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#020 Mucus Yolk
Real Name: various
Team: No Affiliation
Range: 0
Points: 70
Keywords: Aqua, Dark
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Immortal Yolk: At the beginning of your turn, if Mucus Yolk dealt damage to an opposing character with an attack during your last turn, give Mucus Yolk an Amoeba token and heal it 1 click. Modify its attack +1 for each Amoeba token. Cell Rebellion: POWER: If no other friendly character has been placed this turn, choose an opposing character that's within 4 squares of a friendly character with the Aqua keyword that was attacked since your last turn. Place Mucus Yolk such that it can make a close attack targeting the chosen character, then do so. If it hits and its attack roll is 10+, after resolutions remove an action token from it.
#021 Kryuel
Real Name: Kryuel
Team: No Affiliation
Range: 5
Points: 70
Keywords: Dark, Fiend, Monster
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Improved Targeting: Hindering Cruel Suspect: At the beginning of the game, choose a team ability. Modify Kryuel's attack +1 for each KO'd opposing character possessing that team ability. Don't Expect an Easy Fight: Regeneration as FREE. Combat Veil: Combat Reflexes, Toughness. Become My Prisoner: STOP. Battle Fury. // When Kryuel makes an attack and the roll result contains a 6, after resolutions standard powers of friendly characters within 4 squares can't be countered until your next turn.
Charge
Flurry
Poison
Precision Strike
Energy Shield/Deflection
Battle Fury
Close Combat Expert
#022 Gravekeeper's Vassal
Real Name: unknown
Team: Team Player
Range: 4
Points: 40
Keywords: Dark, Gravekeeper's, Spellcaster, Mystical
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Transfer of Land: When Gravekeeper's Vassal is KO'd, you may choose a friendly character with the Gravekeeper's keyword. For the rest of the game, modify that character's attack +1. Lend Me an Ear, Why Don't You?: When an opposing character attacks Gravekeeper's Vassal and misses him, after resolutions deal them 1 penetrating damage for every character with the Gravekeeper's keyword in your KO area (max 3 damage). Shadows of Egypt: If Gravekeeper's Vassal is part of a Gravekeeper's themed team, standard friendly characters with a shared keyword with him have Stealth.
#023 Gravekeeper's Spear Soldier
Real Name: unknown
Team: No Affiliation
Range: 3
Points: 70
Keywords: Dark, Gravekeeper's, Spellcaster, Mystical
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It is My Noble Duty to Protect this Place: Flurry. // When an opposing character is damaged by Gravekeeper's Spear Soldier, give them a Pierce token. After resolutions of a costed action given to a character with a Pierced token, deal that character 1 damage. When a character with a Pierced token clears action tokens, remove a Pierced token from them. Now You Must Decide: Fight or Flee?: STOP. Combat Reflexes. Definite Skill of Spear: Exploit Weakness. // FREE: If Gravekeeper's Spear Soldier is within 3 squares of an opposing character, place him adjacent to that character.
#024 Gravekeeper's Curse
Real Name: unknown
Team: No Affiliation
Range: 5
Points: 55
Keywords: Dark, Gravekeeper's, Spellcaster, Mystical
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Was-sceptre of the Underworld: When Gravekeeper's Curse is adjacent to a friendly character with the Gravekeeper's keyword, both characters can use Regeneration. Witness the Curse of Anubis: Incapacitate, Super Senses. If there is no d6 on this card when Gravekeeper's Curse uses Super Senses, after resolutions you may place the result of that d6 on this card. // When Gravekeeper's Curse uses Super Senses, once per turn you may replace the die in the result for the d6 roll with the d6 on this card. Ruin Be Upon All Robbers: FREE: Choose one: Defend, Energy Explosion, Steal Energy, or Force Blast. Gravekeeper's Curse can use the chosen power until he uses this ability again.
#025 Gravekeeper's Cannonholder
Real Name: unknown
Team: No Affiliation
Range: 5
Points: 40/4
Keywords: Dark, Gravekeeper's, Spellcaster, Mystical
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SPELL/TRAP: When this character is KO'd or when building your force by paying the purple point cost, add this dial face down to your Trap/Spell pool. Give a friendly Yu-Gi-Oh! character a power action to set this dial from your pool by choosing "Spell Symbol" or "Trap Symbol" and placing it face down on their card. The set character may use the effects of that Trap/Spell. SPELL: BOOK OF TAIYOU: Perplex, but only to modify a character's attack value by +2 or defense value by -2. At the beginning of your next turn, remove the spell. TRAP: D. TRIBE: At the beginning of your turn, you may activate this trap. All friendly characters have the Dragon keyword until end of turn. At the end of your turn, remove the trap. Ammunition Pile: STOP. Quake, Precision Strike.
