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Thanks to Juan for showing up tonight. Juan, you're a trooper!
Talked to John about a couple of things:
1)He'd be ok with a midnight release. I just can't see splitting the troops or making anyone feel like they HAVE to go one place and not the other. So no midnight release at LSOM.
2)He's been approached by players to go weekly. So it is offical. 4/14 (release day!) will be the first of the weekly tournies at LSOM.
3)We'll have to see Wizkids prize support schedule to figure out what and how I'll have to run things.
4)The remaining HOT prize support (an event dial and (6) of the GOTG ATA) will be given out this as we run out of BatB prize support.
So hopefully, the attendace will be there for weekly tournies. Get it while its there to get! Don't blow it off and gripe when its back to twice a month.
Hope to see you on the 14th.
Last edited by unsung hero; 04/08/2010 at 16:08..
Reason: Fixed date
Hopefully I'll be able to attend weekly tournies. I hope and pray every week that I'll get a Wednesday off.
Now if only there were a God to hear them...
The Inhuman of Team Vegas,
Black Bolt of the Vegas Illuminati
There are two rules changes with the new rulebook involving objects:
1) Special Objects now have a point value. Many will continue to be zero points (including your standard-light and standard-heavy objects), but some will have a point-value associated with them. How does this work? Pretty much like you’d expect.
-Objects (including standard objects) are now a part of your force, and you write them down on your force build sheet.
-When one of your objects is removed from the map (an opponent destroyed it, you used it in an attack, etc), in a two-player game, your opponent gets those points towards their victory.
-When one of your objects is removed from the map, in a multiplayer game, the person whose turn it is gets the points. If it’s your turn, the points are divided between all opponents, rounding up.
2) Choosing Special Objects for a game has changed. There is no longer an “object pile”. Each player simply brings up-to-three objects to the game. The only restriction is this: one of them must be a light object, one of them must be a heavy object, and the third can be anything – light, heavy, or immobile. Any or all of them can be Special Objects. To recap, you can bring 0, 1 or 2 objects. Random object distribution is now factored out as well. You place your objects now as they are part of your force. In a tournament, you have to use the same objects each round. We’ll explain this change further as our previews for DC HeroClix: Blackest Night and its associated 2010 HeroClix Rulebook build over the next few weeks.
Other than the typo of 0, 1, 2, or 3 objects this is kind of interesting. You don't have to worry about getting the right kind of object to use, but you are limited to 3 for tourneys.
I don't want to play a game of chess where dumb luck or money decides whether or not I get to use a rook... Collectibility is a necessary evil of Heroclix, not a boon.
Snippet:
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Summary: Wizards of the Coast filed suit in federal court in Washington on Thursday against four individuals from Alabama, alleging “fabrication of hundreds of people, places, and events, all in an effort to obtain under false pretenses valuable Magic: The Gathering-branded premium and promotional cards they then sold through eBay.”
WotC is requesting an injunction ordering that the defendants cease and desist; damages “exceeding $75,000” on each of four different counts; other damages; and fees and costs.
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I don't want to play a game of chess where dumb luck or money decides whether or not I get to use a rook... Collectibility is a necessary evil of Heroclix, not a boon.