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Can Sargon use his SP to swap a held object toke (light or heavy) with an orange construct on the board? I realize that an orange construct object "cannot be picked up", but technically that is not what is happening here. The lifting of the object has already occurred, Sargon is merely transposing the positions of two objects.
Basically, should the Orange Constructs have read "cannot be carried by a character", instead of simply "cannot be picked up"?
This hole has been closed. Sargon can now only affect light and heavy objects. Since the Orange Construct objects are neither light nor heavy objects, Sargon cannot affect them with Illusionary Swap.
From the Player's Guide:
Quote
Illusionary Swap reads: "…any two heavy or light objects…" instead of "any two non-Immobile objects…".
(And I'm guessing ChiRocker will update the first post when he has a chance.)
Since I just got this character and have to figure out how to best use him, I have found this thread veru useful. Thanks for compiling this!
Let's Play "Whoizzit?"
My Avatar is an as-yet-un-clixed character. If you know who it is, be the first respondant to correctly identify this character I'll send you some free rep!
Q: Do the constructs utilize Larfleeze's Plasticity, Shape Change (when they are attacked) and Flurry during attacks and breakaways?
A: No, Larfleeze uses Larfleeze's powers. The constructs do not, but in the specific ways described on Larfleeze's card, they act as a conduit for him to use his powers.
Specifically in regards to your question, Larfleeze can use flurry to attack a character adjacent to one of his constructs, but remember that it's Larfleeze making the attack, not the construct.
As for the other powers you mentioned, there is no way for the objects to use them. However, the objects do not have to roll for break away anyway, because they are not characters. Likewise, opposing characters do not have to roll for break away from the construct objects.
Quote : Originally Posted by Magnito
In other words, it's all Vlad's fault.
Quote : Originally Posted by Masenko
Though I'm pretty sure if we ever meet rl, you get a free junk shot on me.
Quote : Originally Posted by Thrumble Funk
Vlad is neither good nor evil. He is simply Legal.
Apologies if this is answered in the last 30 pages of the thread but I have a question.
Is there any way to move a construct and perform a close combat attack with it in the same turn? Or do you have to move it after larfleeze moves and then attack through it on your next turn?
Apologies if this is answered in the last 30 pages of the thread but I have a question.
Is there any way to move a construct and perform a close combat attack with it in the same turn? Or do you have to move it after larfleeze moves and then attack through it on your next turn?
Normally, you would not be able to move a construct and attack with it in the same turn. There are ways that you can do this, but they all require bringing other characters or feats into the mix.
For example, if you have a character with mind control and the Compel feat, you could give Larfleeze move action, and move the construct after Larfleeze move. You could then use compel to give Larfleeze a close combat action, which could be made through the construct he just moved.
Another thing to remember is that you can use poison and make attacks through constructs that you just made.
If your opponent has a character close enough to Larfleeze, you can make an orange construct at the beginning of your turn as a free action, then use poison, dealing damage through the construct, then give Larfleeze a close combat action to make an attack through the construct as well. It's a great way to deal with opponents who thought they were safe because they were 6 squares from Larfleeze.
Quote : Originally Posted by Magnito
In other words, it's all Vlad's fault.
Quote : Originally Posted by Masenko
Though I'm pretty sure if we ever meet rl, you get a free junk shot on me.
Quote : Originally Posted by Thrumble Funk
Vlad is neither good nor evil. He is simply Legal.
Normally, you would not be able to move a construct and attack with it in the same turn. There are ways that you can do this, but they all require bringing other characters or feats into the mix.
For example, if you have a character with mind control and the Compel feat, you could give Larfleeze move action, and move the construct after Larfleeze move. You could then use compel to give Larfleeze a close combat action, which could be made through the construct he just moved.
Another thing to remember is that you can use poison and make attacks through constructs that you just made.
If your opponent has a character close enough to Larfleeze, you can make an orange construct at the beginning of your turn as a free action, then use poison, dealing damage through the construct, then give Larfleeze a close combat action to make an attack through the construct as well. It's a great way to deal with opponents who thought they were safe because they were 6 squares from Larfleeze.
Also, you could use new Cyborg superman to combo with larfleeze. Just create an orange construct, then placed with CybSup free TK, then use his superman enemy TA to remove any def power, then use larfleeze's poison. All of this are free actions, so you could attack with larfleeze and cyborg superman after this. As a bonus, you can use the construct to heal CybSup so there would be less than 2 constructs in play next turn, and so you would be able to repeat it again.
Apologies if this is answered in the last 30 pages of the thread but I have a question.
Is there any way to move a construct and perform a close combat attack with it in the same turn? Or do you have to move it after larfleeze moves and then attack through it on your next turn?
You First create a free token 6 squares away.
You then Compel Larfleeze with Maxwell, to create another Token and then have him move for 12 squares.
After the mind control resolves you have Larfleeze Attack.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
You First create a free token 6 squares away.
You then Compel Larfleeze with Maxwell, to create another Token and then have him move for 12 squares.
After the mind control resolves you have Larfleeze Attack.