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"What is a Hulk scared of?" the Scarecrow asked, giving the Hulk a faceful of fear gas.
"No! Banner! Get away Banner! You want to make Hulk go away forever! Hulk doesn't want to go away! Hulk won't!" the Hulk said, leaping with his powerful leg muscles sending him miles.
"And yet, he did indeed go away," the Wizard observed.
"Ever wonder who would win in a fight between a Penguin and an Octopus? Here's a hint," the Penguin said, using his umbrella like a machine gun to try to shoot down Dr. Octopus.
Hawkeye on Penguin, his only possible choice, hate to do it. Of course with SC and 18dv esd it ain't all that easy. SC: 2. Gets 8. 2 to Penguin. Oh, we'll roll for wp: 3.
Oh for fun, Magneto recruits the CR Magneto XDPS. Pops out in front of Brainiac. Needs 7, rolls 7. He's a giant though so Wizard can intercede: 11. 3 to him.
Loki needs representation, MICN018v. Sue sends him to K14.
He tries to mc Penguin, outwitting his esd. His 7 will do. Attacks Canary. 8. 2 to her. He moves to M11.
Ock flurries on him. Gets 4. Loki: 8. 3 to him. Flurry: 7. Kos him.
Strange uses his last recruit token to get Raven to go block.
Penguin koed and blocked. 3 to Brainiac.
SFOSM Dr. Octopus @@ (3) L11
MICN Thor F17
MICN018V Loki @ J14
MICN015 Iron Man B13
WOTR050 Dr. Strange (Recruit-3) @ B14
XMXSV Magneto (Recruit-2) @ B8
FFAI Hawkeye @@ H20
FFFF019v Invisible Woman @ B18
Scarlet Witch comes in, phases with Strange to E8, he's F8.
IM boosts his range, RS to F13, on Canary. A 6 kos her.
Enter Human Torch, RS to K13, to block Canary ee on Wiz and Plas. SC: 1 and 3. Good. Rolls 5. Not so good. Wanda: 9. Wizard: 8. He does 3. Plas imperv: 4, takes 1. 3 to Wizard. Chimp SS: 2, 3 to him. And Johnny's down 2.
Canary koed and blocked. 3 to Chimp and Wizard. 1 to Plas.
WOTR Scarlet Witch @ E8
MICN Thor F17
AFFE106b Human Torch @ (2) K13
MICN015 Iron Man @ F13
WOTR050 Dr. Strange (Recruit-3) F8
XMXSV Magneto (Recruit-2) B8
FFAI Hawkeye H20
FFFF019v Invisible Woman B18
710
Figures: Ant-Man, Dr. Octopus, Dr. Strange, Hawkeye, Hulk, Human Torch, Invisible Woman, Iron Man, Loki, Magneto, Puppet Master, Scarlet Witch, Spider-Man, Thor, Wasp
I suppose I should have been clearer on how I was marking the Wizard, Marking him as Stealthed when he's obviously not on any Hindering was probably misleading. I was going for the shortest shorthand to explain his SP.
What's really on with the Wizard is:
ILLUSIONS HIDE YOUR TRUE SURROUNDINGS: When The Wizard is occupying hindering terrain or adjacent to blocking terrain, The Wizard can't be targeted by non-adjacent opposing characters.
So with that Torch shouldn't have been able to target him. I Shouldn't have just said "Stealth" when I meant "Couldn't be targeted be non-adjacent" as it's not really the same thing.
I thought only Chimp is on hindering. Only the bush-like squares are hindering. So Wizard wouldn’t meet the qualifications of his sp to be affected by it.
Wizard doesn't have to be on Hindering. That's what I was trying to say. His power isn't really Stealth (again, my bad for stating that way) It also kicks in if he is "adjacent to blocking terrain" which he is.
Excuse the dumb point but blocking terrain and elevated terrain aren’t the same.
V3 is blocking. Here’s the definition below. I mean this isn’t such a power move that I’d be crushed if I’m wrong, just want to be sure we’re on the same page. If you say, your understanding is correct, I’ll abide and figure out what I’ll do.
