i kept 4s off the experience dial save on click 11) i decided to both offset and encourage modifying dmg (yep, old rules here, never die) with the give and take of the tokening and thematic self-dmg. the self-dmg alone felt awfully punitive and unexciting, but the addition of the tokens will hopefully make it feel like a tradeoff instead. and will be especially well timed given he'll be puffin smoke on 2 tokens himself after using it
aside from the s and SPs, i tried to work on the combos afforded by the new abilities. with reversal in particular, clicks 4-9 means he's reducing opponent's breakaway down the dial. and when he switches to slam/plasticity that means he'll really be able to control opponent placement by placing them where he wants and they'll mostly have to deal with it. and speaking of dealing with it, i gave his stats and powers the inverted bell-curve 'cause when things get rough ben gets going!
Always nice to see a legacy character, it's great to see Sun Girl get a more modern interpretation.
That's It?! All I Had To Do Was Break The Thing?!, oh-ho that is going to be not only a nasty surprise but a real boon to the New Warriors....and you know I love anti-meta elements!
Hey, Ball Guy! Eat Light!, with a little Perplex she is going to be the scourge of the swarm team set. Yes, bunch up for my multi-target Energy Explosion....MWAHAHAHAHAHA!
You're making me want to track down this run of the Warriors, I've ignored the last couple of reboot attempts after they decided to make them a joke during Civil War I: The character assassination and seemed to be forget what the Warriors where about.
"I may not see the road I ride for the witch-fire lamps that gleam;"But phantoms glide at my bridle-side, and I follow a nameless Dream." R.E. Howard
Always nice to see a legacy character, it's great to see Sun Girl get a more modern interpretation.
That's It?! All I Had To Do Was Break The Thing?!, oh-ho that is going to be not only a nasty surprise but a real boon to the New Warriors....and you know I love anti-meta elements!
Hey, Ball Guy! Eat Light!, with a little Perplex she is going to be the scourge of the swarm team set. Yes, bunch up for my multi-target Energy Explosion....MWAHAHAHAHAHA!
You're making me want to track down this run of the Warriors, I've ignored the last couple of reboot attempts after they decided to make them a joke during Civil War I: The character assassination and seemed to be forget what the Warriors where about.
while she is a legacy character, i don't think she has any deliberate ties to mary mitchell. instead, she's the daughter of lightmaster, using tech she stole from dad and using it to rebel in an alex p keaton kinda way. she came onto the scene teaming up with superior spiderman and had a don't-meet-your-heroes story thanks to otto's, well, octaviusness . still. they teamed up to defeat her father's MoE (of which lightmaster embarrassingly remains the only unclixed member of... ), so that rate's spider-family in my book!
her kit is fairly basic. she flies. she blasts. and she herself didn't show any special tech aptitude (other than being able to operate her father's gear) but what she did show in both her superior teamup and her run in warriors was capitol G Guts and then some. with a moral compass possessing an unshakeable needle, she charged into the fray to do what was right (quite literally during a crowning moment of awesome during the warriors). so i went with story a bit more than mere powers for her dial. she can blast, but the side-effect blind is going to get her noticed. instead of making it mere tokening (bit broken with the ee) i thought that making it based on the attack roll itself would be fun, interesting, and earned. plus, as you point out, it's a good excuse to buff her attack value for the bonus . there's a handful of effects in the game that key off attack roll, but not near as much as you'd think and most are merely crit-triggers. having that roll be more significant is a design mine that's as rich as '49 . so i saw we get our pickaxes and panhandles and play with it
selah's guts come out with that long string of nekkid wp at the end sporting raw 18s to try and showcase her moxie and get you to not play her (so) safe when they arrive (not to mention the rise in attack and lose of move&attack to get you scrappy). and her end dial sp brings her superior spiderman solution to her father's doomsday device. sometimes science just needs a swift whap to hush it up. take that, nerds! but there ain't no meta like anti-meta meta 'cause anti-meta meta don't stop! so she's going to scuttle gear with the occamist of razors. shoot the dang the thing
i again recommend vol 5. they even explicitly address the loss of respect and adopt a real warriors ethos about pride in the team as vance and robbie get the band back together. i was a warriors fanboy in the '90s, so i say with those credentials that i expected eh during the read and research and was pleasantly surprised. just a good, fun read. little messaging, just heroes being heroes with fun interaction and a solid story.
