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man reading this thread really disappoints me with larfleezes poison power not stacking... He can barely do anything by himself, and the fact that his poison doesn't stack is just horrid. That should be errated, even with an errata he still isn't very viable in anything but fun matches. Lets look at Atrocitus now
Another thing to remember is that you can use poison and make attacks through constructs that you just made.
If your opponent has a character close enough to Larfleeze, you can make an orange construct at the beginning of your turn as a free action, then use poison, dealing damage through the construct, then give Larfleeze a close combat action to make an attack through the construct as well. It's a great way to deal with opponents who thought they were safe because they were 6 squares from Larfleeze.
So two somewhat related questions....and I didn't have the heart to read the 450 posts before mine.
Larfleeze creates a construct at any point during your turn, according to his power.
Question one, can he make one at the end of the turn after one has been TK' or "munched" by Cyborg Superman in order to bring hum under the cap on Free vs Power actions? I don't see any reason why not, but wante to double-check before playing him.
Question two, f there are two constructs on the map, and he attempts to create one at the beginning of the turn and it requires a Power action to do so, does this now end the "beginning of your turn" phase and transition to the "during your turn" phase? I would assume so, but again thought a double check might be helpful.
Quote : Originally Posted by MisterId
You First create a free token 6 squares away.
You then Compel Larfleeze with Maxwell, to create another Token and then have him move for 12 squares.
After the mind control resolves you have Larfleeze Attack.
Brilliant! I love it!
Quote : Originally Posted by ChiRocker
The poison doesn't come from the tokens, so how would it stack? Does a double based figure with poison give 2 damage to someone touching both bases?
A better question is should they
And no, they should not.
Quote : Originally Posted by DemonRS
Justify to me why this thread is necessary and I'll keep it open..
Quote : Originally Posted by Girathon
It pissed me off all weekend rorschachparadox wasn't dead.
So two somewhat related questions....and I didn't have the heart to read the 450 posts before mine.
Larfleeze creates a construct at any point during your turn, according to his power.
Question one, can he make one at the end of the turn after one has been TK' or "munched" by Cyborg Superman in order to bring hum under the cap on Free vs Power actions? I don't see any reason why not, but wante to double-check before playing him.
As long as he has not made one already that turn he can make one. But if he has already been given an action, it would have to be a free one.
Quote
Question two, f there are two constructs on the map, and he attempts to create one at the beginning of the turn and it requires a Power action to do so, does this now end the "beginning of your turn" phase and transition to the "during your turn" phase? I would assume so, but again thought a double check might be helpful.
Since it does not specifically state "At the beginning of your turn" or is a free action, any action you give would end the beginning of your turn. So yes, if you give him a power action to make a token then that would end the beginning of your turn phase.
Quote : Originally Posted by Necromagus
When I came on board as RA I brought with me a mission to meet the intent of a power/ability and a firm distaste for exploits or loopholes that circumvented the intention of a rule. That's where the Rules team comes in.
As long as he has not made one already that turn he can make one. But if he has already been given an action, it would have to be a free one.
Since it does not specifically state "At the beginning of your turn" or is a free action, any action you give would end the beginning of your turn. So yes, if you give him a power action to make a token then that would end the beginning of your turn phase.
Thank you MisterId. I thought that was the case in both examples, but as I have yet to play Larfleeze, and I want to play him on an upcoming wacky team, figured I'd better cover all my bases!
Now, to the beginning to see what I might have missed...
Quote : Originally Posted by DemonRS
Justify to me why this thread is necessary and I'll keep it open..
Quote : Originally Posted by Girathon
It pissed me off all weekend rorschachparadox wasn't dead.
I understand your reasoning chirocker... it is just that this means larfleeze sucks even more.
Nonsense. Larfleeze isn't brokenly powerful, but that doesn't mean he sucks. Play him in a Golden Age game with armor piercing and maybe some barrier for protection, and he can wreck people.
Quote : Originally Posted by Magnito
In other words, it's all Vlad's fault.
Quote : Originally Posted by Masenko
Though I'm pretty sure if we ever meet rl, you get a free junk shot on me.
Quote : Originally Posted by Thrumble Funk
Vlad is neither good nor evil. He is simply Legal.
If Larfleeze's range is perplexed up to 3. Can Larfleeze attack with a 3 range through his constructs? If he can & he has someone adjacent to him with enhancement. Will the attack through the construct be enhanced?
The day is coming when a single carrot, freshly observed, will set off a revolution. Paul Cezanne
[SIGPIC][/SIGPIC]
If Larfleeze's range is perplexed up to 3. Can Larfleeze attack with a 3 range through his constructs? If he can & he has someone adjacent to him with enhancement. Will the attack through the construct be enhanced?
No, his power applies for close combat attacks and poison only.
ORANGE CONSTRUCTS: Orange Construct objects are objects that can't be picked up and are removed from the game if Larfleeze is KO'd. Whenever Larfleeze is moved, after actions resolve you may move any or all Orange Construct objects an equal amount. Larfleeze considers characters adjacent to or in the same square as an Orange Construct object to be adjacent to Larfleeze for Poison and close combat purposes.
I know poison will not work but the statement does not say he cannot do range attacks. The statement above in red just refers to adjacent characters only because Larfleeze has a 0 range.
The day is coming when a single carrot, freshly observed, will set off a revolution. Paul Cezanne
[SIGPIC][/SIGPIC]
ORANGE CONSTRUCTS: Orange Construct objects are objects that can't be picked up and are removed from the game if Larfleeze is KO'd. Whenever Larfleeze is moved, after actions resolve you may move any or all Orange Construct objects an equal amount. Larfleeze considers characters adjacent to or in the same square as an Orange Construct object to be adjacent to Larfleeze for Poison and close combat purposes.
I know poison will not work but the statement does not say he cannot do range attacks. The statement above in red just refers to adjacent characters only because Larfleeze has a 0 range.
Please explain to me how ranged combat is considered "Poison or close combat". It doesn't say anything about ranged combat, so it has no effect on ranged combat.
Heres a thought then, under the wording you guys are using for the Orange Constructs and them going away if the power is countered, then if someone were to counter Rampaging Hulks power would all of the objects it created go away as well?
Quote
SMASH: The Rampaging Hulk can use Close Combat Expert. At the end of your turn, if there are fewer than six objects in the game, your last opponent to take an action chooses a light standard object from outside the game and places it 6 or fewer squares from the Rampaging Hulk in an unoccupied square to which the Rampaging Hulk has a clear line of fire.
While the objects themselves are different, it is the power that created them, just as with the orange constructs.