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View Poll Results: My favorite sneaky/nasty move is...
Outwit support when opponent finally gets back to safety.
127
6.09%
Perplex range after opponent places his figure just "out-of-range"
584
28.00%
Indoor barrier around opponent - repeat as necessary.
180
8.63%
Mind Control opponent and toast his own medic.
343
16.44%
PC a opponent's Breakaway roll against your plasticity.
49
2.35%
Suddenly throwing the dumpster...
57
2.73%
Force Blast off a building.
175
8.39%
Flurry: break the wall then break opponent's figure.
A new favorite I just learned? Mind Control 2 opposing figures, make sure that 1 already has an action token, then have the other one Attack someone, if they miss use your theme team PC to make them re-roll...with the other Mind Controlled figure. The other figure takes a 2nd action token, and then you can still use that figure to Attack or whatever you want, and they will take a push at the end of the Mind Control for the 2nd action token (barring Indomitable, Willpower etc).
Yes, it's legal, and yes, it works. as I've actually pulled it off in a game (used FF V Karma as my MCer). Nasty.
You also need to consider that now the mind controlled figure also has to have the keyword that your team is themed with.
You can make a variation of it using the CSA team ability of one of your character : the MCed character is freindly, he can be the one gaining the token from CSA use.
You know everyone loves to be the villain. Hugh Grant
I like to perplex U Phoenix's damage up by two then TK Phoenix so that the pulse wave only hits one enemy figure (your opponents big gun -- can you say God of Thunder from the Ultimates set!).
Since the perplex is outside of the pulse wave and only one figure is hit this will do 5 damage with no damage reduction being permissable.
Sneaky? Maybe, but Thor must learn that Phoenix must be respected.
Wanted to know if this is still a valid move. The only reason I ask is because I notice this was a post from 2005 and don't know if the rules have changed. Thanks guys!
the most recent nasty trick I got the chance to use was to Shoot Nightcrawler in da face with GSX Cyclops and used his Special eyes to forceblast Nighty off the roof and KO Nighty with the remaining damage from cyclops special eyes... it was a good feeling, because we all know how it feels to fight Nighty..
the most recent nasty trick I got the chance to use was to Shoot Nightcrawler in da face with GSX Cyclops and used his Special eyes to forceblast Nighty off the roof and KO Nighty with the remaining damage from cyclops special eyes... it was a good feeling, because we all know how it feels to fight Nighty..
This sounds more like you are describing the outcome to a game, not a "tactic". A tactic is (most often) a pre-conceived plan that you use to your advantage to win a game.
For example:
A LAMP team uses a specific tactic of basing an enemy character, poisioning them, transfering damage via Mastermind to Lockjaw, running away to heal, and then coming back to do it again.
A favorite tactic of Nightcrawler/Martial artist teams is to send Nightcrawler out to grab an enemy character and transport them back to your "kill box" of Iron Fist, Question, Diana Prince, Psylocke or other characters that attack them with EW and Outwit.
A common Sinestro Corps tactic is to pair Lyssa Drak with Arkillo, the Kinetic Accelerator object and a meteorite to ensure first strike capability with penetrating damage.
The point of this thread is to show off a killer tactic that you recently used or thought of that maybe no one else has come up with, yet - something that worked out really well and that you can assume would work just as well for other people if they try it.
Let's Play "Whoizzit?"
My Avatar is an as-yet-un-clixed character. If you know who it is, be the first respondant to correctly identify this character I'll send you some free rep!
I like to Perplex AA Zoom's damage up by 2, Tk him spaces, zip around and smack someone with Flurry. (Or, use Nightshade to grant Zoom free BCF with his Flurry SP. IT IS PERFECTLY LEGAL; mean, but legal) Since it's an SP, Zoom can use Flurry instead of making a close combat attack. Flurry is a close combat action; BCF states: "When this character is given a close combat action, you may roll a d6 after making a successful attack roll. The result replaces this character’s damage value, then that damage value is locked."
"Our mother has been absent ever since we founded Rome; but there's gonna be a party when the wolf comes home."
I like to Perplex AA Zoom's damage up by 2, Tk him spaces, zip around and smack someone with Flurry. (Or, use Nightshade to grant Zoom free BCF with his Flurry SP. IT IS PERFECTLY LEGAL; mean, but legal) Since it's an SP, Zoom can use Flurry instead of making a close combat attack. Flurry is a close combat action; BCF states: "When this character is given a close combat action, you may roll a d6 after making a successful attack roll. The result replaces this character’s damage value, then that damage value is locked."
I dont know about that. HSS is a power action, Zoom's special power allows him to "use" flurry instead of a normal close combat attack as a free action. Since he was not given a close combat action, he could not use B/C/F with his HSS/Flurry special speed power.
Flurry is a close combat action. Normally, yes, HSS does not work with BCF, but Just because Zoom's SP says he can choose to use Flurry instead of his normal attack, doesn't mean that all of a sudden Flurry is not a close combat action anymore, unless of course the SP specifies it clearly, which it really doesn't. And BCF DOES activate with the use of Flurry. Unless you can show me otherwise in the rulebook, or a place where it has been officially "errata'd", my position stands;
"Our mother has been absent ever since we founded Rome; but there's gonna be a party when the wolf comes home."