#ucwf015 Haechi
Real Name: Mark Sim
Team: No Affiliation
Range: 5
Points: 40
Keywords: Inhuman, New Warriors, Animal, Monster
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The Korean Dragon: Blades/Claws/Fangs, Energy Explosion. I… I Don't Feel…: Shape Change, but it only succeeds on a result of 6. When Haechi succeeds his Shape Change roll, after resolutions turn his dial to click #7. // When an opposing character misses Haechi with a range attack, after resolutions remove an action token from Haechi.
Is It Too Late To Change My Mind About This?
ROOOAR!
Yeah. I'm Okay. I Feel Kind Of Great, Actually.
Is That Thing On Our Side?
Are… Are You Eating Their Energy Blast?
I Just… I Just Knew I Could Stop It… I Could Feel It
You Got This, Haechi?
Yep. He's Got It.
#ucwf035 Hummingbird
Real Name: María Aracely Josefina Peñalba de las Heras
Team: No Affiliation
Range: 6
Points: 45
Keywords: Champions, New Warriors, Deity, Psychic
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(+5)He's My Champion: Mastermind, but Hummingbird can only choose a friendly Scarlet Spider to be the hit target. Adjacent friendly characters named Scarlet Spider can use Defend. What Are You Afraid Of?: Perplex, but only to target opposing characters. These People Have Someone In Their Heads: Friendly characters within range have PROTECTED: Incapacitate, Mind Control, Opposing Perplex.
He's A Really Big Jerk And Hates You And Talks About You Behind Your Back
And I Float!
Run
You Shouldn't Be Afraid Of Him. You Should Be Afraid Of Me.
(Burn Before Huitzilopochtli!)
I Can Feel Her… She's Hurt…
We're Gonna Be Super Heroes!
Let's Talk About Your Feelings! I Can Hear It In Your Thoughts
Atlanteans, Inhumans and mutants of my! ( I couldn't resist.... )
Mark will be an excellent addition to any Inhumans roster, he's got some big energy for 40 points and I love the chance to hop clicks on a roll of 6 on Shape Change. Opening up with that 19 from range Defense and the ability to slip tokens on a miss is going to make him a target that your opponent is going to have to think twice about wasting a shot on.
Which may well mean that Haechi makes an excellent lure to bring an opponent into close combat.....so stick him out there and see if they take the bait!
Hummingbird really catches my imagination, strangely it seems we don't get as many new psychics in comics as we used to and she's got all the bells and whistles.
I like that her powers really give a feeling as to her combat style, just reading her flavor text and dial tell you an evocative story.
Visually she reminds me of an early Gamora or at least her race the zenhubarians....well ya know with a lot less fishnet involved.
However her references to Aztec and Mesoamerican mythology along with her Diety keyword reveal her true origin.
Did you know that the Aztecs believed that warriors were reincarnated as Hummingbirds?
I'm betting that's the origin of her superhero title.....of course Huitzilopochtli is not a nice guy....wonder if she'd stuck around if we'd have had a Raven/Teen Titans situation eventually.
Let's Talk About Your Feelings!, is it wrong that this is the most blood chilling thing I can imagine a telepath say to me?
Man, with that versatility and clocking in at only 45 points she'd be going on all her keyword teams I ran....and I have to admit I'd be looking to spoof her onto any team I want to run with Scarlet Spider ( heh, I really enjoyed his time in Texas ).
