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Wizard Shazam has a 12 range so he can snipe whoever Mr. Miracle has tied up. and With a 20 def in close combat hes hard to hit (especially with Shazam's PC anywhere ability.) Plus the Auto-Breakaway, charge, ignore characters for movment lets him get anywhere, not to mention idomidable. I just realized I forgot to use the Duoattack ability... oh well.
I don't want to play a game of chess where dumb luck or money decides whether or not I get to use a rook... Collectibility is a necessary evil of Heroclix, not a boon.
I am unclear as to what Battlezones schedule is, I posted the WK schedule on the first page but I guess they are doing their own thing. which is fine but if someone can PM me or post the schedule I can update page one.
I think we need to post more battle reports, I want to know whats going on at the venues I cant make it to.
Heres a rundown of what happend this last sunday at Oasis (4/25)
Justin (me) 3-0
Team:
B&B The Wizard Shazam
B&B Mr. Miracle & Oberon
Charles (Squire) 2-1
FCBD Iron Man + Inside Info
HoT Cap + Inside INfo
AV Scarlet Witch
SI Chase Spider Women
Joe Chill
Nick (Oasis Nick) 1-2
Rampaging Hulk
Mass Master
Batman Beyond
Sharon Carter
B&B Clark Kent
Round one:
Justin gets the bye since mysterious 4th player whom I have never seen before had to leave. He did have a black hand to trade and was looking for Throg.
Nick VS CHarles:
Map Cemetary
Nick sends rampaging hulk out to attack second turn against Cap, Joe and Witch but misses everyone. Hulk gets raped and the rest goes down without much of a fight. Cap does not like hiding in the grave because he missed 3-4 attacks and one was a crit.
Round 2
Nick VS Justin
MAP: New york Disaster area? It had 4 starting areas.
Not much to say, unfortunently Nick cant hit Mr. Miracle and the few times he rolled high enough it was PCed away. Hulk did land a flurry on Wizard but the mystic click nade him lose flurry so no second attack.
Round 3
Justin VS Charles
Map: Cemetary
A knockdown drag out fight that we agreed to fight it out to the end. Mr. Miracle lands a few hits on Spider Women but is eventually KOed by Cap and Iron Man. Wizard had a Crit Miss after PC but still had a 17 defesne with ESD and Hindering. Needless to say thanks to PC on both sides we had 4-6 rounds of misses. The only successdful thing I did was breakaway to hide in a grave. Then Wizard got based by Cap, Ironman and Spider Women. He missed with Iron man, but hit with Cap sending the Wizard on to his first HSS click. Wizard then KOed Cap and moped up the rest since the only way Charles could get an attack off on the Wizard was by baseing and then pushing. He hit once but then missed all the other attacks ( I may have made one Imperv roll.)
Had it gone to time it would have been closer, I don't know if we played more than 50 minutes. Still a great game.
I don't want to play a game of chess where dumb luck or money decides whether or not I get to use a rook... Collectibility is a necessary evil of Heroclix, not a boon.
I don't want to play a game of chess where dumb luck or money decides whether or not I get to use a rook... Collectibility is a necessary evil of Heroclix, not a boon.
OK I've been thinking with a couple of things that came out in BatB that I want to amend the LSOM Highlander rule. PLEASE COMMENT ON THIS AS NEEDED:
1) I'm thinking of adding this: If you build a team with an AE, you can play any other version of the 2nd dial. In other words if your team has Clark Kent (and he's intended to be swapped out with the 44pt. Supes) you could include say Clark Kent(LE) from CD.
Yay or Nay?
2) Also thinking of adding this: If you play a duo which includes a characther, another version of that charachter can be on your team. In other words if your build has Green Arrow/Batman Duo, you can have OOTS Batman as well.