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That dial just reminds me so much of HoT Ultron. the Mastermind end dial, the Charge and EE up front...
And just like ha049 Ultron, adding any of the Running Shot hammers (fiR102 Mokk's Hammer, fiR104 Greithoth's Hammer, fiR105 Nerkkod's Hammer, and fiR106 Nul's Hammer) will be absolutely amazing.
Avengers Assemble!: Once per turn, when Hulkbuster hits one or more characters with a close combat attack and actions resolve, the opposing player chooses: Modify Hulkbuster's defense value by +2 until your next turn or Hulkbuster may make a close combat attack as a free action against a hit target, modifying his attack value by -2 for the attack. Designed to Put You Down, Bruce: At the beginning of the game for all characters with this trait, choose an opposing character with GIANT, COLOSSAL, TEAMBASE, or VEHICLE. That character can't ignore pushing damage or have its combat values increased. Knockout Punch: When making a close combat attack, you may decrease Hulkbuster's printed attack value by up to 3. If you do, increase Hulkbuster's printed damage value up to the same amount. If you do, both combat values can't be replaced or otherwise modified. She is Built to Fight the Big Ones: Hulkbuster can use Invincible. When Hulkbuster is hit by an attack from a character with the GIANT, COLOSSAL, TEAMBASE, or VEHICLE symbol, modify that's character's damage value by -1 for the attack.
The experienced 225 dial starts on click #3.
If anybody gets a Nick Fury or Quicksilver to trade or sell,
please PM me.
Understand some people's dislike of this guy. But, I have been waiting for this for a long time. I feel like THIS is capable of going toe-to-toe with Hulk, moreso than the old MM 'Buster.
Understand some people's dislike of this guy. But, I have been waiting for this for a long time. I feel like THIS is capable of going toe-to-toe with Hulk, moreso than the old MM 'Buster.
I love it. I needs it.
I still love it and I still need it.
I actually wish he had zero range, though, so he would qualify for "Zero Range - All Melee Combat" style tournaments.
Because he would be perfect for that.
May all your hits be crits!
On the whole, human beings want to be good — but not too good, and not quite all the time. - George Orwell
So am I the only one that thought Baron Strucker needs to be played with GF Lex Luthor
Seems we can sub Iron Man and his Legion with Lex. :D
Quote : Originally Posted by songwriterz
I still love it and I still need it.
I actually wish he had zero range, though, so he would qualify for "Zero Range - All Melee Combat" style tournaments.
Because he would be perfect for that.
I kind of wish he didn't have HSS. It's good obviously, but it feels odd because what I always got out of Hulkbuster was large and clunky. Charge makes sense, but doing the ol' stick and move makes less sense. I'm also getting a little bit of a flashback to Phoenixbuster, where he's situationally decent but not decent enough to take out the thing he's supposed to be busting. I'd take the 300 pt. Hulk dial over this any day. If Hulkbuster lands first, Hulk can still retaliate for up to 7 damage (albeit with a 10 attack against up to a 21 defense), and has two stop clicks. If Hulk lands first, Hulkbuster is hitting for 3 damage, the knockout punch is mostly worthless, and he has a strong chance of getting taken out by the next hit if he doesn't land.
Heck, Phoenixbuster actually might have a better time against the Hulk given that it's almost sure to get the first hit in (though it'll still get ripped apart the next turn without that 125 points of backup).
Seems we can sub Iron Man and his Legion with Lex. :D
I kind of wish he didn't have HSS. It's good obviously, but it feels odd because what I always got out of Hulkbuster was large and clunky. Charge makes sense, but doing the ol' stick and move makes less sense. I'm also getting a little bit of a flashback to Phoenixbuster, where he's situationally decent but not decent enough to take out the thing he's supposed to be busting. I'd take the 300 pt. Hulk dial over this any day. If Hulkbuster lands first, Hulk can still retaliate for up to 7 damage (albeit with a 10 attack against up to a 21 defense), and has two stop clicks. If Hulk lands first, Hulkbuster is hitting for 3 damage, the knockout punch is mostly worthless, and he has a strong chance of getting taken out by the next hit if he doesn't land.
Heck, Phoenixbuster actually might have a better time against the Hulk given that it's almost sure to get the first hit in (though it'll still get ripped apart the next turn without that 125 points of backup).
I agree about the HSS. Like was said before, if he had no range, that HSS might feel more accurate.
With Hulkbuster, I had a thought of doing a series of 1-on-1 battles and seeing which one came out on top in like a best of 7 "series" or something of that sort haha Each figure gets a "home" map that might be best to their advantage, or disadvantage the other.
Those "Avengers Assemble" traits make first hit even more crucial than it already was. Between HulkBuster and Hulk I can't see either one bouncing back from the other one hitting first. It seems like you could use knockout punch to prevent taking that further -2 to attack for your avengers assemble trait if they give you the second attack. Anyone more rules savvy than I willing to take a second look and make sure I'm interpreting that correctly?
I kind of wish he didn't have HSS. It's good obviously, but it feels odd because what I always got out of Hulkbuster was large and clunky. Charge makes sense, but doing the ol' stick and move makes less sense. I'm also getting a little bit of a flashback to Phoenixbuster, where he's situationally decent but not decent enough to take out the thing he's supposed to be busting. I'd take the 300 pt. Hulk dial over this any day. If Hulkbuster lands first, Hulk can still retaliate for up to 7 damage (albeit with a 10 attack against up to a 21 defense), and has two stop clicks. If Hulk lands first, Hulkbuster is hitting for 3 damage, the knockout punch is mostly worthless, and he has a strong chance of getting taken out by the next hit if he doesn't land.
Heck, Phoenixbuster actually might have a better time against the Hulk given that it's almost sure to get the first hit in (though it'll still get ripped apart the next turn without that 125 points of backup).
Against heavy hitting ranged attackers, both Hulks in this set are likely to see the back halves of their dials pretty frequently. But both of these Hulks can cover large distances easily.
Once they get in close and get their mitts on the ranged guys, its gonna get brutal and ugly and I give it to the Hulks 75% of the time, at least. Mid-range point, ranged attackers are gonna get torn like cheap toilet paper.
May all your hits be crits!
On the whole, human beings want to be good — but not too good, and not quite all the time. - George Orwell
I kind of wish Hulkbuster had a click that could be used with starter Iron Man's trait. Or, that it could be used with a single click of any movie set Iron Man with MK # in the name.