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I can't wait to play new figs of war of light, hey pplz I wonder if I can order of War of Light bricks?
Bricks aren't available through standard channels. You have to play at store tournaments that are doing the War of Light events and then get to purchase 1 or 2 boosters per event, however the store is doing things.
I was just noticing the power levels of some of this stuff:
It appears there's only one common over 100 points (Blue Lantern Hal at 104).
Then I looked for where the high-point figures were placed - those in the 200-300 point range. I think I found 2 Uncommons, 2 Rares, 7/8 Super Rares (including Prime Spectre), 2 Chases, 1 Scenario Pack fig, 1 Prize, 1 Grand Prize and 1 Convention Exclusive:
25. Sinestro Corps Weaponer of Qward (211/135 points)
26. Green Lantern Sodam Yat (250/125 points)
35a. Orange Lantern Sayd (210 points)
41. Hal Jordan possessed by Parallax (250 points)
49. First Lantern (260 points)
50A. Red Lantern Spectre (250/200 points)/50B. Black Lantern Spectre (225 points; Prime rarity level)
51. Krona (245/175 points)
52. Green Lantern Hal/Sinestro duo (300/100 points)
55. Parallax (Kyle Rayner) (235 points)
57a. Sinestro Corps Superboy Prime (300/170 points)
60. Black Hand (200/25 points)
62. Green Lantern Ion (225/25 points)
65. Sinestro Corps Parallax (250/25 points)
101. Sinestro (250/160 points)
109. Orange Lantern Larfleeze (200 points)
115. Black Lantern Nekron (1000/700/300 points)
D-G001. Black Lantern Anti-Monitor (900/600/300)
Now, I'm not automatically going to say that pulling one of the high-point figures is going to be an auto-win without seeing their dials; in Fear Itself, more often than not the big tentpoles fell to more numerous mid-range powerhouses, where a lot of good was packed into 130-160 point figs. It does appear though that pulling a SR will give you a huge leg up in these sealed events (which, again, wasn't necessarily true in FI).
The next thing I noticed - the lack of earth GLs in the high-point range. Sure, they often teamed up to take on the big menaces, but they do plenty of high-power solo work as well. So on that note, how many of the big 4 from Earth are over 150 points when they're not possessed by an entity or part of a duo fig? 3, one scenario pack and 2 participation prize figs.
For that matter how is participation prize Kyle (180 points) more powerful/durable/whatever than White Lantern Kyle (112 pts Prime)? Is the Construct trait really worth that much? I know primes don't have to be a lot of points to be good (Brother Voodoo) but it helps (Hyperion)...
Ah well. Just some observations as I mulled over the list this evening. Thanks for reading!
A new SR Power Girl in 2013 please! WizKids, ask me for ideas!
<DC whispers in my ear for a moment>
What the @#$% do you mean, "revamp?"
Is that it for the Indigo Tribe characters? I know Guy and the 2nd in command are there too, but without them, the picture felt kind of empty.
Maybe I'm thinking of the Star Sapphires.
Most Wanted:DC Super Friends - El Dorado, Rima.
Finish the classic Legion of Super-Heroes - Light(ning) Lass, Ferro Lad, Chemical King, Quizlet.
Is that it for the Indigo Tribe characters? I know Guy and the 2nd in command are there too, but without them, the picture felt kind of empty.
Maybe I'm thinking of the Star Sapphires.
Incorrect (of sorts). Guy is the Star Sapphire. The character pictured is John Stewart.
The next thing I noticed - the lack of earth GLs in the high-point range. Sure, they often teamed up to take on the big menaces, but they do plenty of high-power solo work as well. So on that note, how many of the big 4 from Earth are over 150 points when they're not possessed by an entity or part of a duo fig? 3, one scenario pack and 2 participation prize figs.
For that matter how is participation prize Kyle (180 points) more powerful/durable/whatever than White Lantern Kyle (112 pts Prime)? Is the Construct trait really worth that much? I know primes don't have to be a lot of points to be good (Brother Voodoo) but it helps (Hyperion)...
Ah well. Just some observations as I mulled over the list this evening. Thanks for reading!
You can't use any of the Participation Prizes/Scenario Pack characters in the Sealed anyways, and thats where ALL of the Earth Green Lanterns are.
So, how would you all rank the Emotional Spectrum Powers? My gut feeling is that Hope is the least applicable, but I'm not confident enough in my judging abilities.
Red is probably the worst we've seen so far, Giant Reach just isn't that spiffy. Blue is amazing if you build your team around 4-6 Super Senses/Imperv guys.
Indigo is probably the best in a vacuum because the psuedo-Stealth just shuts down some teams, as well as making Outwit/PC more difficult. Yellow is in close contention with its global -2 to your opponent's attacks, but with the Book running around that doesn't do as much as it could.
90% of rules questions are answered by RTFC. Most of the rest are answered by a proper grasp of English and common goddamn sense.
Red is probably the worst we've seen so far, Giant Reach just isn't that spiffy. Blue is amazing if you build your team around 4-6 Super Senses/Imperv guys.
Indigo is probably the best in a vacuum because the psuedo-Stealth just shuts down some teams, as well as making Outwit/PC more difficult. Yellow is in close contention with its global -2 to your opponent's attacks, but with the Book running around that doesn't do as much as it could.
I actually really like Red. Giant Reach is so nice with guys who are hand-to-hand only. Giving a whole team of guys the ability sounds super fun and not that cheesy either.
I actually really like Red. Giant Reach is so nice with guys who are hand-to-hand only. Giving a whole team of guys the ability sounds super fun and not that cheesy either.
C
It's definitely good, just not as good as the others. It's also a bit unhelpful when the Ring gives penetrating Poison and the Battery gives Giant Reach. :/
I'll certainly play it, but the others have a lot more room for abuse.
90% of rules questions are answered by RTFC. Most of the rest are answered by a proper grasp of English and common goddamn sense.
It's definitely good, just not as good as the others. It's also a bit unhelpful when the Ring gives penetrating Poison and the Battery gives Giant Reach. :/
I'll certainly play it, but the others have a lot more room for abuse.
Doesnt giant reach make everyone within two squares adjacent to you? So you could poison them all?
It allows you to still attack people outside of your poison range and giant reach additionally grants improved line of fire as well as improved breakaway and the ability to ignore plasticity, which poisoning brutes would benefit from