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Ghost on Herc, AV11 on DV17. Gets 6. That's good enough. KOs him.
Ocean Master to J17
Some fun aquatic figures that aren't really Atlantis. Pity. Well, he's pricey, but hopefully WOV Namor will be what I need against Swamp Thing. They're giving out 19DVs like candy these days.
Negative TKs Namor to H15/16.
Namor HSS to FF4/15 on Swampy, AV12 on DV19. SC is 2. Gets 2. Ocean Master 3. Mera 5. Rose 7. That took everything. 2 to Swamps. Mystics to Namor. Breakaway? 5, and Plasticity doesn't work against HSS figures anymore. Ends F19/F20
Mera tries targeting him. I figured he'd be a Swimmer, but I don't see that on him, AV10 on DV18. Gets 10. 2 more to him, 1 to her
"That's one Avenger down," Ghost said, proud of himself for taking out Hercules.
"Aye, and it leaves this muck monster," Namor declared upon his arrival. "But nothing that I cannot handle!" He struck at Swamp Thing, and bits of muck flew off in all directions, but he seemed to do little in the way of permanent damage.
GR hss to AB15,16 on Ghost. Gets 7. 3 to him. Break is 6, he ends in A12, 13.
Widow becomes #5, sides to H4, tks Watcher to D8.
He tks ST to E14, makes his av 11. Drops a terrain under Mera. 10. Mera: 7. OM: 5. 2 to Mera. ST heals 1. (Actually, does he? He can make a close attack via terrain but does it work as if he were adjacent?).
Not sure how I'm behind in points, I feel so outclassed here.
GR hss to B12,13 on Trench C. 5. PC: 3. Not sure what I'm more tired of, low rolls or missing SS. Wait, make it the low range. I look at Batman and see I can do nothing with him without help.
MK on C. Gets 11. Yeah! SS: 5. Maaaaannnnnnn....
Stardust might be useful. Watcher tks her to G10, boosting her range.
She pulses via G13. 4. Man alive. Widow PC: 10. 1 to all the trench. Kos OM.
The trench are moved around G13.
"Creatures of the water, my powers effect you just as well as if we were in space," Stardust says, unleashing a pulse wave that stuns the Trench and kos Ocean Master.
Mad Thinker moves to I16, Perplexes Stardust's DV-1
Shocker RS to J14 on her, AV11 on Dv18-1. Gets 6. Good for 3 Penetrating.
Negative TKs Namor to H13/H14
Thinker Sides to K18
Rose to I17
Flunky 2 to I18
Flunky 3 to H18
Trench C Sides to F11, carrying Trench B to G12
Namor HSS to G11/H12 on Stardust. AV12 on DV18. Gest 4. 10 for Rose. 7 for Ghost Rider. 3 +2 for Empower -1 for Invulnerable is 3 more to Stardust. Break is, unfortunately, 1
Trench A HSS to E11 on her. AV9 on DV17. Gets 9. Woo, lucky. That's enough to KO her. He will end F17
Trench B Sidesteps to F10 to block carrying C to G10
Stardust KOd and blocked
EAX039 The Rose (Flunkies +3) @ I17 (SC/PC)
-Hired Flunky 2 @ I18
-Hired Flunky 3 @ H18
-Hired Flunky 4 A16
SMBA018 Mr. Negative @ I21 (SC)
MKR004 Xandressan Windsman A H21
CAAV044 Ghost K20
FFFF013B Mad Thinker @ K18
WOV Namor @ G11/H12 (1)
JLTW08 Trench A @@ F17 (1)
JLTW204 Trench B F10 (1)
JLTW204 Trench C G10 (1)
SMBA Shocker @ J14
Stardust immediately found herself swarmed by the Trench.
"Such underlings a you cannot stop me!" She raised her weapon for another blast, but was hit by a shock wave that knocked it out of her hand.
"Yeah, I don't think so," Shocker taunted her.
"In space, you Heralds may be a force to be reckoned with. But in the water, it is Namor who reigns supreme," He slugged her hard and left her for the savage Trench to finish off.