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Agatha takes PC and Perplex with the Darkhold. She and Nova Perplex Nova's Damage to 6
Nova teleports to D16
Franklin TKs Agatha to A15
Agatha just shoots out the HO in F9
HERBIE flies to F15, Outwits SS on Faust. Maybe. Rolls 3. Yes he does.
Psycho Man to D15, tries Outwitting his Bell, Wheel Jar. Rolls 1, so can even use Outwit a second time. Will Outwit Faust's Psychic Blast as well, just in case this fails miserably.
Psycho Man also activates Doubt again, giving -1 DV to all opposition within 8
Sue to B19
Nova HSS to B13 on Faust, AV11 +1 on DV18-1. Gets 7. 4 to Faust is a KO. 1 to Nova who ends A22
No one left to block except Reed who can't get far enough, even with his Sidestep.
"Felix. It's been ages," Agatha Harkness said, casting a spell to disintegrate the billboard Faust was hiding behind.
"Agatha! It must be what, 20 years since...Belgrade, wasn't it? You're looking younger than ever." Faust cast a spell back at Agatha which she easily deflected.
"Flatterer," she waved him off. "Are you still hanging with those three reprobates?" She cast a mystic bolt back at him, but he went intangible and it passed harmlessly through him.
"What, you mean Abnegazar, Rath, and Ghast? No, we've parted ways. We'll still collaborate occasionally on a project, but more on a consulting basis. Still have your cat, I see."
"Of course. What would a witch be without her familiar?"
"Oh for heavens sake. Can we just get on with this please?" Nova asked hitting Faust with her cosmic fire while he was busy with Agatha.
Torch RS to D19 on him, AV11 on DV18. Gets 6. PCs that to 5. Sue makes it 4.Man.
Nova Perplexes her AV to 11. HSS to D18 on him, DV18. Gets 10. Atrocitus can PC that himself. Gets 8. That's 3 to him. Ends in B23
Alicia will heal Nova. No need to roll, all she needs is 1.
It's Skrullin' Time. An Infiltrator, a Warrior and a Technician. Warrior teleports to D16, uses his Drop Disguise so he can't use SC this turn, but gets +2 attack. On Atrocitus, AV12 on DV18. Gets 11. 3 more to him.
Sue to Incap Atrocitus, AV11 on DV17. Gets 4.
Infiltrator to B15
HERBIE Sides to D17, Outwits Poison on Atrocitus.
Psycho-Man uses Doubt, so remember "Opposing characters within 8 squares modify attack -1."
Thank you for not attacking George. I know he'll go soon enough but I'm glad to play him a bit.
Reddy, Zee, Booster JLU: 1,5,2. Zee removes a token from Ted.
Beetle targets Infiltrator and Psycho. 4. Zee PCs: 4 again. Forgot the Skrull roll but it wouldn't have mattered.
George to break? 3. Ok, flurries on Infiltrator. Mebbe. SC is 2. Gets 5. A miss, then 12. Kos him and Georgie heals.
MM should be in A15 with 2 tokens. WP: 3. Bummer, I have an interesting plan for him. He'll boost Atro's av to 10.
Reddy tks Zee to F9. She tks MM to D14. I would think that creates trouble for Controller who can't attack him until he attacks but can't avoid him because he's adjacent. He'll Outsider Controller.
Zee ports back and sides to G4.
Atrocitus can freely go to A22, cce on Nova. 8. That works. Torch: 8. It doesn't now.
Infiltrator koed and blocked. MM is adjacent to Controller who can't attack him using Outsiders on him.
JLU Red Tornado @ J2
JLU Booster Gold K5
FL Elongated Man (Dissent) I3
D10A016 Blue Beetle @@ E9
Zombie George Washington (1) @@ A14
BTU Atrocitus @@ (6) A22
BTU Martian Manhunter E14
JLU Zatanna @ G4
One extra
"Get away from my son!" Reed stretched and pulled Atrocitus away from Franklin, swinging him into the wall until his passed out.
"I could have told him that was a sure-fire way to turn Reed and Sue into rage-monsters," the Human Torch said, throwing fireballs at the Zombie Washington.
"You humans seem to revere this one as a leader of some sort," the Skrull said, finishing the attack on Washington. "Though I can't imagine why."
Thought I was doing well here but I'm ahead in points, so maybe not.
Reddy, Zee, Booster JLU: 1,4,5. Nope.
I'm intrigued by Butterfly although I'm not quite sure what I'd do with him/her. Also tempted by the Royal Flush Gang but I still need to wrap my head around them.
Ralph to D8 outwitting Herbie's ta.
Enter Starro. WKD18 P is my favorite. I'll also take a pair f Starrophytes.
He ports to FG8,9, Tries to mc Torch, Sue, Psycho. SC: 5 for Psycho, SC: 2 for Warrior. Gets 5. Zee: 9.
Sue on Herbie and Alicia. Gets 9. Kos Herbie. She moves to D17 to block.
Torch on Tech and Frankie. 5. Skrull roll: 5, not enough to save him, he's koed.
warrior on Controller. SC is 6. Sue then. 6. Not enough.
Starro places his own starrophyte.
Reddy tks Starro and Ralph back. Herbie koed, his ta was outwitted so no healing. Sue is now in his spot.
JLU Red Tornado @@ J2
JLU Booster Gold K5
FL Elongated Man (Dissent) I3
D10A016 Blue Beetle E9
WKDP018 R Starro @ KL2,3
NO Starrophyte A I2
NO Starrophyte B @ K3
BTU Martian Manhunter E14
JLU Zatanna G4
One extra
I'm intrigued by Butterfly although I'm not quite sure what I'd do with him/her. Also tempted by the Royal Flush Gang but I still need to wrap my head around them.
This whole new Peacemaker mini-set looks kind of interesting, but I don't have HBO so I've not seen any of the show. Though I've heard it's supposed to be good. So most of these characters I am not familiar with. Judomaster and Vigilante I recognize from the comics, but not the others. Oh well, it wouldn't be the first time I've played a figure when I'm not familiar with the character. https://www.dc.com/blog/2022/01/12/p...axs-peacemaker
So my only real target here is Blue Beetle, since I still can't attack J'onn.
Reed WP - 2
Reed to A15, Outwits Toughness on Blue Beetle.
Psycho-Man does his thing to get all figures within 8 squares -1DV
Nova Perplexes Johnny's Damage to 5
Johnny RS to A18, attacks Beetle, AV11 on DV17-1. Gets 5. My dice love to give me 5s on my opening attacks. But this time it's good enough and KOs Blue Beetle.
My last Skrull will teleport to D9 to block
Psycho-Man is tired of being tied up by Martian Manhhunter. Can he break away? 3. My dice don't care what Psycho-Man wants.
Red Hulk in now. Franklin TKs him to C15, but that's all I can do with him.
Blue Beetle KOd and blocked
WOTR058 Human Torch (Force Field) @@ A16 (PC)(1)
FFFF015 Franklin @ A23
F4034 Invisible Woman D17 (PC)
-Alicia Grimm A14
FFCC001 Mr. Fantastic @@ A15 (Plasticity/SC)
F4022 Nova (Cosmic Control Rod) B23 (+1 CVs except Dam)
FFFF Psycho-Man (Emotional Modifier) @@ D15
F4 Skrull Warrior D9
F4 Red Hulk (Anger +0)C15
"The guy in the bug suit still kinda reminds me of Spider-Man," the Human Torch said. "Spider-Man can be really annoying sometimes, so..." with that the Human Torch took down the Blue Beetle with a wave of fireballs.
"With the Thing down already, it looks like you need a new strongman in your roster," Red Hulk said.