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Coming in first tonight was Jarrett, followed by Sgt Grimes in second and myself in third.
Next week, Thursday the 29th of April - Duos Attack!
600 point constructed Golden Age tournament; three actions per turn.
Two rounds, two battlefield conditions.
Your force must include at least one duo figure.
Any Questions?
Prize support includes the Justice League International feat card, LEs, and booster pulls. $5 per player goes towards purchasing boosters for the prize pool.
Quote : Originally Posted by zero_cochrane
Following some discussion, the venue is implementing a house rule on generic Thematic Teams. A "generic" thematic team no longer has the ability to ignore one Battlefield Condition per tournament. Players with generic thematic teams still get a bonus to their map choice roll and uses of Probability Control as laid out in the Fantastic Four rulebook.
Furthermore, if you want to use a character who lacks a non-generic keyword that he should have for comic-accuracy purposes, you can PM the judge (Mr_Nobody) for permission to use that character on a non-generic team. You need to get the judge's written assent before the tournament date.
(A good example would be Gamora on a Guardians of the Galaxy team, or veteran Cyborg Superman as Sinestro Corps.)
Coming in first tonight was Sgt Grimes with a Justice League team focusing on Superman and the Flash! (I won't mention who came last with just 50 points... )
Next week, Thursday the 6th of May - Generics Attack!
500 point constructed Golden Age tournament; three actions per turn.
Two rounds, two battlefield conditions.
Your force must be primarily composed of generic figures. You may include one "general" and one "lieutenant". The lieutenant figure must be no more than half the point value of your general. All other characters on your force must be generics.
Any Questions?
We've established that any generics used must be actual generic figures, not "a bunch of Agent Brands to represent S.W.O.R.D. Agents" and so forth. If you're unsure, post here or PM Mr_Nobody and we'll get it sorted out before the night.
Your general and lieutenant don't have to be thematically linked - you could have Ultron and Marvel Boy leading the Hand Ninjas if you really want to, maybe with a Valkyrie for flavour.
Prize support includes LE Bruce Wayne, older LEs, and booster pulls. $5 per player goes towards purchasing boosters for the prize pool.
Quote : Originally Posted by zero_cochrane
Following some discussion, the venue is implementing a house rule on generic Thematic Teams. A "generic" thematic team no longer has the ability to ignore one Battlefield Condition per tournament. Players with generic thematic teams still get a bonus to their map choice roll and uses of Probability Control as laid out in the Fantastic Four rulebook.
Furthermore, if you want to use a character who lacks a non-generic keyword that he should have for comic-accuracy purposes, you can PM the judge (Mr_Nobody) for permission to use that character on a non-generic team. You need to get the judge's written assent before the tournament date.
(A good example would be Gamora on a Guardians of the Galaxy team, or veteran Cyborg Superman as Sinestro Corps.)
Coming in first tonight was Blinj with Skinsuit Doom and his Doombots; second was myself with Batman and Catwoman and the Gotham P.D.
Next week, Thursday the 13th of May - Brawl!
400 point constructed Golden Age tournament; four actions per turn.
Two rounds, two battlefield conditions.
No character can make ranged combat attacks. All powers, team abilities, and other character effects that normally have a range can be used only on adjacent squares.
Any Questions?
Prize support includes LE Clark Kent, older LEs, and booster pulls. $5 per player goes towards purchasing boosters for the prize pool.
Quote : Originally Posted by zero_cochrane
Following some discussion, the venue is implementing a house rule on generic Thematic Teams. A "generic" thematic team no longer has the ability to ignore one Battlefield Condition per tournament. Players with generic thematic teams still get a bonus to their map choice roll and uses of Probability Control as laid out in the Fantastic Four rulebook.
Furthermore, if you want to use a character who lacks a non-generic keyword that he should have for comic-accuracy purposes, you can PM the judge (Mr_Nobody) for permission to use that character on a non-generic team. You need to get the judge's written assent before the tournament date.
(A good example would be Gamora on a Guardians of the Galaxy team, or veteran Cyborg Superman as Sinestro Corps.)
All powers, team abilities, and other character effects that normally have a range can be used only on adjacent squares.
How does this interact with Minion powers, if at all?
Take for example...
Minion: Sisters United: When a friendly character with the Amazon keyword and a higher point value is within 8 squares, Amazon can use Willpower and modifies her attack value by +1.
Does this mean that the Amazon needs to have her friendly "General" adjacent to her in order to gain Willpower and +1 , or does her Minion power work as normal?
Originally Posted by zero_cochrane
How does this interact with Minion powers, if at all?
I was thinking the same thing, but I think it would err on the side of adjacency. The only things, I think, which would ignore the no range would be:-
i) Dr Doom's Outwit and Wizard Shazams Prob' - because they don't have a range they say anywhere on the map. Are there any others?
ii) Line of sight - because it does not have a range, it goes clear to the end of the map.
On another point what was ruled about outwitting stealthed people? I seem to remember that you could outwit a stealthed person once you were adjacent (for the purposes of this senario, of course). Is this correct?
Does this mean that the Amazon needs to have her friendly "General" adjacent to her in order to gain Willpower and +1 , or does her Minion power work as normal?
hmmm...
that is an interesting question. I think keeping everything the same is easiest, so yeah, the general needs to be adjacent to give the boost.
far as doom and shazam go?
its true they don't "have a range" so I guess the rule of not using anything that does won't hit them.
Oh and incase it gets brought up- the no range rule affects characters. items with range effects (laser turrets, seperation field generators, lanterns) still work as normal.
ii) Line of sight - because it does not have a range, it goes clear to the end of the map.
If so, that makes the Guardian of Fear pretty dangerous...
DESTINED DESTRUCTOR: The Guardian of Fear can use Outwit. Give the Guardian of Fear a power action and roll 2d6. Deal penetrating damage equal to the result, divided among opposing characters to which the Guardian of Fear has a clear line of fire; characters can be dealt maximum damage equal to the number of action tokens they have (characters that have no tokens can't be dealt damage). Any undealt damage is ignored.
Question about minion powers, specifically the Parademons.
Their minion power is that they have +1 attack and speed if within 8 (or adjacent in this case) of a higher point character with the apokalips keyword.
If they charge from adjaceny they would keep the +1 to attack until after the attack, correct?
As it's all part of the one action that took them out of range of the requisite character I'd think that the bonus wouldn't expire until after the action resolves, which means post attack.
Am I correct in this reasoning, or is there something I'm missing?
Normally, I believe that of you Charge out of the 8-square range, you'd lose the +1 to your attack bonus when you make the close combat action (which is declared after the move is complete).
For the purposes of consistency, in this scenario I think you'd have to be still adjacent in order to keep the +1 attack bonus. But that's just my interpretation based on rulings in the Rules forum.
Normally, I believe that of you Charge out of the 8-square range, you'd lose the +1 to your attack bonus when you make the close combat action (which is declared after the move is complete).
For the purposes of consistency, in this scenario I think you'd have to be still adjacent in order to keep the +1 attack bonus. But that's just my interpretation based on rulings in the Rules forum.