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"We don't need you spying on us all the time," Quicksilver said, running rings around the Watcher.
"I know. Creepy, right?" Captain Marvel said, joining in the attack and driving him away.
"Ooh, check it out," Firestorm said. "A guy in metal armor. A made to order enemy for someome with my powers." With a blast from the hero, the Crimson Dynamo's armor turned into aluminum foil.
That Warrior Soul in J14 is going to block any LOF that Danger has to Kirigi. SHe wouldn't be able to Outwit him.
Terra flies with Jackal, K6 and L6
Jackal Outwits Blink's Blink or Block Defense.
Captain Marvel teleports to M10, Flurries on Blink, AV10 on DV17. Gets 8 for 3. Second attack on DV16. 7, but SS is 6
Kirigi on Blink, AV10 on DV16. Gest 9. SS is 3. Blades is 4 to KO her.
Warrior Soul 3 replaces her.
Hela on Crimson Dynamo. Firestorm Perplexes her Damage to 4. AV11 on DV14. Gets 6. 4 Penetrating will be a KO there too.
Warrior Soul A will Phase over to block Dynamo
Now I've got the dilemma of having a replacement coming in with nothing to do with him. I guess I could use another TKer maybe? Terra's not pushable. I'll go a bit old school with Dr. Polaris.
"You're tricky with your teleportation, but I'm betting that you would have a hard time using it when you're coughing too hard to concentrate," Kirigi said, dropping a smoke bomb which did indeed send Blink into a coughing fit. As she finally recovered, Captain Marvel was standing right there.
"Sorry, not sorry," Captain Marvel said punching her.
I had Danger sidestep away. Somehow I missed that in the recap. Oh well. She'll take hss this time. Break? 2. It's enough. HSS to L13 on Kirigi. Needs 6, rolls 8 ( 2 4s). 4 to Kirigi and she ends in N17.
Esme pushes to attack the soul in J14, getting av boosts to 11 from her sisters. Needs 6, rolls 5. I won't waste Kang's pc on that. 1 to Esme.
Phoebe tries her luck. Gets an av boost to 10 from Esme. Needs 7, gets 7. KOs that soul.
Let's see if I can have the multi-attack success with Kang that you did with Hawkeye in the other game. He pops into J17 attacking Kirigi. Needs 5, rolls 12. Totally wasted. He's got a stupid stop click. Kang gains a plot point, loses the time marker there and goes to G17 attacking the warrior soul in G12. His 9 more than kos him. Another plot point gained and another marker lost. Jean tks him back.
This Kang is pretty great. IF you have a dedicated telekinetic involved.
While I'm at it, he gets the soul gem.
Enter Abe Lincoln, he's on my list. I'll go with the ghost. He ports to J14 and tries to incap Kirigi and the warrior soul there. Gets 8. Kos Kirigi. A token to that warrior soul (3).
Another on my list, and coincidentally like Dynamo, one of the Winter Guard. Red Guardian whom Magneto tks to L15.
He charges to L10, blocking Kirigi and attacking Carol. Needs 7, rolls 6.
Danger outwits WS3's blades.
FFUXM Jean Grey @@ C23
WXM Gambit D18 (stealth)
UXM062 Magneto (Scrap-2) @@ E23
Ghost of Abraham Lincoln @ J14
WCR Danger @ M17
ABPI Kang (Plot Points-6) (Soul Gem) @@ C22
MU009 Cuckoo (Mindee) G19
MU009 Cuckoo (Esme) @@ (1) H19
MU009 Cuckoo (Phoebe) @ I19
CA015 Red Guardian @ L10
Feat
ID card
Just like in the other game I made a mistake in drawing figures. I missed that I do indeed show Red Guardian in my played list. X-23 works just as well, though.
So Magneto tks her. She charges to block. Attacks Carol. Needs 6, rolls 6. Imperv is 4. BCF is 2. That's just sad.
FFUXM Jean Grey @@ C23
WXM Gambit D18 (stealth)
UXM062 Magneto (Scrap-2) @@ E23
Ghost of Abraham Lincoln @ J14
WCR Danger @ M17
ABPI Kang (Plot Points-6) (Soul Gem) @@ C22
MU009 Cuckoo (Mindee) G19
MU009 Cuckoo (Esme) @@ (1) H19
MU009 Cuckoo (Phoebe) @ I19
FFUXM X-23 @ L10
Feat
ID card
"It's well and good that the X-Men have an endless supply of members," Magneto says as he sends X-23 to the front.
"Yeah, bully for us," X-23 says moving in on Captain Marvel. "These claws are for you."
"Kinda tickles," says Carol.
"I, too, have brought reinforcements," Kang says.
First, a top hat appears, then the man who's wearing it turns his head upward. Abraham Lincoln turns to his foes. "Our forefathers would be disappointed. As am I. For all that we battled to maintain our union, we still fight amongst each other."
"Lincoln?" Magneto asks, "What's he going to do?".
Lincoln phases like a ghost walks through several foes, stunning them with his immaterial hits.
"Oh, this is an enhanced, ghostly Lincoln then?" asks Magneto.
