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Magik has been fantastic for me. Can't blame you for targeting her.
Panther. Leadership. 3. Have to get into the habit of rolling for him. He moves to I16, outwits Thunderstrike's indom.
Gwen needs 8 to hit BM, rolls 8. 3 to him.
I want to play at least one Wakandan, maybe more. But Okoye, for sure. She makes a pair of rhinos. With Hela's warrior souls, there's potentially a lot of pogs but since he have a 3 pog limit, it doesn't matter.
One of the rhinos ports to I17 attacking BM and getting a damage boost to 4 from Wanda. Needs 6 to ko, gets 11. Kos him. A warrior soul comes in for him.
Blazing calls on Iron Fist ID card. WKm019 to be precise. He charges to J14 needing 7 to hit Thunderstrike, rolls 9. EW does 3.
Voyager boosts Panther's dv.
SFOSM Spider-Gwen (Pummel) @@ J15
UXM Scarlet Witch (Reality Gem) @ I23
Okoye @@ F23
War Rhino (Tusk) @ J17
War Rhino (Wooly) E22
EAX Black Panther @ I16 (stealthed)
Voyager G22
TMT Hela G23
Apache Chief (Big Man-3) E23
NFAOS Blazing Skull @@ (3) J11
WK019 Iron Fist ID card @ J14
Faust rolls 5, so I can opt to keep the last roll or roll again. The Willpower thing won't help me this turn, so I'll roll. Pink: Once per turn, Felix Faust may reroll a single d6, ignoring the original result. Felix Faust must be within range and line of fire of the character for which the original roll was made. This ability may be used even if the original roll used 2 dice. Mini PC.
I know you Outwitted Thunderstrike's Indom, but he's in a pretty shaky place. I was hoping that 19 DV would holdup, but it never seems to do that when you're counting on it. Breakaway to Sidestep? Gets 1. Breakaway to just move? 6. Move him to N6, that's a push.
Time to play my new favorite, Fancy Dan again. Teleports to J9, shoots at Blazing Skull, AV11 on DV17. If he can get past Shape Change. Which is a 6. Should have moved Faust up a little so he could have used his thing on that. Oh well.
Slapstick takes the HSS option, goes to L10, goes for Skull. SC is 2. AV10 on DV17. 3 dice for 300 points. Gets 6,4,5. Any combination of those hits and with ENhancement from the Bat is a KO. Slapstick ends J5
Vampire Bat Sides to block.
Fruit Bat Sides to K8
Zatanna Sides to L6, Perplexes Thunderstrike's DV +1
"This guy's bulletproof!" Fancy Dan complained, as he tried to shoot Blazing Skull.
"Yeah. Too bad for you, huh?" Blazing Skull said.
"Sillypants! You can't hurt flaming skull guys with bullets. That's why I always carry Mallet!" Slapstick bashed Blazing Skull, sending him flying off the side of the overpass. "Hmm. I like that. I should trademark that. Ya think Samuel L. Jackson would do the commercials?"
Warrior soul ports to I11. Can he attack the bat? SC: 4. Needs 4, rolls 9. KOs it.
I'll push my one rhino, there's a potential method to my madness. Charges to J11 going for the Cop. Needs 6, rolls 12. A waste....kos her. The rhino is out, too. Another warrior soul replaces the Cop in I10.
Hela to K19.
Geo-Force. Voyager tks him to I18, getting a range boost from Wanda and dv boost from V.
He'll rs to L14 attacking Thunderstrike. Needs 6 + 1, rolls 3. Hela: 6. He uses Outsiders on Thunderstrike.
"Hello all, I'm Brion Markov, better known as Geo-Force. Let me show you what I can do," the Outsider says as his earth eruptions take out a bat and the Cop. Thunderstrike, however, isn't as easy.
"Interesting," Thunderstrike says, "But overall, nothing to worry about."
Faust rolls 2, has to reroll his die. Gets the
SEEK THE BOOKS OF MAGIC: Give Felix Faust a free action. Until your next turn, opposing characters within 7 squares may only be given ranged combat actions. Felix Faust must roll his d20 on his next turn.
He will Phase to L5 and activate that.
Zatanna Sides to J6, targets the Soul in I10. AV10 on DV17. Gets 6. Uses her own PC, 6 again.
High Evolutionary comes in. Mercury TKs him to M6
Evolutionary makes a Knight of Wundagore.
It moves to M13
Fruit Bat to J11
New Vampire Bat created
Blackout Barriers
Remember that no figure of yours within 7 squares of Faust can take any action except a Ranged Combat one.
RED JAR OF CALYTHOS: Give Felix Faust a free action. Until your next turn, action tokens are not removed from opposing characters within 7 squares. Felix Faust must roll his d20 on his next turn
That could have been useful if your guys actually had tokens on them.
Dan on the Soul basing him. AV11 on DV17. Gets 7. SS is 4 KOs it at least.
Zatanna Perplexes Slapstick's AV to 11
Slapstick takes HSS, to H13 on Geo-Force. AV11 on DV17. Gets 6. Impervious roll is irrelevant. With Precision Strike 1 Damage gets through regardless. Breakaway is 2. He ends in J11, teleporrs to M3
"I didn't sign on to fight ghosts," Fancy Dan complained, nevertheless seeming to get rid of one of them.
"Yeah, and I didn't sign on to be a living cartoon character, but you play the hand you're dealt, right?" Slapstick asked, dropping an anvil on Geo-Force.