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“You have been staring out there for a long time,” Despero wanted to break something. “What targets are you talking about?”
Deathstroke turned to face the large pink alien and tossed a grenade down toward street level and saw the little blue men scatter. “Interesting.”
“What?” Despero demanded.
“They have only been here a short time and they know to run from a grenade? They are much smarter than they look.” He put his hand to his jaw in contemplation.
Despero scoffed, “They would have to be!”
“The same could be said of you ‘Pink One.’” Moondragon smiled as she eyed the would be world conqueror.
“Just give me someone to squash and you will know my rage!”
“In due time.”
Slade wondered if Moondragon’s idea to work Despero into a frenzy would succeed. It did not matter he was already committed.
Nasty Boys Action
Deathstroke attacks (no damage due to Willpower) Smurf at F16 (explosion). Def. 13 - Att. 7 = need a 6. Rolled 2,3=5, miss.
Positions
U Despero D21
E Deathstroke @@ D22 (2)
R Lackey KO’d
R Easy Co. Medic KO’d
Smurf Story
Aquaman left.
As the smurf drew closer to Green Arrow, Aquaman casually walked away.
Nervously he asked, “Where ya goin’ Arthur?”
“I’ll be back,” he said without turning around.
“What? Are you running for Governor or something?” No reply. “Will you be here before this thing starts gnawing on me?”
Aquaman bent down and hoisted the car above his head, “I hope so Ollie.”
This was not the scenario to be dressed in blue for. Sure there were other times he came in handy. He made snow cones for Doom’s party. His wall of ice had pulled the team out once or twice before. But now that he looked like the daddy of all these little blue men it was obvious that the Child Support would be coming out of his hide.
First T.V. Dinner Smurf hugged him and then Lifeguard Smurf hugged him and that was it. As he lost consciousness he saw Doc Ock watch him fall. “You should have listened to me sooner,” was all he could make out the doctor saying. ‘Idiot!’ he thought, this is why we all have been ignoring you.
Then the world slipped away and he was enveloped in a cool comforting darkness.
Smurf Actions
Smurf at N4 attacks Green Arrow. Def. 12 - Att. 5 = need a 7. Rolled 1,4=5, miss.
Smurf at EE24 attacks Blizzard. Def. 11 - Att. 7 = need a 4. Rolled 4,1=5, hit for one click.
Smurf at DD24 attacks Blizzard. Def. 11 - Att. 6 = need a 5. Rolled 2,3=5, hit for one click and KO!
Myself as Glorfindel - The Smurf in H16 tries to jump the Smurf in N16. Obviously an illegal move that whole only one character to a squre thing. So it instead moves to N15.
Richard - Deathstroke can't see the Smurf at F16. You can only see squares on the ground level that the line of sight passes through the square you are in. That means your field of vision spreads out diagonally from the square you are in.
E E G G T
E E G T T
E E T T T
E C T T T
E E T T T
E E G T T
E E G G T
In the diagram above the character is C, elevated terrain is E the G is ground level that cannot be targeted, and T is ground level that may be targeted.
"Nature has placed nothing so high, that valour cannot overcome it."
Alexander of Macedon
You were right that I had an illegal move, just for the wrong reason. There was a Smurf in N16 before I did Glorfindel's move. So when I moved a Smurf into that square it was illegal. So instead Glorfindel/I moved the H16 Smurf to N15. I acting for myself then moved the Smurf who was already at N16 further down the street. Clear as mud?
I was hoping to get Doom's Medic's move on the map update, but I have to get going so watch for his move.
"Nature has placed nothing so high, that valour cannot overcome it."
Alexander of Macedon
Good Teams
Wakandaman’s Dysfuncional Justice League = 46
Choonhui’s Makeshift Legion = 19
Clixhunter’s Marvel Knights = 17
FirstFederal’s Titans = 14
Evil Teams
Doom Medic’s Bad Hair Day = 59
Glorfindel’s Syndicate = 26
ALC’s Black Justice Society = 26
Richard’s Nasty Boys = 16 + 1 (Smurf Koed Blizzard 19) = 17
Smurfs Left
11 in Sewers
24 on Street Level
Alliances:
ALC Marauder and Glorfindel
ALC Marauder and Wakandaman
Doom’s Medic and Richard
Choon Hui and Firstfederal
Next Week’s Schedule
Turns:
Monday – Team Evil (Turn 18) [June 7]
Tuesday – Team Good (Turn 19)
Wednesday – Team Evil (Turn 19)
Thrusday – Team Good (Turn 20)
Friday – Team Evil (Turn 20)
"Nature has placed nothing so high, that valour cannot overcome it."
Alexander of Macedon
2. Moon Knight uses willpower to push and try and hit Dove Av 8 vs Dv 17 need a 9 to hit for 2 roll 8 (4,4) Black Cat PC's 2nd roll: 4 (3,1) miss both
Positions
E Spiderman (CM) M36 4! (i wanna go home)
E Daredevil (CM) O35 (ok lets dance Hawk Boy)
V Elektra (CM) F35 1! (give me a second)
V Black Cat H43 @ (ok i can see clearly now)
V Moon Knight L38 @@ 2! (this dove girls hard to hit)
VP's: 17
recap....
swing and a miss
stealth: DD
persistent PC notice: Black Cat will PC the first attack against her guys or herself she has line of sight to
*****************************************
smurfs
smurf at U14 to O20
smurf at R16 to L22
smurf at W15 to Q18
Live Theme or Die! (Heroclix Motto)
"got any dragons you need slain?" Oscar Gordon, Glory Road by Robert Heinlein
This is going to look weird but I forgot too move Wakandaman during his turn. But because no one else on team evil has gone yet I am going to put his and my moves in the same post.
Wakandaman’s Move
Plastic Man attacks the Smurf in N4. Def. 11 – Att. 9 = need 2. Rolled 4,5. Smurf takes 2 and is Koed.
Flash activates Hypersonic speed (Free JLA move) and Attacks the Smurf in U5. Def. 10 – Att. 9 = need to not roll 1,1. Rolled 4,5. Smurf takes 1 and is Koed. Flash then moves to Q7.
Aquaman P7 With Heavy Object
Flash Q7 (1 click) @
Green Arrow N3 (4 clicks)
Plastic Man R2 (1click) @
Wakandaman’s Smurf Move
Smurf in D30 Sewer moves to D24 Sewer.
Smurf in D31 Sewer mover to D25 Sewer.
Smurf in F29 Sewer moves to D26 Sewer.
Glorfindel’s Move
Doctor Octopus pushes and attacks (no damage due to willpower) the Smurf in EE24. Def. 13 – Att. 9 = need 4. Rolled 6,1 = 7 hit. Smurf takes 2 clicks.
Kraven attacks the Smurf in EE28. Def. 12 – Att. 10 = need to not roll 1,1. Rolled 2,2=4 hit. Smurf takes 3 clicks and is Koed.