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I think the best and only way to use it is with cards that bring cards to the bottom of your deck, or even try and combo it with Big Eye. (Whom I will be play testing today)
Dilly-O! Thanx for keeping this up. I have looked at this daily and this is the only thread that I really look at. I only come in the Strategy area because of this thread! Thanx alot ^_^
Waldo- Thanx for wrapping up MJ2.
Everyone- I decided not to run Archfiends, but instead, I will run Fiend Control. Any ideas? Thanx alot everyone ^_^
Happy to be of service Ninja Duelist. As for fiend control, I'll think about it some more, but my first reaction is pull yourself 3 Ground Collapses. That is control at its finest. I fought and squirmed to get ahold of three of them and boy was it worth it. 8^D
Well, Mesfit would be better. If you can find the deck that Jeff Mop has in his sig, you will get a good idea of how a Fiend Control deck can be made.
But helpoemer is an interesting card. DilliO knows my opinions on 'Poemer. He's a fun card, but I havent been successful in finding ways to really utilize him. Its been a tough road, so far. I ve been thinking about how to incorporate him using Cost Down, so that I dont have to tribute for a monster I want to suicide off anyways. Either way, its a card in the hand lost.
DMU- I went to check out your latest fiend deck "Dimensional Fiends", on the Fiendish Message Board. Hopefully you will find something constructive.
EDIT: dmu- I forgot to mention Cyber jar on the other site, for your deck. Just an idea.
For a Fiend controll you may want to try Trap Dust shoot its a great card to have early in the game, but it can slow you down after about the 4th hand unless they Fiber.
I have just got a Helpoemer and, by summoning it face down or using Jeroid to weaken it it usually manages to get itself killed in battle, especially with Imperial Order on the field to protect it from magic.
So far its won me 3 out of the 4 games i've used it in. Admitedly they didnt know i had the card and so weren't prepared but the impact was amazing.
(Oh yeh have a look at my fiend decky thing in the sig plz, dont want ppl 2 spam on this so comments in the thread thx.)
Well, Mesfit would be better. If you can find the deck that Jeff Mop has in his sig, you will get a good idea of how a Fiend Control deck can be made.
But helpoemer is an interesting card. DilliO knows my opinions on 'Poemer. He's a fun card, but I havent been successful in finding ways to really utilize him. Its been a tough road, so far. I ve been thinking about how to incorporate him using Cost Down, so that I dont have to tribute for a monster I want to suicide off anyways. Either way, its a card in the hand lost.
DMU- I went to check out your latest fiend deck "Dimensional Fiends", on the Fiendish Message Board. Hopefully you will find something constructive.
EDIT: dmu- I forgot to mention Cyber jar on the other site, for your deck. Just an idea.
Squid thanks much for the comments, unfortunately I'm not using that version anymore...I scrapped it for another Fiendomorphasis type, but with a burn aspect. You'll see it at the site. I've thought about adding Cyber in, but not sure what to take out for it...I like Night Assailants a lot, not only for getting out Slates, but for bluffing my opponent. You'll understand when you see the deck.
Also, I've been mulling about Compulsory Evacuation Device over Waboku recently...with the upcoming Horus decks, they would be great to use against them...pop it right back to their hand. I did that a few times against CED/BLS. It was great.
Helpoemer...great effect when it happens, which isn't often. At least for me. I'd rather fill that spot with the power of Dark Ruler than anything.
Dilleo, for fiend control, instead of Ground Collapse...think Ojama King. I'm sure it'll come to you.
heh heh yesterday was against one of my friends. He summons injection fairy lillly boosts her up and attacks, i discard Kuriboh. Next turn exactly the same as the turn before. I have only 2000 l/p left and so he bumps her up again ad attacks, whats this? magic cylinder...
Thanx alot, guys ^_^ I am going to try some of these out, and if there are any more cards that I should use, don't be shy! The more advice means the more I have to work with ^_^
Element Soldier IS a fiend. To make it up to him, We'll give him a review in our thread:
Here goes:
Element Soldier
Dark/Fiend/4/1500/1200 This monster gets the following effect(s) while there is a monster(s) with the following Attribute(s) on the field:
* WATER: Control of this card cannot switch
* EARTH: Negate the effect of an effect monster that is destroyed by this monster as a result of battle.
OK, so here's the thing. Element Soldier is in a pretty bad situation. His effect requires 1 of 2 Attributes on the field to work properly. I see him as a double agent playing both sides of the Fiend and Warrior battle. Think about it. What fiends could we POSSIBLY run this guy with?
WATER:
Darkbishop Archfiend is a 1400def WATER Fiend and I can think of a few other fiends I'd rather have on the field next to him.
Jowls of Dark Demise - Now, I'm trying to think of something with this guy, but I'm coming up blank.
EARTH:
Protector of the Sanctuary - nice strong 1900def, but his effect-combo (with Morphing Jar) is SO unused that it will be VERY rare to get off. After all, PotS is now limited to 1 per deck.
Goblin of Greed - Believe it or not, he DOES have his uses but to deck him for THIS effect?
Coach goblin - Riiiiiiight!!!!
Earthbound Spirit - This is the best choice. 2000 def is going to stay on the field long enough to let Element Soldier's effect to trigger enough.
Other than that, there's Vilepawn Archfiend and if you have Vilepawn Archfiend on the field, I'd MUCH rather summon Terrorking that Element Soldier.
While I could go on and on about how he could live better in a Warrior deck (whom would LOVE to have an effect negating Lv4 monster) or an Amazoness Deck (where Gaia Power would boost him up to 2000), I think I'll stick with just giving a verdict on this. He gets a 6 out of 10 from me in the Fiendish department. If he had 200 more attack, he'd be in my Archfiend deck.
Big Eye
DARK/Fiend/4/1200/1000 FLIP: See the 5 cards from the top of your deck, arrange them in any order desired, and replace them on top of the Deck.
This card is TECH. With the loss of Witch and Sangan, not only have we loss our search capabilities, but we've also lost some of our shuffling. Seeing and rearranging the top 5 cards in your deck, might make or break your game. You can plan WAY ahead of time.
Plan your strategies and basically be prepared (like a good boyscout).
With the originality being shoved down the throats of so many duelists, don't be surprised if you see a few "weird" cards pop up --- I'd love for Big Eye to be one of them.
Think about this: your Big EWye is flipped and you see the top 5 cards in your deck. You notice that one of them is ANOTHER Big Eye. You can re-arrange all the cards and place the Big Eye as the last card and You've just decided your next 9 draw phases.
Niiiiiice......
Waldo10032 – The Fiendish Duelist
(Level 2 Judge)
(Level 1 Tournament Organizer)
(Yugiohrealms Member of the Month - June)
(Creator of the Fiendish Duelists Mailing Group)
New York, NY Bart: Dad, you killed the zombie Flanders! Homer: He was a zombie?
I was actually thinking that Element Warrior may be made into an Archfiend simply because those effects really can't be used with any other fiends aside from the Archfiends. I dont know I would love to have A vilepawn and bishop on the field next to my Element Warrior, lol