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"Your tricks aren't nearly as good as my tricks," the Wizard said, conjuring up a wind that caught all the grains of sand that made up Sand's body and blew them all into a bottle, which the Wizard corked, waved his wand over, and made disappear. "Alakazam."
Whiplash Sides to N19, goes for Sam. AV10 on DV17. Gets 10, so Sam takes 3. ROlls for his Special and gets 2, so no token to Sam.
Martinex to D22
Starbolt in. Teleport and RS to G16, Pulse Waves. Gets 3. Atom is in range for PC but out of the Pulse Wave area, so can PC. Makes it 3 again. Ugh, disappointing.
Ameridoid ports to KL15,16 targeting Starbolt, Atom, Whiplash, Martinex. Rolls 8. Atom makes it 8 again. 2 to Atom, 2 to Starbolt.
Strucker makes another test subect. 4. Yet another on the blue line.
Pushing Sam to attack Oni. Needs 9, rolls 2. Ugh. He still has flurry, I think he can use it even taking a click. Gets 4. Irrelevant. The good news is that he's no longer a giant.
Jakeem rs to J8 attacking Starbolt. A 6 kos him, rolls 5. PCs that to 5 himself. Sandman makes it 6. There we go.
Test Subject 2 to G16 to block.
Cap pog sides to O16, attacks Oni. Needs 8, rolls 6.
Jakeem sides back. He'll again chose stealth.
Starman boosts his dv.
Rick Jones (1) H2
AVAS Captain America @@ O16
AAOU Baron Strucker (stealthed) @ I4
Uncle Sam @@ (4) M16
JW Jakeem Thunder @ K7 (Dissent) (stealthed)
SLOSH Starman G3
JW Wildcat K3
OR Sandman (2) H8
Ameridroid R @@ KL15,16
Test Subject 2 (Blue) (1) @ G16
Test Subject 3 (Blue) I4
Test Subject 4 (Blue) I3
Relic
ID card
Test Subject 2 on Gladiator. Needs 9, gets 4. That's ok, I was aiming for his pc anyway.
Jakeem takes on wp and stealth. Calls on the Iceman id card.
Rick and Jack boost his av 11 to range to 7. Rick tks him to the porter.
Iceman pops out at K17, sides to K19. Takes a double power action and pulses. Gets 6. That works. So 1 pw to Gladiator, Rescue, Oni and Atom PLUS two action tokens pushing them all for a 2nd click. Sam also takes another token and click, 2 total.
Rick makes a Namor pog in G2.
Ameridroid gets WW lasso.
Rick Jones (1) @ H2
AVAS Namor G2
AAOU Baron Strucker (stealthed) I4
Uncle Sam @@ (6) M16
JW Jakeem Thunder @@ K7 (Dissent) (stealthed)
SLOSH Starman G3
JW Wildcat K3
OR Sandman (2) H8
Ameridroid R (5) (Wonder Girl Lasso) IJ13,14
Test Subject 2 (Blue) (2) @@ G16
Test Subject 3 (Blue) I4
Test Subject 4 (Blue) I3
WK Iceman-ID card @@ (1) K19
Your Test Subject in G16 is also affected and KOd by that.
Obviously not much I can do here.
Rescue Perplexes Martinex's Range to 8
Martinex (Who should be at 1 after being healed) on the Ameridroid, AV10 on DV17. Gets 7. Ameridroid's too far away to use his own PC so 2 more to him.
Now the follow up attempt to Incap him, on DV16. Rolls 6. He also gets a token.
"The big Captain America robot thinks it can get away. Not while I'm on the job," Martinex declared, hitting him with his patented one-two heat and cold attack.