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1. Spiderman swings his heavy object down on the Smurf at O34 Av 9 vs Dv 12 need a 3 for 3 from the object and the KO
Roll: 8 (2,6) ko that smurf
free: DD shuts off stealth
2. DD throws his baton at the smurf in E36 Av 9 vs Dv 13 need a 4 for 2 roll: 9 (3,6) hit for 2
Positions
E Spiderman (CM) M36 @ 1! (need a lift Logan?)
E Daredevil (CM) G36 @ (ive got that one)
V Elektra (CM) G34 1! (where to now)
V Black Cat E43 (ive got a good view from here)
V Moon Knight D31 2! (spidey where do you need me?)
VP's: 9
+ 2 for Smurf at O34
recap....
ko'd smurf at O34 from heavy object from spidey
2 to Smurf E36 from DD
stealth: DD
persistent PC notice: Black Cat will PC the first attack against her guys or herself she has line of sight to
*****************************************
smurfs
Smurf at N13 moves to N19
Smurf at SS27 move to MM26
Smurf at UU16 moves to OO16
Live Theme or Die! (Heroclix Motto)
"got any dragons you need slain?" Oscar Gordon, Glory Road by Robert Heinlein
Wow! I just thought that I was running late on posting! It's just after 10PM EST (Friday, of course) and I was just checking in to see who has posted for Team Evil. I thought I would be last. But looky, no one on Team Evil has moved yet! Oh well, I'll get my move in before midnight EST. I wonder if anyone else will?
Yeah...was wondering what's going on myself Richard. Not that I would really mind if you guys all miss your turns. Although I would like ALC to get his move in.
Christ did not come to condemn the world, but to save it.
I don't have time to move right now I should be able to move tommorrow............. but I was looking into the rules on HSS and I don't think that Flash can move out of where he is because moving through a diaganal of two hindering terrains stops his movement............ from what I understand.
Later......
DM
CW:Choosing Sides
I made a promise to Matt Murdock to wear his mask....I've fought this war in his place.....And I'll continue to do so.
But I haven't forgotten who I am...and soon it will be time to carry my own burdens again.
Yeah, you are correct, but I had enough movement to go straight down south and around the hindering terrain (moving through the Smurf) and still get across there.
Christ did not come to condemn the world, but to save it.
Can you move "through a smurf"? I know with phasing or leap/climb you could. Hypersonic speed just allows you to ignore base to base for movement. I did not look at the path, just curious about your verbage.
Hmmmm...yeah I'm wondering about that myself now. I assumed it was possible. The Smurf was in base contact at the start of the move, and Flash's HSS allows him free break away, so I assume so. ALC?
Christ did not come to condemn the world, but to save it.
Breakaway movement has to be away from whatever you are breaking away from. I've been reading a lot of Mage Knight stuff lately and the rules seem to blend together after a while.
This little blue man was really getting under Deathstroke’s skin; in more ways than one! He wanted this plague exterminated and if he had to make an example of this little blue menace he would. He brought the barrel of his shotgun across the smurfs head. “Ugly little bugger! He reminds me of that Cyborg kid from the Titans. Are cybernetics the next fad? I need to call my broker when we finish up here.”
Nasty Boys Action
Deathstroke attacks Smurf at F16. Def. 13 - Att. 7 = I need a 6. Rolled 3,5=8 hit. Smurf takes 2 clicks.
Positions
U Despero C16
E Deathstroke @ E16 (1)
R Lackey D17 (2)
R Easy Co. Medic KO’d
Smurf Story
Tired. It’s late. Maybe I’ll get one in over the weekend.
Smurf Actions
Smurf at M4 attacks Green Arrow. Def. 13 - Att. 7 = need a 6. Rolled 1,2=3, miss.
Smurf at BB28 attacks Hawkgirl. Def. 12 – Att. 7 = need a 5. Rolled 4,1=5, hit for one click. (I imagine she will use that last click of Combat Reflexes to get away from the blue guys – to Z26?)
Smurf at MM27 attacks Hawkman. Def. 15 - Att. 7 = need an 8. Rolled 4,6=10, hit for 1 click.
Gah! I looked at the schedule for a last week rather than this week. I think I miss posted the schedule that may be why Doom's Medic missed his post also. Correction after looking I have not posted a schedule for 2 weeks. Yikes! Sorry guys.
I will do my turn in a moment. The rest of team evil has until Team good posts on monday to get their turns in.
But before I do here is the next weeks schedule:
Monday May 31 – Team Good (Turn 16)
Tuesday – Team Evil (Turn 16)
Wednesday – Team Good (Turn 17)
Thrusday – Team Evil (Turn 17)
Friday June 4– Team Good (Turn 18)
(note now I am putting in dates!)
"Nature has placed nothing so high, that valour cannot overcome it."
Alexander of Macedon
Oh my. I missed the 2 diagonally adjacent squares of hindering terrain. The Flash move is then Illegal because you can't move through an enemy piece. Hypersonic just lets you skip the break away rolls, not phase through enemy characters. He gets a Pass action.
That also makes the Civilian's moves illegal, they can't make it off the board with the Smurf there. They get Pass actions. (Now I just have to figure out where they were . . . )
What a mess! I will try and get the map corrected and my move done in a few minutes.
"Nature has placed nothing so high, that valour cannot overcome it."
Alexander of Macedon
Richard - Much as I hate to dissapoint you the Smurf at MM27 was just moved there by Choon Hui on Thursday. So team Good has control of that Smurf. You have until Team Good posts on Monday to post an alternate Smufy action.
"Nature has placed nothing so high, that valour cannot overcome it."
Alexander of Macedon