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Okay seems like Defend is causing problems with Team ability questions and other things I love the Idea of Xp for Defend but I rather loose that option then have a continues depate over simular abilities.
So all in favour of dropping Xp for Defend at the beliefe of higher defence to keep the other characters alive to gain xp on there own say "I"
Well, I say you only get XP when using defend if the roll is 2 higher then needed without the defend. So character a has 13, Your attack is 8 you need a 5+ to hit. A character with an 18 defend helps out. Now you need a 10, you only get defend experience if the attacks rolls two higher then needed from the orignal attack. So if the Attacker rolled a 7 or higher then you would get the defend bonus XP. That would cut down on XP, but still allow some to be gain for Defend.
But I could just go with no XP for defend, and JSA although you are really being a hero and to not give XP for being a hero seems wrong to me.
That's weird. Captain America had the following feats when Vance was running/writing them: Armor Piercing and Protected. Then something got confused in the team-tracking thread, and these two feats were mistakenly assigned to Starfox (who is -- i believe -- only known as Eros so far). Then when Sable was playing the Avengers, Captain America suddenly acquired Contingency PLan and lost the first two feats....
Also, I have Hank Pym/Giant-Man/Ant-Man with 19 IXPs and 1 IAP in my records...
Giant man is fixed.
On the issue of the Feats, it's very simple. Feats do not carry across different teams with a character, if a character leaves one team and joins another. Whenever a new team starts up, they can choose up to 20ish pts of feats. They don't also get to start with Feats carried over. So when eagletsi started SHIELD, he chose LMD for Fury, Spotter for his Sniper and Alias for Agent 13.
Quote : Originally Posted by theanalogkid
True, but the same can be said for the Defend Power, which it mimics, and we do give oue out IAP for. I honestly didn't know this might be an option until just recently, but there's no reason as a good team manager not to try to take advange of such a thing. And the editors should get together and decide if they are going to give anything (even if it's 1/2 IAP) for TA use. Like I said, it's part of the cost of the figure and determines both tactics with and against figures with them. Just something to think about.
I'll discuss it via email with the other eds.
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As for Special Objects, I understood what you meant. And I think if I buy say the bookcase, I should have it for 3 issues...until I buy say a different object. Think of how many points it takes to get one and then to use it once? It's almost like, why, since we, as players, have no idea what the scenerio is going to entail. Again, just MO.
Well you don't have to choose if you will use the Special Object until you've seen the scenario for one. And you will get to use it again, you just have to wait three issues. I'm not a fan of teams getting to constantly use a particular special object.
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As for a wiki, why? Just make a sticky here, or worst comes to worst, I'll do it in my blog, along with the store idea above. Easy peasy.
The advantage of a Wiki is that we would all be able to edit it. While us editors try to keep track of everything, the truth is that most players are the experts on their own characters continuity. So a Wiki would work really well due to the cooperative nature of building the RPSC universes.
Quote : Originally Posted by cocopuffs32
Okay seems like Defend is causing problems with Team ability questions and other things I love the Idea of Xp for Defend but I rather loose that option then have a continues depate over simular abilities.
So all in favour of dropping Xp for Defend at the beliefe of higher defence to keep the other characters alive to gain xp on there own say "I"
"Aye" But again, I'll talk it over with the other Eds. For simplicity's sake I'd rather drop it, as it just doesn't seem necessary.
Quote : Originally Posted by eagletsi
Well, I say you only get XP when using defend if the roll is 2 higher then needed without the defend. So character a has 13, Your attack is 8 you need a 5+ to hit. A character with an 18 defend helps out. Now you need a 10, you only get defend experience if the attacks rolls two higher then needed from the orignal attack. So if the Attacker rolled a 7 or higher then you would get the defend bonus XP. That would cut down on XP, but still allow some to be gain for Defend.
But I could just go with no XP for defend, and JSA although you are really being a hero and to not give XP for being a hero seems wrong to me.
That's not really in line with my philosophy of simplifying and streamlining the rules wherever possible!
Christ did not come to condemn the world, but to save it.
I know that! it's just that defend is a cool power. I agree then lets just drop it all together. No points for defend anymore . I don't like it but I understand it.
No, but their rings can answer questions and/or offer suggestions (depending on who is writing). My take is that the ring is just a super advanced interface with the battery 'terminal' which is connected to the central battery 'mainframe'. Not sure if Lightshear buys into that though.
Not sure if I buy it either.
I think I remember reading some GL comics back when Kyle was the only one where the ring did that. Or maybe I'm just confusing Kyle with Nova when he was in the same circumstance. I guess I'd consider it if someone wanted to ever run a Nova Corps team!
BTW, eagletsi, you must be pleased with the new Steve Rogers dial! That's going to be awesome to use with SHIELD teams. And not all that far to upgrade to get it either!
Christ did not come to condemn the world, but to save it.
Epilogue to Guardians of the Galaxy #9
Major story implications, that will have effects on the WCA and Defenders next arc, and possibly even the entire Marvel Universe!
I think that's the last epilogue for the last arc to go up (other than mine). If anyone still needs story notes for their next intro let me know (I know you still need yours Gargan).
Christ did not come to condemn the world, but to save it.