Running Shot
Force Blast
Energy Explosion
Energy Shield/Deflection
Toughness
Ranged Combat Expert
Probability Control
#026 Gravekeeper's Assailant
Real Name: unknown
Team: No Affiliation
Range: 0
Points: 70
Keywords: Dark, Gravekeeper's, Spellcaster, Assassin, Mystical
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Pass Off as a Civilian: When a bystander is generated, choose a standard attack or damage power that bystander can use and note it. Gravekeeper's Assailant can use all powers noted in this way. Chosen as Tribute: Stealth. // At the end of each opposing player's turn, deal one penetrating damage to each character that player controls within 2 squares of Gravekeeper's Assailant that didn't make an attack this turn.
Charge
Blades/Claws/Fangs
Combat Reflexes
Super Senses
Close Combat Expert
#027 Giant Axe Mummy
Real Name: unknown
Team: No Affiliation
Range: 0
Points: 50
Keywords: Earth, Zombie, Monster
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Undead Paradox: When Giant Axe Mummy hits, once per turn modify attack +1 on all friendly characters with the Zombie keyword this turn. Rotting Cotton Wrappings: At the beginning of your turn choose either Stealth or Sidestep. Giant Axe Mummy can use that power until the beginning of your next turn.
#028 Des Lacooda
Real Name: unknown
Team: No Affiliation
Range: 0
Points: 50
Keywords: Earth, Zombie, Animal, Monster
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Decaying Camel:Passenger: 1. // Defend, but only characters 100 points or less can replace their defense value through this use of Defend. Stubborn: Sidestep. // FREE: Choose a character adjacent to Des Lacooda. That character can't use Willpower and gains Immobile until your next turn. Rain of Sand: POWER: Choose a friendly character within 3 squares and line of fire. Until the beginning of your next turn, the chosen character can use Toughness and any opposing character that attacks the chosen character with a close attack is given an action token after actions resolve.
Stealth
Quake
Poison
Invulnerability
Last edited by Luigilikespie; 06/17/2024 at 15:51..
#029 Cobraman Sakuzy
Real Name: Sakuzy
Team: No Affiliation
Range: 0
Points: 95
Keywords: Earth, Reptile, Animal, Monster
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Spiritual Boost: Cobraman Sakuzy begins the game with 3 Boost tokens on this card. When Cobraman Sakuzy has no action tokens and is given a non-free action, remove a Boost token from this card. When there are no chain tokens on this card, Cobraman Sakuzy possesses the wing symbol, a range value of 6, and modifies his speed and attack by +1. Cold-Blooded Warrior: Combat Reflexes, Willpower. Red Eyes See All: Cobraman Sakuzy can use Probability Control twice per turn. When Cobraman Sakuzy has two action tokens, he can use Shape Change.
Sidestep
Charge
Plasticity
Precision Strike
Invulnerability
Super Senses
Perplex
#031 Birdface
Real Name: unknown
Team: No Affiliation
Range: 3
Points: 70
Keywords: Harpie, Wind, Winged Beast, Animal, Monster
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Costs Less than a Dollar: If you control no other characters, during your turn Birdface may use Outwit a number of times equal to the number of opposing characters on the map. Flood of Feathers: Sidestep. // Once per game, when Birdface is KO'd, you may replace him with a character from your sideline with the Harpie or Harpie Lady keyword of equal or less points on their last non-KO click, then roll a d6. Heal that character a number of clicks equal to half the result (rounded up). Falsify Healing: Opposing characters within 4 squares of Birdface possessing 1 or more action tokens can't be healed.
Charge
Stealth
Plasticity
Quake
Invulnerability
Toughness
Super Senses
Shape Change
Close Combat Expert
Perplex
#033 A Man with Wdjat
Real Name: unknown
Team: Mystics
Range: 6
Points: 50
Keywords: Dark, Spellcaster, Mystical
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The Eye of Wdjat: A Man with Wdjat's attack rolls of 11 that hit count as critical hits. If A Man with Wdjat critically hits, after resolutions you may give the hit character an action token. Psychic Abilities: Telekinesis, Energy Explosion.
Running Shot
Phasing/Teleport
Penetrating/Psychic Blast
Super Senses
Probability Control
#034 8-Claws Scorpion
Real Name: unknown
Team: No Affiliation
Range: 0
Points: 70
Keywords: Dark, Insect, Animal
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Mislead: Stealth, Quake. Perplex, but only to target an opposing character who has been knocked back this turn. Claws All Over: Blades/Claws/Fangs. // Friendly characters adjacent to 8-Claws Scorpion can use Quake. Sparking Barb: Battle Fury, Close Combat Expert.