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#001 Worm Drake
Real Name: unknown
Team: No Affiliation
Range: 0
Points: 50
Keywords: Earth, Reptile, Worm, Monster
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There is No Escape: Plasticity, Sidestep. Flurry as FREE, but only targeting opposing characters that don't share any keywords with Worm Drake. Golden-Plated: STOP. When this click is revealed and Worm Drake is on a themed team you may immediately clear all action tokens from him. // Toughness, Regeneration.
#002 The Portrait's Secret
Real Name: unknown
Team: No Affiliation
Range: 0
Points: 65
Keywords: Earth, Fiend, Monster, Mystical
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Ill Fortune to Anyone Who Owns It: Stealth. // While The Portrait's Secret occupies hindering terrain it has Protected: Outwit.
Charge
Phasing/Teleport
Mind Control
Poison
Precision Strike
Blades/Claws/Fangs
Invulnerability
Mastermind
Energy Shield/Deflection
Perplex
Close Combat Expert
Outwit
#003 The Gross Ghost of Fled Dreams
Real Name: unknown
Team: No Affiliation
Range: 0
Points: 25
Keywords: Dark, Fiend, Monster
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Improved Movement: Blocking, Characters Feeding on the Dreams of the Unwary: Steal Energy. // When an opposing character is KO'd, after resolutions heal the highest-point friendly character 1 click (You choose if there's a tie). Into Eternal Slumber: Flurry. Modify The Gross Ghost of Fled Dreams's defense +1 against range attacks.
#005 Swordsman of Landstar
Real Name: unknown
Team: No Affiliation
Range: 6
Points: 30/10
Keywords: Earth, Warrior, Mystical
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SPELL/TRAP: When this character is KO'd or when building your force by paying the purple point cost, add this dial face down to your Trap/Spell pool. Give a friendly Yu-Gi-Oh! character a power action to set this dial from your pool by choosing "Spell Symbol" or "Trap Symbol" and placing it face down on their card. The set character may use the effects of that Trap/Spell. SPELL: MASK OF THE ACCURSED: At the start of your turn, deal the set character 1 unavoidable damage. POWER: Target an opposing character within 4 squares and line of fire. While this spell is active, that character can't make attacks. // When the set character takes damage from an opposing character's attack or is KO'd, this spell is removed from play. TRAP: DESTINY BOARD: When a friendly character is KO'd, after actions resolve you may activate this trap. At the start of your turn, place a Spirit Message token on this card. This card can't receive Spirit Message tokens by any other means. When this card has 5 Spirit Message tokens, you receive 100 points and the game ends immediately. When the set character takes damage, remove a Spirit Message token. When the set character is KO'd, remove the trap. Reliant On Mysterious Powers: Toughness. Barrier as FREE, but only to generate up to 2 blocking terrain markers.
Mind Control
Penetrating/Psychic Blast
Steal Energy
Super Senses
Ranged Combat Expert
#006 Spherous Lady
Real Name: unknown
Team: No Affiliation
Range: 0
Points: 50
Keywords: Earth, Rock, Monster
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SPELL/TRAP: When this character is KO'd or when building your force by paying the purple point cost, add this dial face down to your Trap/Spell pool. Give a friendly Yu-Gi-Oh! character a power action to set this dial from your pool by choosing "Spell Symbol" or "Trap Symbol" and placing it face down on their card. The set character may use the effects of that Trap/Spell. SPELL: CARD OF SAFE RETURN: Support. When the set character uses it and succeeds, after resolutions remove action tokens from the target character or the set character equal to the amount healed. When a friendly character is KO'd, remove the spell. TRAP: FAIRY BOX: When the set character is targeted for an opposing character's attack, you may activate this trap. When the set character would take damage from an opposing character's attack, roll a d6. 4-6: Reduce damage taken to 0. At the start of your turn, you may deal the set character 1 unavoidable damage. If you don't or if the set character would be KO'd, remove the trap. Deceiving Beauty: Probability Control, Outwit.
Charge
Leap/Climb
Blades/Claws/Fangs
Steal Energy
Toughness
Super Senses
Shape Change
#010 Humanoid Slime
Real Name: unknown
Team: No Affiliation
Range: 0
Points: 55
Keywords: Aqua, Slime, Water, Monster
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Shifting Genetic Makeup: Quake. Each time an opposing character takes damage from Humanoid Slime's attack, modify his defense value +1 until your next turn. Apparently Has Some Human Genes: Shape Change, Perplex.
#011 Headless Knight
Real Name: unknown
Team: No Affiliation
Range: 0
Points: 70/5
Keywords: Earth, Fiend, Armor, Monster
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SPELL/TRAP: When this character is KO'd or when building your force by paying the purple point cost, add this dial face down to your Trap/Spell pool. Give a friendly Yu-Gi-Oh! character a power action to set this dial from your pool by choosing "Spell Symbol" or "Trap Symbol" and placing it face down on their card. The set character may use the effects of that Trap/Spell. SPELL: MASK OF BRUTALITY: Modify the set character's attack by +2 and defense by -2. At the beginning of your turn, you may deal the set character 1 unavoidable damage. If you don't, remove the spell. TRAP: COLLECTED POWER: When an opposing character with a higher point value hits the Set character with an attack, you may activate this trap. Roll a d6 once for each Equipment equipped to any character. 5-6: You may equip that equipment to the set character if possible. Otherwise, unequip that equipment and place it in a square adjacent to the set character. After resolutions, remove the trap. Falsely-Accused Knight: Combat Reflexes. When Headless Knight would be hit by a range attack, you may roll 2d6 and compare the result to your opponent's unmodified attack roll. If your result is higher, the attack is evaded.
Charge
Plasticity
Poison
Blades/Claws/Fangs
Impervious
Close Combat Expert
Battle Fury
Last edited by Luigilikespie; 05/23/2024 at 13:08..
#013 Gadget Soldier
Real Name: various
Team: No Affiliation
Range: 6
Points: 90
Keywords: Fire, Gadget, Machine, Robot, Soldier
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Deflecting Sheen: Super Senses. Born to Battle: Quake. Rust-Free Machine: Gadget Soldier modifies his attack +1 for each friendly adjacent character with the Gadget keyword. Gadget Soldier modifies his damage +1 for each set of two friendly characters with the Gadget keyword. (Each character can only be counted as part of a set once.)
#014 Flying Fish
Real Name: unknown
Team: No Affiliation
Range: 0
Points: 35
Keywords: Fish, Wind, Animal
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Three Wishes are Granted: At the start of the game, give Flying Fish 3 Wish tokens. Once per turn you may remove one Wish token, then reroll a target character's die roll. A target character must be within range and line of fire, minimum range 6. Catch and Release: Regeneration. When Flying Fish uses it, you may remove one of his Wish tokens. If you do, instead heal Flying Fish the maximum amount, regardless of the roll result.
#015 Flame Dancer
Real Name: unknown
Team: No Affiliation
Range: 0
Points: 25
Keywords: Fire, Pyro
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Burning Rope: Giant Reach: 2, Distracting Dance: Quake. When Flame Dancer uses it and hits, he may remove an action token from a friendly character of 125 points or less within 4 squares and line of fire.
Charge
Sidestep
Poison
Super Senses
Combat Reflexes
Close Combat Expert
Shape Change