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Not to be negative but I feel like the DKR set is waaaaay overpowered.
Generic criminals with 10 attack + flurry + blades, Two-Face with 17 senses and prob control, Bane with 18 invulnerability, genetic criminal with a 19 defense and 4 damage up close, Alfred with a 17 defense and 10 attack, hostage love interest with double perplex and the police ta and willpower, Batman figure with several clicks of invulnerability...this set doesn't seem like it was designed to go with the rest of heroclix.
When Joker gets to be 194 points, you can make a decent argument for say...Angle Man being a 300 point figure.
I totally agree. They are overpowered I think everyone can agree on that. Even the batmans are over the top. But are you thinking of not allowing DKR into RPSC DC?
Or perhaps putting some restrictings on them.
Not to be negative but I feel like the DKR set is waaaaay overpowered.
Generic criminals with 10 attack + flurry + blades, Two-Face with 17 senses and prob control, Bane with 18 invulnerability, genetic criminal with a 19 defense and 4 damage up close, Alfred with a 17 defense and 10 attack, hostage love interest with double perplex and the police ta and willpower, Batman figure with several clicks of invulnerability...this set doesn't seem like it was designed to go with the rest of heroclix.
When Joker gets to be 194 points, you can make a decent argument for say...Angle Man being a 300 point figure.
I absolutely agree, Jack... The Dark Knight set features a large number of characters who do not have super-powers. Several of these non-meta-humans are breaking the frame of reference. Harvey Two-Face is a prime example, to my mind. He's not a meta-human, just a psychotic guy with a gun and some knowledge of jurisprudence. His point value of 50 is already high in light of that; but then they give him an opening 10 with Psychic Blast AND Probability Control. Huh?!? He never falls below 16 or 8, has two , the Batman Enemy TA, and Steal Energy on his last two clicks... all for ONLY 50 POINTS?!?...
If there were fair comparisons in this silly game of ours, then how can Clark Kent be any less than 80 points, how can Peter Parker be any lower than 68 points?... For that matter, look at Peter Parker (Web of Spider-Man #008). He's 50 points, too -- but 0 range, no powers in his slot for his entire dial, and only 1 of his five clicks has 2...
I think the problem is just that we're seeing some palpable power creep, because the objections I'm hearing sound a lot like every other time we've had power creep appear in a set. The RPSC will continue to balance our own matches, so this doesn't really affect our little universe, and in the larger heroclix tourney scene I have already had to see Death Herself get shot by Master Chief. So I've made my peace with the game having any kind of grip on accuracy.
In some cases I agree and in others I don't. Harvey Dent may not be a metahuman but in the comics he's not just a scarred lawyer either. He is a Gotham character so he's got some amount of Chuck Norris in his bloodstream just like all the other "human" mask-wearers that live in that city. Even Penguin has survived more shootings and stabbings than most gang members and yet he can still outfight trained (but nameless) police officers. I'm happy to see the Batman dials in this set have such great mobility, but I agree that the amount of armor he's wearing is nuts. I'm also disappointed that we didn't get generic "attack dogs" like the ones that took Batman down at the start of DK. Stuff like that would have been useful for scenario play.
I played against a DKR team last weekend and I can't tell you the joy I got being able to punch Morgan Freeman and Michael Cain in the face.
That's why I hate pretty much all alter ego figures. Speaking of characters that are inappropriately costed, does any one else hate the 300 point Giant Man? Or did I just miss some story where he was insanely powerful for a few issues? Same question for Enchantress. Move and attack powers and tons of damage reducers seems way off. At least on the Suicide Squad, she seemed like a 60-90 point gal.
Quote : Originally Posted by eagletsi
I totally agree. They are overpowered I think everyone can agree on that. Even the batmans are over the top. But are you thinking of not allowing DKR into RPSC DC?
Or perhaps putting some restrictings on them.
Just wondering?
I won't be restricting them.
I think Code Blue Officers and Gotham City Detectives make better cops and I'll just use them if I need cops in a scenario. Same for Icons/Arkham Joker, Unl/Ark Two-Face, Alpha/Origin Alfred, etc.
The only real issues, then, are the dials for Batman, Bane, Catwoman.
Batman may be over the top but he's not particularly good and if you want a good, over the top Batman that feels more like Batman, you'll just use the Arkham chase or DCNU so I'm not concerned about him.
Catwoman's 80 point dial is probably my favorite figure from the set though I really hate the starter and microset Catwomen. We deal with it. Otherwise, she's only got 1 decently representative version and it's a pretty weak one at that.
Bane's dials are a bit over the top but they're nothing next to the 140 point "break you" Bane with his 13 attack, 6 damage, 18 invulnerability all at the same time along with the ability to outwit and lower defenses through stealth. I envision the micro set Bane holding a magic wand that makes bushes and rubble disappear but whatever. You've got some stepping stones from the hypertime dials to the DC75 one.
I'm also disappointed that we didn't get generic "attack dogs" like the ones that took Batman down at the start of DK. Stuff like that would have been useful for scenario play.
The last we saw her pre-Flashpoint, June Moon was one of the founding members of Shadowpact. She was certainly one of the team's heavy hitters, if not THE team glass-cannon, but she had to restrain how much of her magic she used because accessing too much of her powers risked letting the evil Enchantress take control.
Post-flashpoint Enchantress appears in the opening story arc of Justice League Dark. June Moon has somehow been split from Enchantress and is trying to hide from her, while the unrestrained Enchantress sends out countless lesser avatars to try to track her down. I don't remember it ever establishing why Enchantress wanted June or what she intended to do with her, but in the end it seems that the JLD's solution was to re-merge June with Enchantress. I think what they were trying to convey was that June Moon is the "lamp" that the Enchantress is trapped in, so once freed the Enchantress was attempting to destroy June so she couldn't be imprisoned again. But the writing is often murky in JLD and the ending sort of felt like the heroes just gave the villain exactly what she wanted.