Blocking Terrain
Blocking terrain represents areas and objects on
the map with the potential to completely impede
a character’s movement and line of fire. Any line
of fire or path of movement that crosses blocking
terrain is labeled a “blocked” line of fire or path of
movement, the movement cannot happen and
the line of fire is not able to be drawn through this
terrain. • Movement: Blocking terrain prevents movement.
Characters can’t move into or through blocking
terrain. • Line of Fire: Blocking terrain prevents a line of
fire from being drawn between two squares.
Any line of fire crossing a square of blocking
terrain is blocked (except for a line of fire
between two elevated characters that crosses
grounded blocking terrain).
You're not wrong. Legally, by the rules, Elevated is not Blocking. But I feel like we've been playing it all along as being interchangeable for powers like this, like CAAV Absorbing Man, for the Camouflage Feat...can I go back to our old games and find specific evidence? Maybe, but who's got that kind of time?
I'll concede the point, but I do think there's precedent
UH WP - 3
UH IJL - 3
Chimp Leaps to Q8, Outwits ESD on Torch.
Scarecrow Perplexes Plastic Man's Range to 5
Plastic Man on Torch, AV11 on DV17. Gets 12. Well, he won't be doing that again. KO to Torch.
Wizard to K13 to block.
Still have to replace Canary, but my TKers are tapped out and no way I can reach you. But with the hit on Wizard, I do need PC again. Zatanna's from 1964. She will come in and move to R9
Human Torch KOd and blocked
BTAS069 Green Lantern R17
NOT18 Scarecrow T12
MOT05 Detective Chimp @ Q8 (3)
NOT Brainiac R14 (7)
JLU062 Ultra-Humanite W15
WF Wizard @@ K13 (SC)
WKDP20 Plastic Man @@ P11 (1)
MOT Zatanna @ R9
Figures used: Batman, Black Canary, Brainiac, Detective Chimp, Green Arrow, Green Lantern, Joker, Plastic Man, Robin, Scarecrow, Speedy, Starro, Ultra-Humanite, Zatanna - 776
"Right. In that case, I hate to be a wet blanket, but..." Plastic Man changed to a blanket and wrapped himself around the Torch, smothering his flames.
You may be right although the Camouflage example isn't a good one since it's activated by a wall or blocking terrain.
Torch came and went pretty fast. Fortunately there's a lot of fun old pieces still.
So you give me Wizard with 3 damage, you concede the point but don't show the damage.
To avoid SC shenanigans I'll dust off Black Panther. Like Johnny, he's probably a sacrifice but we'll see. SW tks him to J14 so he can outwit Wizard's SC.
IM on him. Gets 7. Kos him. 1 to Tony.
Hawkeye will try to off Brainiac. Since IM hit Hawkeye can freely move up 2 squares, a little side note I forget on this guy. Gets 2. Y' know, I felt that was coming. He sides back.
Magneto summons the old IC E Quicksilver to go and block Wizard. I'm officially out of recruits on both figures.
Doc to I9, I may need him.
OK, this is stupid. Sue tks Thor to J11. Neither Plas nor Chimp are ideal targets but Thor needs action.
HSS to N6 on Chimp. Rolls 4. Doc: 9. Chimp: 8. SS is 3. Kos him but at a cost of mystics. Thor ends in Q8 to block. Surely to be targeted next turn.
Wizard and Chimp koed and blocked. Did almost as much damage to myself this turn as I did to you.
WOTR Scarlet Witch @@ E8
MICN Thor @ (1) Q9
ADW007 Black Panther (stealthed) J14
MICN015 Iron Man @@ (1) F13
WOTR050 Dr. Strange @ I9
XMXSV Magneto @ B8
FFAI Hawkeye @ (1) H20
FFFF019v Invisible Woman @ B18
733
Figures: Ant-Man, Black Panther, Dr. Octopus, Dr. Strange, Hawkeye, Hulk, Human Torch, Invisible Woman, Iron Man, Loki, Magneto, Puppet Master, Scarlet Witch, Spider-Man, Thor, Wasp