I think I remember reading some GL comics back when Kyle was the only one where the ring did that. Or maybe I'm just confusing Kyle with Nova when he was in the same circumstance. I guess I'd consider it if someone wanted to ever run a Nova Corps team!
BTW, eagletsi, you must be pleased with the new Steve Rogers dial! That's going to be awesome to use with SHIELD teams. And not all that far to upgrade to get it either!
Everything on the Team Tracking Thread for my team looks good, except that Colossus is misspelled.
Quote : Originally Posted by theanalogkid
As for a wiki, why? Just make a sticky here, or worst comes to worst, I'll do it in my blog, along with the store idea above. Easy peasy.
Quote : Originally Posted by WakandaMan
The advantage of a Wiki is that we would all be able to edit it. While us editors try to keep track of everything, the truth is that most players are the experts on their own characters continuity. So a Wiki would work really well due to the cooperative nature of building the RPSC universes.
On top of that, the theoretical degree of detail I'm thinking of would make it highly impractical to not have it on a separate site. There wouldn't just be the lineup information for each specific team, like what's on the Team Tracking Thread now, there would also be background information on all the characters in the team and important events that have happened to that team, and there would be separate pages of any relevant background info for every character that's ever appeared in our stories. (Plus maybe that store and a page listing feats, etc.) You want to host all that on your blog?
But the key word there is cooperative. This will be prohibitively impractical unless we all pitch in a little bit. I'd be glad to volunteer to be the one who verifies (or confirms, or whatever it's called in Wiki-world) the entries that other people put up, but that won't matter much if no one else puts up any entries. It wouldn't be such a mammoth undertaking. If we all just did it for our own titles, there aren't a great deal of "dead" titles that would be left to cover. Of course, some titles like JLA have a lot of really long issues, so it fall to some of the more enthusiastic of us to share the load, but I'm just saying, those couple of us that seem to care right now couldn't do it all.
If we really wanted this wiki thing to fly, I'm sure the editors could be a lot more assertive about it. Like, saying that adding some entries to the wiki will be a new part of the trial process for new players. Or making a new rule that games won't be posted until the writer has added the info from that game onto the wiki. But wouldn't it just be nicer if we all helped share the load, all putting in a little effort which would prevent any one person from having to put in a lot of effort, ending up with something that would be useful for everyone? Because once we slog through the arduous process of getting all the back issues entered, all that would be left is maintenance, which wouldn't be too hard, but in return, we'd have a fully-realized encyclopedia of our very deep, rich, ever-expanding world. I think that's something worth putting a little effort into.
Well we wouldnt have to enter everything at once, either, I was thinking of entering small bits here and there, and eventually it builds up to a plethora of Stuff,
I would start with teams, then characters and bios, then Issue #1, In a quick synopsis format, I dont think you need every dialog ever spoken just the run down of what happend to whom, by whom.
If ya know what I mean,? Or somthing like that, Start small, or take your first step, then just take it one step at a time, and eventually you climb the mountain. errr I think hehehe
Well we wouldnt have to enter everything at once, either, I was thinking of entering small bits here and there, and eventually it builds up to a plethora of Stuff,
Well, sure, but if people don't really determine to continually enter small bits here and there, we'll just have the few small bits that people entered at first, and it won't build up to anything.
Quote : Originally Posted by cocopuffs32
I would start with teams, then characters and bios, then Issue #1, In a quick synopsis format, I dont think you need every dialog ever spoken just the run down of what happend to whom, by whom.
I would even go further and say that synopses should be pretty low on the priority list. The thing that I think would be most useful for future reference is to catalog which characters appeared in an issue (so, by extension, that character's page can have an index of all their appearances), and then any major events or changes that happen to a character. And as long as we document the issue in which that event happened, the writer (or other curious party) looking up the reference can just go to the source and read the issue for themselves.
See, that's really the root purpose for this wiki, in my mind; to help out the writers, when they're wondering about the last time a character appeared, or if this or that thing has happened to them, or how their history has diverged from the comics. Like, if a player was going to be adding a character that hadn't been played before, they (or whoever else is writing for them) could look up that character's page on the wiki and see if they'd ever appeared as a guest star. Or you, running the Fantastic Four, could not only get a quick snapshot of the major things that have affected the characters in previous FF stories, you could also see what other titles they've appeared in for further reading.
So, that being the case, I think this is something that all the writers should really get excited about, because once it's populated, it'll be a significant help to keeping strong continuity (both inter- and intra-titular), without having to rely so much on memory, or having to go back and reread issues to make sure there isn't something you've forgotten, or even remembering that a character has previously appeared, but not recollecting exactly where. These are all things that would be helped immensely with this, essentially an ongoing encyclopedia of RPSC continuity.
Yeah, appearances, I think, is a high priority. I found out after I wrote a story about Arsenal and Cheshire that Cheshire had been working for Checkmate early on in the RPSC....which works out really well. But I got lucky.
It'll be really nice when I can be like "I want to use Captain Marvel Jr. Let me look up all his appearances real quick so I don't mess up the story."
In other news, I'm working on updating the team tracking thread for DC. Are we considering the JLI and LoSH retired? Or is Tanis waiting around for somebody to learn enough about the Legion to write them?
Thanks for talking to the other Ed. WM. That's all I ask.
And I see your point on everything else.
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