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How exactly is Doomsday destroying blocking? I don't see that on his card...
Though I do think an indoor blocking-heavy map would give him an advantage for sure. Outdoors not so much, since his will mean that Doom can ignore most terrain when drawing line of fire.
Doomsday never hit Doom, even though Doomsday's average 2d6 roll, after PC, was 7.38—which is higher than the statistical average, 7. Doomsday rolled 13 times; six of those rolls resulted in 8 or better.
Here’s the breakdown of the game:
X. indicates round number
[click number]
GED = God Emperor Doom
DD = Doomsday
PPB = Penetrating/Psychic Blast
PX = Perplex
DV = Defense Value
MET = Meeeee-trooo-po-lis!
; separates character's actions
// separates each character’s turn
(2d6 result)
/ indicates reroll
6-6 and 1-1 are treated as 5-6 and 1-2, respectively; doubles ≠ knockback
I might not be understanding your code here... did either character roll for Willpower?
-J
Nope! Forgot!
Although for determining who wins the match-up, long-term, it might be best to remove it. I don't think that one character derives more benefit from it than the other. It seems like all it does is add more variance, which does nothing but require more trials to arrive at the same win-loss ratio/result. I think.
Although for determining who wins the match-up, long-term, it might be best to remove it. I don't think that one character derives more benefit from it than the other. It seems like all it does is add more variance, which does nothing but require more trials to arrive at the same win-loss ratio/result. I think.
Maybe…
But honestly it seems to me like it might be the deciding factor in a lot of games. Both characters get to multiple STOP/Steal Energy clicks at the end of their dials, but Doomsday (in addition to having more than Doom) will be removing his action tokens twice as frequently as Doom.
I do think it could go either way and obviously Doomsday isn’t going to get there if he doesn’t hit any attacks but the fight does seem skewed in Doomsday’s favor.
"Let me put it this way. Have you ever heard of Plato? Aristotle? Socrates?"
Doom has Power Cosmic, which "normal" Willpower on 5 or 6.
Doomsday is a Giant, which gives him Willpower on 3 or higher..
-J
Doom has Colossal Stamina as part of a trait, does that also let him have a 3+ Willpower like a giant or is it functionally just extraneous text under modern rules?
Doom has Colossal Stamina as part of a trait, does that also let him have a 3+ Willpower like a giant or is it functionally just extraneous text under modern rules?
Characters who have Colossal Stamina via a trait or special power can use it the same as they would have before the rules change.
"Let me put it this way. Have you ever heard of Plato? Aristotle? Socrates?"
Doom has Power Cosmic, which "normal" Willpower on 5 or 6.
Doomsday is a Giant, which gives him Willpower on 3 or higher..
-J
What the actual freak kind of rule is that? How does being tall make one’s will, or resistance to exhaustion, stronger? What were they smoking?
Yes, that definitely changes things, considerably. I think that one of the most important things that DD can do is knock GED off of 20 DV, and this gives him more chances.
So Far I have Doom Winning 1 and a stalemate because of Shape Change that time ran out on. I need to reformat the stalemate because Doomsday went first.
They say the best weapon is one you never have to fire. I respectfully disagree. I prefer the weapon you only have to fire once. That's how Dad did it, that's how America does it, and it's worked out pretty well so far." Robert Downey/Tony Stark
1) Did Doomsday use Genocidal Hatred? I notice, for example, that on Turn 4 DD hit and dealt 4 damage, but with Genocidal Hatred it should have been 5.
2) It does not appear that you applied Steal Energy for Doomsday on turns 8 and 13.
3) Same question as above -- how did Willpower factor in?
4) Since Doom went 1st, did you consider map choice for Doomsday?