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#028 Kiseitai
Real Name: Kiseitai
Team: No Affiliation
Range: 4
Points: 20
Keywords: Dark, Fiend
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SPELL/TRAP: When this character is KO'd or when building your force by paying the purple point cost, add this dial face down to your Trap/Spell pool. Give a friendly Yu-Gi-Oh! character a power action to set this dial from your pool by choosing "Spell Symbol" or "Trap Symbol" and placing it face down on their card. The set character may use the effects of that Trap/Spell. SPELL: 7 COMPLETED: The set character must have the Machine keyword to use this ability. POWER: The set character modifies either their attack or defense by +2. When the set character misses with an attack, remove the spell. TRAP: LIGHT OF INTERVENTION: When the set character is targeted by an opposing character's Outwit or Perplex, you may activate this trap. Until the end of the turn, stats can't be modified and all characters gain Protected: Outwit. At the end of the turn, remove the trap. Demented Worm: STOP. When Kiseitai would be KO'd, you may equip him to an opposing character within range and line of fire as if he were equipment. While Kiseitai is equipped, the opposing character gains the following abilities:
At the start of each of your turns roll a d6. 5-6: Unequip Kiseitai. At the start of your opponent's turn, your opponent may heal one of their characters 1 click. Kiseitai can't be unequipped except by this ability. When Kiseitai is unequipped, he is KO'd.
Running Shot
Energy Explosion
Ranged Combat Expert
#029 Invitation to a Dark Sleep
Real Name: unknown
Team: No Affiliation
Range: 6
Points: 70
Keywords: Dark, Spellcaster, Mystical
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Welcoming Darkness: Incapacitate. When Invitation to a Dark Sleep uses it, he may use Mind Control as FREE targeting an opposing character he hit this turn. Are Your Eyes Bleary?: Super Senses, but succeeds on a 4-6. When Invitation to a Dark Sleep uses it and fails, you may reduce the damage taken equal to the result. Protected: Outwit.
Stealth
Smoke Cloud
Penetrating/Psychic Blast
Super Senses
Ranged Combat Expert
#030 Drill Bug
Real Name: various
Team: No Affiliation
Range: 0
Points: 35
Keywords: Earth, Insect, Parasite, Monster
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Movement: Elevated, Characters Drilling Bones: Exploit Weakness, Battle Fury. // FREE: If Drill Bug was damaged since your last turn, roll a d6. Move him up to the result then deal 1 penetrating damage to each character he moved through. Parasite Incoming: Drill Bug takes a maximum of 1 damage from attacks while adjacent to a character.
Stealth
Precision Strike
Combat Reflexes
Shape Change
Close Combat Expert
Last edited by Luigilikespie; 05/19/2024 at 01:00..
#031 Deepsea Warrior
Real Name: unknown
Team: No Affiliation
Range: 3
Points: 60
Keywords: Umi, Warrior, Water
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No Tricks Here: If Deepsea Warrior is on an Umi themed team, he gains Protected: Outwit and can't be chosen by the effects of your opponent's Spells. Supress the Uprising: Opposing characters adjacent to two or more friendly characters with the Umi keyword can't use Willpower or Outwit. Underwater Signaling: Exploit Weakness. Opposing characters subtract 1 from their Shape Change rolls.
#032 Morphing Jar #2
Real Name: unknown
Team: No Affiliation
Range: 6
Points: 35
Keywords: Earth, Rock, Monster
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Morphin' Time!: Once per game, when Morphing Jar #2 is hit with an attack, after actions resolve, both players roll a d6. The player with the highest roll chooses two characters on their force and swaps their positions, then the other player does the same with two of their own characters. Opposing characters swapped this way take 1 unavoidable damage. Can You Feel the Change?: Perplex, Probability Control.
#033 Vampire Baby
Real Name: unknown
Team: No Affiliation
Range: 0
Points: 50
Keywords: Dark, Vampire, Zombie, Monster
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Born Under the Blood Moon: Steal Energy. // When Vampire Baby hits and damages an opposing character, after actions resolve he may use Mind Control as FREE targeting that character. Inheritor: Combat Reflexes, Shape Change. When Vampire Baby uses Shape Change, add +1 to the result if he is adjacent to a friendly character with the Vampire keyword. Into the Void: Incapacitate, Super Senses.