"I may not see the road I ride for the witch-fire lamps that gleam;"But phantoms glide at my bridle-side, and I follow a nameless Dream." R.E. Howard
Wait, what's all this I'm reading about your last set? I step away from the creative corner for a little bit and we lose our greatest contributor? Say it ain't so! I'm really going to miss your threads. Any chance of you coming back after a break?
As far as themes go you've picked a fantastic one and have been executing it flawlessly. Great job inducting the WWE rules to Marvel. I'm really excited to see the New Warriors subtheme here as well.
Atlanteans, Inhumans and mutants of my! ( I couldn't resist.... )
Mark will be an excellent addition to any Inhumans roster, he's got some big energy for 40 points and I love the chance to hop clicks on a roll of 6 on Shape Change. Opening up with that 19 from range Defense and the ability to slip tokens on a miss is going to make him a target that your opponent is going to have to think twice about wasting a shot on.
Which may well mean that Haechi makes an excellent lure to bring an opponent into close combat.....so stick him out there and see if they take the bait!
haechi, the korean dragon, would probably get along with dragonson. or maybe not, i'm not as spun up on their mythology
but true to his comic inception, he could be used to run interference for less range-defended allies. nothing like mobile blocking terrain . and he's cheap enough to risk it. besides, you'll want more opportunities for the sc roll to switch you to the four-legged ferocious dog-dragon he turns into. relying on simpler fair like blades and ee, he's able to clock in 4 clicks much cheaper and showcase that rookie earnestness.
it's fitting you refer to him as mark as he didn't get his supername until later in the series
Quote : Originally Posted by ToadKillerDog
Hummingbird really catches my imagination, strangely it seems we don't get as many new psychics in comics as we used to and she's got all the bells and whistles.
I like that her powers really give a feeling as to her combat style, just reading her flavor text and dial tell you an evocative story.
Visually she reminds me of an early Gamora or at least her race the zenhubarians....well ya know with a lot less fishnet involved.
However her references to Aztec and Mesoamerican mythology along with her Diety keyword reveal her true origin.
Did you know that the Aztecs believed that warriors were reincarnated as Hummingbirds?
I'm betting that's the origin of her superhero title.....of course Huitzilopochtli is not a nice guy....wonder if she'd stuck around if we'd have had a Raven/Teen Titans situation eventually.
Let's Talk About Your Feelings!, is it wrong that this is the most blood chilling thing I can imagine a telepath say to me?
Man, with that versatility and clocking in at only 45 points she'd be going on all her keyword teams I ran....and I have to admit I'd be looking to spoof her onto any team I want to run with Scarlet Spider ( heh, I really enjoyed his time in Texas ).
heh heh, yeah i can see that as being QUITE intimidating once the fridge logic hits just exactly what that conversation with a telepath would entail... . fortunately, aracely is a real nice gal with a good heart and good intentions, at least. despite the strong resemblance to '90s gamora that i can't unsee. it's like when sepulchre was running around with jessica drew's old costume 'cause no one else was wearing it
it's super implied that she's the reincarnation of huitzilopochtli, hence the hummingbird motiff, but there's a raw innocence to her and an earnestness to heroics that played off so well with kaine's grumpyface and reminded me of venus, even down to the giddiness to hero up. comparing her to raven does seem to strike the right chord, a meek appearance that's got a little something extra floating under the waters, as it were
so for her dial, i give her some basic tp-style things, with a little fearmongering flavor thrown in (thank you sinestro corps for a crib sheet go-to for fear-inducement) and the empower will help her mc if she maintains adjacency with her target as they hit their target. then she keeps with the soft control as she transitions into incap and the low defense and dmg numbers help keep her costs down. but she doesn't really need them, given what she's doing and if she's got kaine to watch her back. but watch your own if she gets to that last click hurrah were she unleashes her diefic fury reflexively. in the comics she even spoke parenthetically which struck me as extra creepy while belching forth flames of death onto a demon, but you know, these things happen