I won't dispute any of Kang's attacks, but you don't get Plot Points for making hits. In fact you lose a Plot Point for every free attack you make. The only thing that gains Kang Plot Points is when he takes his Free Action to place a new marker.
Come to think of it, if it's our rule for these Title Characters in these big games that they don't get the penalty and they don't get to use the big bang power...the multiple attacks per turn is Kang's big bang, he shouldn't get to use that at all. Not to worried this time as he didn't do all that much with it, but something to think about for the future...
Firestorm RS to E9 on X-23, AV10 on DV17. Gets 6. Hela makes it 8. 3 Penetrating to her.
Quicksilver HSS to L9 on her, Flurries. AV10 on DV16. Gets 7. Abe makes it 8. That's going to KO her and a Warrior Soul takes her place. Quicksilver ends in F3
Carol teleports to G2
Dr. Polaris does the doctor thing on her, AV10 on DV17, gets 4
Trick Shot in for my replacement. RS to I6, tries for Honest Abe, AV12 on DV18, gets 6. Impervious is 3. He takes 1.
RE04 Terra (Degenerate +2) K6
EAX Jackal L6
UXM Quicksilver (Degenerate +3) @ F3 (2)
-Speed Shadow G15
CMM21 Captain Marvel G2 (6)
TMT Hela (Reality Gem) C6
-Warrior Soul 3 M11
-Warrior Soul 4 L10
BTAS Firestorm @ E9
JL Dr. Polaris @ F2
AVAS Trick Shot @ I6
One ID Card
8545
"It's not nice to play with sharp, pointy things," Firestorm said, transmuting X-23's claws to rubber.
Without her defenses, Quicksilver moved in and made quick work of her. "I would have enjoyed that more if it were Wolverine, but she'll have to do."
"I hear my no-account brother was here not too long ago. Aren't you guys lucky you got me instead?" Trick Shot said, trying a shot with an arrow filled with holy water at the ghost of Lincoln.
"I thought you were the no-account brother?" Captain Marvel said.
"Yeah, well who are you gonna believe? Clint or me?" Carol and Pietro just looked at each other.
I'm so confused on Kang. I thought he had to make an attack, like all of the title figs, in order to gain plot points. I'll accept your analysis but I'm already confused enough as it is.
I'll drop his plot points I gave from last turn and have him add a time portal this time so he gets 1 back.
Bummed to see Abe hit. X-23, I had to expect, but Abe, I have a softer spot for.
Hate to waste the effort but Danger on WS in M11 after outwitting his ss. Needs 6, rolls 5. Esme: 9. KOs him.
Instead of just throwing someone your way, I'll take Dr. Nemesis just to make Abe whole. Maybe. Jean tks him to I22.
Doc tries to heal Abe. Makes his own av 11. Needs 7, rolls 10. Done.
FFUXM Jean Grey C23
WXM Gambit D18 (stealth)
UXM062 Magneto (Scrap-2) E23
Ghost of Abraham Lincoln I22 (stealthed)
WCR Danger @@ M17
ABPI Kang (Plot Points-5) (Soul Gem) C22
Dr. Nemesis (stealthed) @ J23
MU009 Cuckoo (Mindee) G19
MU009 Cuckoo (Esme) (1) H19
MU009 Cuckoo (Phoebe) I19
Feat
ID card
Just popped into the Schism games and yeah, we should probably focus on other games while we wait if there's one to play.
So Kang and Title Character Abilities (I guess what they did was put a description of title character abilities in the new rule book (Page 14) so they didn't feel like they needed to include everything on the card anymore. If you want to see the full thing, check one of the older Title Character figures in the Units, like Odinson.
I'm kind of surprised that with all the flash in the pan experiments they've done that got done for a couple sets then faded into obscurity, of all those, Title Characters seems to be one they're sticking with. I don't hate them, but I don't think they bring that much to the game either.
Anyway, the salient points for Kang
1. You have to make an attack on a turn that you use one of his Title Character Abilities or you take a click of Damage. (So for example Kang placing a Time Portal in your last turn when you didn't attack - he should take Damage for that.)
2. You add or remove Plot Points, depending on which ability you use. With Kang, you only add a Plot Point when you drop a new Portal. You lose a plot point when you use one to heal, or if you make the multi-attack, you lose a plot point for each one.
3. With Kang, since when he uses a Portal for either effect, it goes away, the Plot Points are kind of redundant. He will always have exactly as many Plot Points as he has Portals on the map.
4. I'll mention again that if we are house-ruling these Title Characters for these big games, Kang probably shouldn't get to use that Multi-Attack Ability, as it's his "Big Bang" power (my term) Also his drawback isn't printed in the Units but it's "When Kang, The Conqueror is KO'd, at the end of each opposing player's turn, that player rolls a d6. 4-6: That player may remove an action token from one of their characters." So we'd ignore both.
So before I go, you want to remove that last Time Portal to avoid Kang having to take a click?
Sooooo much back and forth on this confusing dude. Title characters carry so much baggage, I really thought he was different (and in some ways, he is).
Kang couldn't make an attack so he'll drop the time portal.
I don't know if Kang needs to be edited like Odinson, the penalty for use is pretty minor.