#034 Mad Sword Beast
Real Name: unknown
Team: No Affiliation
Range: 0
Points: 60
Keywords: Dinosaur, Earth, Animal, Past
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SPELL/TRAP: When this character is KO'd or when building your force by paying the purple point cost, add this dial face down to your Trap/Spell pool. Give a friendly Yu-Gi-Oh! character a power action to set this dial from your pool by choosing "Spell Symbol" or "Trap Symbol" and placing it face down on their card. The set character may use the effects of that Trap/Spell. SPELL: GROUND COLLAPSE: FREE: Choose up to two pieces of terrain within 6 squares of the set character. Remove them from play, and any characters that shared a square with the terrain take 1 penetrating damage. At the end of your turn, remove the spell. TRAP: MINOR GOBLIN OFFICIAL: When the set character takes damage from an opponent's attack an isn't KO'd, after actions resolve you may activate this trap. Generate a #034tn Minor Goblin Official bystander [MAX 1]. The set character can use Mastermind while adjacent to Minor Goblin Official. When Minor Goblin Official is KO'd, remove the trap. Barreling Charge: Plasticity, Hypersonic Speed. Piercing Horn: Exploit Weakness. When Mad Sword Beast hits with a close attack, after actions resolve, counter the defense power on each hit opposing character until your next turn.
#035 Hayabusa Knight
Real Name: unknown
Team: No Affiliation
Range: 0
Points: 80
Keywords: Earth, Warrior
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Falconic Bladework: Charge, Sidestep. Opposing characters subtract 1 from their Super Senses rolls while adjacent to Hayabusa Knight Curiously Grounded: Plasticity. Hayabusa Knight ignores KNOCKBACK. Close Counters: At the beginning of your turn, Hayabusa Knight may deal 1 damage to an adjacent opposing character.
#036 Parasite Paracide
Real Name: unknown
Team: No Affiliation
Range: 4
Points: 40
Keywords: Earth, Insect, Parasite, Monster
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What Could Have Done This?: FREE: Choose one: Generate a hindering terrain marker, or destroy all adjacent standard terrain markers. Body Invasion: Once per game, when Parasite Paracide hits an opposing character with a close attack, after actoins resolve, you may place Parasite Paracide on that hit character's card. While Parasite Paracide is on that character's card, that character gains the Insect keyword and the following ability: -At the start of your turn, take 1 penetrating damage, then roll a d6. 5-6: Remove Parasite Paracide from this card and place it in a square adjacent to this character. Clinging to the Skin: Outwit, but only to target an adjacent opposing character.
#037 Gearfried the Iron Knight
Real Name: Gearfried
Team: No Affiliation
Range: 0
Points: 90
Keywords: Earth, Warrior, Armor
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Fearful of His Own Might: Perplex. // Gearfried the Iron Knight can't be given a Spell/Trap dial. When Gearfried the Iron Knight would be effected by a Spell's effect, before resolutions, immediately end that action and remove the Spell. Sealed Inside the Suit: If Gearfried the Iron Knight is on a themed team, if he possesses Invulnerability, he can use Impervious instead.
Plasticity
Charge
Super Strength
Invulnerability
Combat Reflexes
Close Combat Expert
Exploit Weakness
#038 Beast of Talwar
Real Name: unknown
Team: No Affiliation
Range: 0
Points: 80
Keywords: Archfiend, Dark, Fiend, Monster
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Wielder of the Talwar: Battle Fury. // FREE: Until your next turn, modify attack +2 and Beast of Talwar can't use Combat Reflexes or Outwit. Reincarnated in Darkness: Invulnerability. The Master of the Sword: Charge. When Beast of Talwar uses it, his speed is not halved.
#039 The Legendary Fisherman
Real Name: unknown
Team: No Affiliation
Range: 4
Points: 60
Keywords: Umi, Warrior, Water
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Movement: Ignores Elevated Terrain Hiding Below the Surface: If The Legendary Fisherman is on an Umi themed team, he gains the following abilities:
The Legendary Fisherman can't be chosen by Spell abilities.
When The Legendary Fisherman would take damage from an opposing character's attack, all but 2 of that damage is ignored.
Father of the Tsunami: Sidestep. // When a friendly character is KO'd, until the end of your next turn The Legendary Fisherman can use Running Shot and Precision Strike.
Charge
Flurry
Blades/Claws/Fangs
Toughness
Outwit
Close Combat Expert
#040 The Fiend Megacyber
Real Name: Fiend Megacyber
Team: No Affiliation
Range: 4
Points: 70
Keywords: Dark, Warrior, Monster, Robot
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A Demon in Name Alone: At the beginning of your turn, if there are at least two more opposing characters on the map than friendly characters, heal The Fiend Megacyber 1 click and he can use Outwit until your next turn. Psychic Prowess: Willpower, Mastermind, Regeneration.
Running Shot
Charge
Super Strength
Incapacitate
Invulnerability
Probability Control
Close Combat Expert
#041 Goblin Attack Force
Real Name: various
Team: No Affiliation
Range: 0
Points: 50
Keywords: Earth, Warrior, Monster, Soldier
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The Butt of the Joke: Exploit Weakness, but only if Goblin Attack Force has no action tokens. Wake Up You Idiots!: UNIQUE MODIFIER - Friendly characters named Goblin Attack Force modify their combat values +1 if they have a power or ability countered.
Charge
Sidestep
Precision Strike
Super Strength
Toughness