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Originally posted by oogie56 I have an idea for a different team if I don't get the X Men. My question is what about people who have different TA's. For example, if I had the Xmen, and I have Iceman, his E version is Defenders TA. WIll we just ignore this? Also, will you be able to e-mail out maps as we use them?
You can have characters that have your TA on any version of the character. You can actually recruit characters that don't have the TA, but you have to make an attack roll, and there are limitations to how many you can have (see the rules errata below).
Yes, I am making changes to the rules already. Told you it was a work in progress. Well, better now than later, right?
The IAP and TAP sections will now read like this:
Individual Achievement Points are earned as follows:
• Each time a hero makes a successful attack against a successful attack against an enemy character (including non-damage inducing attacks such as Incapacitate), they get one achievement point for every click of damage dealt.
• Each time a hero KO’s an enemy character, they get two achievement points in addition to the points gained from the successful attack.
• Each time a hero captures an enemy character (see below, CAPTURING ENEMIES), they get four achievement points.
• Heroes can also get additional achievement points with upgrades to their training room (see below, HEADQUARTERS IMPROVEMENTS).
Team Achievement Points are earned in the same way.
Example: Batman defeats Rookie Joker. He receives eight IAP, and his team receives eight TAP; six for each click of damage dealt to the Joker, and two for KO’ing him.
It's easier to keep track of because the IAP and TAP are the same. Hopefully you won't earn them too fast.
Also, like I said, there's a rule about how many characters you can have without your team's TA:
More than half (half plus one) of your team must have the Team Ability of your team in some version of their character.
I.E., if you have eight characters, five must have the TA, (half is four, plus one), if you have seven characters, you must have four (half is 3.5, for fractions you can’t just round up). For 14 characters, you must have eight, etc.
That way, you can get a few unaffiliated characters, but it'll still be this or that team, definitively.
Okay, here's the deal, guys. I'm gonna make the villains in each battle just hard enough to give you a challenge. My goal is for each of you to win most of the time, but not without you having to work at it.
But if you're the kind of competitive person that likes to know he's winning against something, what we can do is to make it a competition to see who can earn the must TXP's. Do you guys want to do that, or just make it a relaxed, uncompetitive, fun campaign?
Originally posted by RookieBatman I'd recommend Avengers and Batman Ally or maybe Titans for the other two.
Here's an idea, for whoever's gonna pick the DC team. Since both the Batman Allies and the Titans don't have a really fantastic cast of characters, I'll allow you to make your team "the Outsiders." Not the real Outsiders, but just a combination of Batman Ally and Titans. In other words, whenever the rules reference "your team ability," that applies to both Batman Ally and Titans. Sound good?
I will take the Titans. Straight. A friend of mine mopped the floor with them. And there are a preety good variety of them. And I can use any figs that have the TA at any point, correct.(I will get to the V-Nightwing at some point) I didn't see the starting point total for the teams. Did that get put in there and I'm just blind?
Hey folks, here is a set of Campaign rules that i came up with about a year ago that got good reviews here and a 5* rating on another site when posted there..
1)Pick a Mentor – any Named character from 45 to 75 points (inclusive) – the cost of the Mentor will be deducted from 150 starting points to determine the points available for the rest of your team. Mentors and other characters that start as Rookies or Experienced can later be ‘bought up’ – all the way to Veteran, as points become available after battles (shown below). Note whether your Mentor is ‘Good’ or ‘Bad’ (a Mentor being Good or Bad does *not* limit who you can buy for your team, it only determines what Generics show up – but other characters with the *same* Team affiliation as their Mentor *do* get the bonus described below).
2)150 points – (cost of the Mentor) = points available to buy rest of team. You may not buy Generics or any character that costs more than the Mentor chosen. Team members that are from the same team affiliation (except ‘No Affiliation’) as their Mentor currently is receive a bonus during each game: either a one-time use of Perplex or a one-time use of Probability Control (chosen by player at the time of their need). (No Wildcard Team Abilities get this). You must buy at least 2 other team members to start (e.g.: minimum 3 characters to a team).
