You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Heres a thought then, under the wording you guys are using for the Orange Constructs and them going away if the power is countered, then if someone were to counter Rampaging Hulks power would all of the objects it created go away as well?
While the objects themselves are different, it is the power that created them, just as with the orange constructs.
The important thing to remember is that the objects make the opposing character adjacent to Larfleeze. He never moves and is never considered in any square other that where he is; it is the opponents that are "brought" to to Larfleeze. Keeping that in mind, they only activate when they are adjacent to an opposing character, so even with his range bumped up, they cannot bring the opponent closer to Larfleeze unless they are adjacent (at which point Larfleeze would be based and couldn't make a ranged combat action anyway).
Heres a thought then, under the wording you guys are using for the Orange Constructs and them going away if the power is countered, then if someone were to counter Rampaging Hulks power would all of the objects it created go away as well?
While the objects themselves are different, it is the power that created them, just as with the orange constructs.
The key is in Larfleezes trait:
Orange Construct objects are objects that can't be picked up and are removed from the game if Larfleeze is KO'd.
In other words, the continued existence of the constructs is conditional on the existence of Larfleeze. This makes them objects of a temporary duration, rather than permanently introduced game elements.
Rampaging Hulk's tokens are not dependent on anything once they are on the board. They have no limited duration so they won't go away no matter what happens to Rampaging Hulk.
I have a question about something that came up in my game with Larfleeze last night.
My team had the Cyborg Superman from the new set, Larfleeze & a few outwits.
MENTAL BACKUP: Give Cyborg Superman a free action and remove an object (held or not) within 6 squares from the map. Roll a d6 and heal Cyborg Superman equal to the half of that d6 roll.
SUMMON THE ORANGE LANTERN CORPS: Once during your turn, you may give Larfleeze a free action and place an Orange Construct object on the map within 6 squares and line of fire. If there are already two or more of these objects on the map, this is a power action instead.
This is what happened:
1)Larfleeze, had 2 Orange Constructs on the board.
2)I used Cyborg Superman's MENTAL BACKUP to remove one of the Orange Constructs.
3)Larfleeze then placed a new Orange Construct 6 squares away within his line of fire adjacent to 2 opposing characters.
4)Then two of my outwits outwitted the defenses of the characters adjacent to the Orange Construct.
5)At this time Larfleeze poisoned the adjacent opposing characters.
The question is: How many free actions can be done at the beginning of your turn?
The day is coming when a single carrot, freshly observed, will set off a revolution. Paul Cezanne
[SIGPIC][/SIGPIC]
I have a question about something that came up in my game with Larfleeze last night.
My team had the Cyborg Superman from the new set, Larfleeze & a few outwits.
MENTAL BACKUP: Give Cyborg Superman a free action and remove an object (held or not) within 6 squares from the map. Roll a d6 and heal Cyborg Superman equal to the half of that d6 roll.
SUMMON THE ORANGE LANTERN CORPS: Once during your turn, you may give Larfleeze a free action and place an Orange Construct object on the map within 6 squares and line of fire. If there are already two or more of these objects on the map, this is a power action instead.
This is what happened:
1)Larfleeze, had 2 Orange Constructs on the board.
2)I used Cyborg Superman's MENTAL BACKUP to remove one of the Orange Constructs.
3)Larfleeze then placed a new Orange Construct 6 squares away within his line of fire adjacent to 2 opposing characters.
4)Then two of my outwits outwitted the defenses of the characters adjacent to the Orange Construct.
5)At this time Larfleeze poisoned the adjacent opposing characters.
The question is: How many free actions can be done at the beginning of your turn?
As many as you have available to you. What you've outlined here looks perfectly legal (and awesome) to me.
If Larfleeze moves in a turn and moves his constructs, AND THEN he is carried by Abin Sur (FF:GL 6) in the SAME turn, can he move his constructs a SECOND time?
If Larfleeze moves in a turn and moves his constructs, AND THEN he is carried by Abin Sur (FF:GL 6) in the SAME turn, can he move his constructs a SECOND time?
No, because carrying places a character, not moves the character. Any effect that places Larfleeze rather than moves him will not allow his constructs to move.
Quote : Originally Posted by Magnito
In other words, it's all Vlad's fault.
Quote : Originally Posted by Masenko
Though I'm pretty sure if we ever meet rl, you get a free junk shot on me.
Quote : Originally Posted by Thrumble Funk
Vlad is neither good nor evil. He is simply Legal.
"Summon the Orange Lantern Corps: Once during your turn, you may give Larfleeze a free action and place an Orange Construct object on the map within 6 squares and line of fire. If there are already two or more of these objects on the map, this is a power action instead."
Larfleeze's card says...
"place a construct on the map within his range and line of fire."
My figure has a range value of zero. So to my understanding, I could only place a construct adjacent to Larfleeze.... Or is it as if he had super strength and can throw his constructs 6 squares because they are objects?
"Summon the Orange Lantern Corps: Once during your turn, you may give Larfleeze a free action and place an Orange Construct object on the map within 6 squares and line of fire. If there are already two or more of these objects on the map, this is a power action instead."
Larfleeze's card says...
"place a construct on the map within his range and line of fire."
My figure has a range value of zero. So to my understanding, I could only place a construct adjacent to Larfleeze.... Or is it as if he had super strength and can throw his constructs 6 squares because they are objects?
or does my figure have a misprint?
(Damage) Summon the Orange Lantern Corps: Once during your turn, you may give Larfleeze a free action and place an Orange Construct object on the map within 6 squares and line of fire. If there are already two or more of these objects on the map, this is a power action instead.
The following is from the Player's Guide, available on www.heroclix.com in the downloads section.
Quote
#043 Larfleeze
The last sentence of Orange Constructs reads: "Larfleeze considers characters adjacent to or in the same square as an Orange Construct object to be adjacent to Larfleeze for Poison and close combat purposes."
When Orange Construct objects are moved with the Orange Constructs trait, they move as characters with the speed symbol for terrain purposes.
Summon the Orange Lantern Corps begins: "Once during your turn, you may give Larfleeze a free action and place an Orange Construct object on the map within 6 squares and line of fire."
"Summon the Orange Lantern Corps: Once during your turn, you may give Larfleeze a free action and place an Orange Construct object on the map within 6 squares and line of fire. If there are already two or more of these objects on the map, this is a power action instead."
Larfleeze's card says...
"place a construct on the map within his range and line of fire."
My figure has a range value of zero. So to my understanding, I could only place a construct adjacent to Larfleeze.... Or is it as if he had super strength and can throw his constructs 6 squares because they are objects?
or does my figure have a misprint?
Yeah basically his range for summoning constructs was either an errada and was intended to have 6 range from the original design. (Mine too has a range of zero) or it was a designer decision to make larfleeze more playable...in any which case playtesting would've prevented the confusion in the first place. As the few times I used larfleeze I had to place my tokens adjacent to him. When flinging that same object six squares away as a FREE ACTION then dealing poison immediately afterwards would've sweetened his playability when I used him. This figure remains one of my top ten D.C. game pieces.....having said that I have a question.
I realize it has already been discussed(I read the entire forum eventually) that larfleeze cannot surround a single opponent with five Orange constructs and deal him five individual poison damage.....but what if he had one construct adjacent on one side of the field and another also adjacent on the opposite? Since each individual opponent is considered adjacent to larfleeze....would they both receive poison damage? Its not 'stacking' multiple poison actions.......its dealing poison damage to opponents that are adjacent to larfleeze. I aplogise for the wordy question but any answer on this matter would be much appreciated. Thanks.