3)The balance of the team *each battle* will be made up of (up to) 50 points of Generics, team affiliation chosen randomly from the following table (all from the same affiliation – purchase to make up to 50 points total) (Roll D6):
Die roll Affiliation that shows up
G:1-2 SHIELD (Generics only) (If Mentor is ‘Good’)
G:3-4 POLICE (Generics only) (If Mentor is ‘Good’)
G:5-6 NONE (Generics only - Thugs etc) (If Mentor is ‘Good’)
B:1-2 HYDRA (Generics only) (If Mentor is ‘Bad’)
B:3-4 SKRULLS (Generics only) (If Mentor is ‘Bad’)
B: 5 SUPERMAN ENEMY (Generics only) (If Mentor is ‘Bad’)
B: 6 NONE (Generics only - Thugs etc) (If Mentor is ‘Bad’)
4)Starting battles will be fought between teams of 200 points, consisting of 150 points of team members plus 50 points of Generics randomly chosen as above. If after several battles you have full teams consisting of more than 150 points of Team members, then up to 150 points of team members may be chosen from the pool *each game* - you are allowed to change teams between battles.
5)After you battle, points of damage for KO’s that you do to your opponent are available to either:
a.Heal existing team members (must be done 1st!).
b.‘Buy up’ existing characters to higher levels (EG: Experienced or Vet from rookie etc) Characters are ‘bought up’ by spending the difference between their current level and their next level. ‘Uniques and LEs’ can not be ‘bought up’, only lost or stay the same cost.
c.Purchase new characters as team members. New characters are purchased regularly at their point cost.
If not enough points are available to heal existing characters, then they can be dropped down levels or be completely lost and the extra points made available in the players’ ‘Point Bank’. If a character is lost, they may not be re-purchased in the future – pick a different character; lose the bonus below.
6)At the end of 3 battles, each team receives 25 points for each remaining original team member remaining; up to 100 points maximum. After 3 battles, the 4th – 6th battles will start with teams of 250 points drawn from the total Team Pool and 50 points of Generics as before - adding 100 points base every 3 battles to a max of 1000 points in the Team Pool to select from.
7)If a Team loses badly enough that they cannot heal, the Team Pool ‘points bank’ can be drawn into the negative in order to heal *original team characters* only. Later addition characters must 1st be ‘sold off’ to heal the original members. This negative balance is then paid off after subsequent battles before new characters can be added. If the negative balance in the ‘points bank’ exceeds 200 points, the team breaks up and a new team, using completely new characters, must be started.
These rules encourage teams of like minded folks, but don't limit you and also encourage the generics that show up to battles, but you're never quite sure who will be there...to help or to get in the way!
Originally posted by oogie56 I will take the Titans. Straight. A friend of mine mopped the floor with them. And there are a preety good variety of them. And I can use any figs that have the TA at any point, correct.(I will get to the V-Nightwing at some point) I didn't see the starting point total for the teams. Did that get put in there and I'm just blind?
200 pts. Uh, oops, I did forget to mention that all the characters must start as Rookies. (Actually, everyone, including the villains, start out as Rookies.)
So, Spinebreaker, does that mean you'll be taking the Avengers?
I'm going to broach a subject that I'd like to hear your opinions on. Of course, I'm the GM, and I could just make this decision, but I want you guys to have fun, so I'm gonna kind of make this a representative democracy and get your feelings for it.
Would you guys be at all interested in just starting out with the first sets from DC and Marvel? (IC and Hypertime.) It would be interesting because instead of just having all these characters here, there would be new heroes and villains coming into the universe, giving kind of that atmosphere of an ever-expanding comicbook world.
Since having only one set would somewhat limit your initial teammaking ability (especially the Titans, which is why I originally brought up the "Outsiders"), I'll give you 215 points to start instead of 200, and I'll also give you a sort of loan system to allow you to give even farther over.
Just an option, tell me what you think and then I'll decide.
By the way, Swaffo, we haven't heard from you in a while. Are you still in?
only rookies.. Fair enough. I'm not sure how restrictive just the first sets would be... I'd be ok, JLA and X-Men too. Titans/Outsiders would be what I worry about...
What kind of supreme being would condone such irony?